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		<id>http://avisynth.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kedautinh12</id>
		<title>Avisynth wiki - User contributions [en]</title>
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		<updated>2026-04-07T21:02:34Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://avisynth.nl/index.php/DGDecNV</id>
		<title>DGDecNV</title>
		<link rel="alternate" type="text/html" href="http://avisynth.nl/index.php/DGDecNV"/>
				<updated>2023-12-04T16:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kedautinh12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FilterCat5|External_filters|Plugins|Plugins_x64|Source_filters|Deep_color_tools}}&lt;br /&gt;
{{Filter3&lt;br /&gt;
|1={{Author/Donald Graft}}&lt;br /&gt;
|2=251&lt;br /&gt;
|3=[http://rationalqm.us/dgdecnv/binaries/ dgdecnv_251.zip]&lt;br /&gt;
|4=Source filters&lt;br /&gt;
|5=Closed source&lt;br /&gt;
|6=[http://rationalqm.us/board/viewforum.php?f=8&amp;amp;sid=7e4371d29402371f0cc19da6e290124c rationalqm.us]}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[DGDecNV]] is a decoder/frameserver for AVC, HEVC, MPEG2, and VC1 streams that runs on the GPU of Nvidia graphics cards that support CUDA video decoding. It works in conjunction with the indexing tool DGIndexNV. As of 04/26/2021, [https://forum.doom9.org/showthread.php?t=182778 DGDecNV became freeware]. See official homepage: http://rationalqm.us/dgdecnv/dgdecnv.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DGDecodeNV.dll''' includes the following AviSynth filters:&lt;br /&gt;
* &amp;lt;code&amp;gt;DGSource&amp;lt;/code&amp;gt;: source filter that delivers decoded video in YV12/i420/YUV420P16 format. (requires AviSynth+ for high-bit-depth work)&lt;br /&gt;
* &amp;lt;code&amp;gt;DGDenoise&amp;lt;/code&amp;gt;: fast stand-alone CUDA filter that implements [https://en.wikipedia.org/wiki/Non-local_means NLM denoising]. Supports [[YUV420P16]].&lt;br /&gt;
* &amp;lt;code&amp;gt;DGSharpen&amp;lt;/code&amp;gt;: fast stand-alone CUDA filter that implements limited sharpening like the well-known filter [[LimitedSharpen|LimitedSharpenFaster]](). Supports [[YUV420P16]].&lt;br /&gt;
* &amp;lt;code&amp;gt;DGTelecide&amp;lt;/code&amp;gt;: fast stand-alone CUDA filter that implements field matching and adaptive deinterlacing.&lt;br /&gt;
* &amp;lt;code&amp;gt;DGDecimate&amp;lt;/code&amp;gt;: fast stand-alone CUDA filter that implements N-in-M frame decimation.&lt;br /&gt;
* &amp;lt;code&amp;gt;DGBob&amp;lt;/code&amp;gt;: fast stand-alone CUDA filter that implements the YADIF deinterlacing algorithm (original concept by Michael Niedermayer).&lt;br /&gt;
* &amp;lt;code&amp;gt;PVBob&amp;lt;/code&amp;gt;: a stand-alone version of the PureVideo deinterlacer. This is the same functionality that you get using the deinterlace parameter of DGSource().&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''DGIndexNV'''&amp;lt;br&amp;gt;&lt;br /&gt;
DGIndexNV, part of the DGDecNV package, is primarily designed to create an index of an AVC/HEVC/MPG/VC1 video stream, containing the location of each frame in the input stream, and some additional information about each frame. This index, or project file, is used by the companion Avisynth filter DGDecodeNV to provide frame-accurate serving of the video via an Avisynth script. DGDecNV can also be used with Vapoursynth because Vapoursynth can load and use Avisynth source filters. DGIndexNV can open AVC/HEVC/MPG/VC1 video in elementary streams, and in program, transport, Matroska, and MP4 containers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [x86]: [[AviSynth+]] or [https://sourceforge.net/projects/avisynth2/ AviSynth 2.6]&lt;br /&gt;
* [x64]: [[AviSynth+]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----------------------------------------------&lt;br /&gt;
'''Back to [[External_filters#Source_Filters|External Filters]] &amp;amp;larr;'''&lt;br /&gt;
-----------------------------------------------&lt;/div&gt;</summary>
		<author><name>Kedautinh12</name></author>	</entry>

	<entry>
		<id>http://avisynth.nl/index.php/DGDecode</id>
		<title>DGDecode</title>
		<link rel="alternate" type="text/html" href="http://avisynth.nl/index.php/DGDecode"/>
				<updated>2023-12-02T16:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kedautinh12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FilterCat4|External_filters|Plugins|Plugins_x64|Source_filters}}&lt;br /&gt;
{{Filter&lt;br /&gt;
|1={{Author/Donald Graft}}&lt;br /&gt;
|2=2.0.0.9&lt;br /&gt;
|3=[https://www.rationalqm.us/dgmpgdec/ dgmpgdec2009.zip]&lt;br /&gt;
|4=Source filters&lt;br /&gt;
|5=&lt;br /&gt;
|6=[http://www.gnu.org/licenses/gpl-2.0.txt GPLv2]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
DGDecode, part of the [http://rationalqm.us/dgmpgdec/dgmpgdec.html DGMPGDec] package, is a MPEG-1/2 decoder plug-in. Official documentation: http://rationalqm.us/dgmpgdec/DGDecodeManual.html&lt;br /&gt;
&lt;br /&gt;
'''Note:''' the x64 version of &amp;lt;tt&amp;gt;DGDecode.dll&amp;lt;/tt&amp;gt; does not include the &amp;lt;tt&amp;gt;LumaYV12&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;BlindPP&amp;lt;/tt&amp;gt; or&amp;lt;tt&amp;gt; Deblock&amp;lt;/tt&amp;gt; filters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [x86]: [[AviSynth+]] or [https://sourceforge.net/projects/avisynth2/ AviSynth 2.6.0]&lt;br /&gt;
* [x64]: [[AviSynth+]]&lt;br /&gt;
* Supported color formats: [[YUY2]], [[YV12]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Filters==&lt;br /&gt;
{{PluginFilterTable}}&lt;br /&gt;
| [[DGDecode/MPEG2Source|MPEG2Source]] &lt;br /&gt;
| Reads a D2V file.&lt;br /&gt;
| [[YV12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DGDecode/LumaYV12|LumaYV12]] &lt;br /&gt;
| LumaYV12() outputs a 0-&amp;gt;255 [[YUV]] range, and not a CCIR-601 16-&amp;gt;235 range.&lt;br /&gt;
| [[YV12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DGDecode/BlindPP|BlindPP]] &lt;br /&gt;
| Deblock and/or dering any video source.&lt;br /&gt;
| [[YV12]], [[YUY2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DGDecode/Deblock|Deblock]] &lt;br /&gt;
| Manao's H.264 deblocking filter. (v0.9.5)&lt;br /&gt;
| [[YV12]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Archived Downloads ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;; width=&amp;quot;500px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!!width=&amp;quot;100px&amp;quot;| Version&lt;br /&gt;
!!width=&amp;quot;150px&amp;quot;| Download&lt;br /&gt;
!!width=&amp;quot;150px&amp;quot;| Mirror&lt;br /&gt;
|-&lt;br /&gt;
!1.5.8 &lt;br /&gt;
|[x86] [http://hank315.nl/files/DGdecode/dgmpgdec158.zip dgmpgdec158.zip]&amp;lt;br&amp;gt;[x86] [http://hank315.nl/files/DGdecode/dgmpgdec158_SSE.zip dgmpgdec158_SSE.zip]&amp;lt;br&amp;gt;[x64] [https://www.mediafire.com/download/c0wmemj5jam/DGDecode_3-19-2010.rar DGDecode_3-19-2010.rar]&lt;br /&gt;
|[x86] [https://web.archive.org/web/20220104095631if_/http://hank315.nl/files/DGdecode/dgmpgdec158.zip dgmpgdec158.zip]&amp;lt;br&amp;gt;[x86] [https://web.archive.org/web/20220115170502if_/http://hank315.nl/files/DGdecode/dgmpgdec158_SSE.zip dgmpgdec158_SSE.zip]&lt;br /&gt;
|}&lt;br /&gt;
* &amp;lt;tt&amp;gt;DGMPGDec 1.5.8_SSE&amp;lt;/tt&amp;gt; is an optimized version compiled by Groucho2004, modified source code is included. You need SSE (or higher) to run this version.&lt;br /&gt;
* &amp;lt;tt&amp;gt;DGDecode_3-19-2010&amp;lt;/tt&amp;gt; is an x64 version compiled by Joshy D, some IDCT modes are missing. No longer recommend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.doom9.org/showthread.php?t=109119 Doom9 Forum] -  DGMPGDec Known Issues and Limitations.&lt;br /&gt;
*[http://forum.doom9.org/showthread.php?t=87807 Doom9 Forum] - DGMPGDec Development List.&lt;br /&gt;
*[http://forum.doom9.org/showthread.php?t=138552 Doom9 Forum] - DGMPGDec 1.6.0 Development thread.&lt;br /&gt;
*[http://forum.doom9.org/forumdisplay.php?f=5 Doom9 Forum] - DVD2AVI / DGIndex support.&lt;/div&gt;</summary>
		<author><name>Kedautinh12</name></author>	</entry>

	<entry>
		<id>http://avisynth.nl/index.php/DGHDRtoSDR</id>
		<title>DGHDRtoSDR</title>
		<link rel="alternate" type="text/html" href="http://avisynth.nl/index.php/DGHDRtoSDR"/>
				<updated>2021-10-31T14:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kedautinh12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FilterCat6|External_filters|Plugins|Plugins_x64|Adjustment_filters|Levels_and_Chroma_filters|Deep_color_tools}}&lt;br /&gt;
{{Filter3&lt;br /&gt;
|1={{Author/Donald Graft}}&lt;br /&gt;
|2=v1.15&lt;br /&gt;
|3=[http://rationalqm.us/hdr/DGHDRtoSDR_1.15.rar DGHDRtoSDR_1.15.rar]&lt;br /&gt;
|4=Adjustment Filters&lt;br /&gt;
|5=Closed source&lt;br /&gt;
|6=[https://forum.doom9.org/showthread.php?t=175624 Doom9 Forum]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
This AviSynth+/VapourSynth filter converts HDR10 PQ or HLG from UHD blurays to 8-bit SDR YV12 or 10-bit SDR stored in YUV420P16. The input must be YUV420P16, e.g., from DGSource() with a HDR10 source stream.&lt;br /&gt;
&lt;br /&gt;
This filter runs on both CUDA and in software mode. If you try to run in CUDA mode without an nVidia card and driver installed, you will get an error. Use the parameter &amp;lt;code&amp;gt;impl=&amp;quot;sw&amp;quot;&amp;lt;/code&amp;gt; to run in software mode.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[AviSynth+]] (x86 and x64)&lt;br /&gt;
* Supported color formats: [[YUV420P16]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Script variables|Syntax and Parameters]] ==&lt;br /&gt;
&lt;br /&gt;
:{{Template:FuncDef|DGHDRtoSDR (clip, int &amp;quot;white&amp;quot;, int &amp;quot;black&amp;quot;, float &amp;quot;gamma&amp;quot;, float &amp;quot;hue&amp;quot;, float &amp;quot;r&amp;quot;, float &amp;quot;g&amp;quot;, float &amp;quot;b&amp;quot;, float tm&amp;quot;, float &amp;quot;roll&amp;quot;, bool &amp;quot;fulldepth&amp;quot;, string &amp;quot;impl&amp;quot;, string &amp;quot;mode&amp;quot;)}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2| |clip| }}&lt;br /&gt;
:::Input clip; must be [[YUV420P16]] colospace.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|white|int|400}}&lt;br /&gt;
:::This is an integer (with arbitrary scale) that controls the overall brightness of the output. Higher values increase the resulting output brightness. &lt;br /&gt;
:::For &amp;lt;code&amp;gt;mode=&amp;quot;pq&amp;quot;&amp;lt;/code&amp;gt;, the valid range for white is 1-2000. For &amp;lt;code&amp;gt;mode=&amp;quot;hlg&amp;quot;&amp;lt;/code&amp;gt;, the valid range is 1-10000.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|black|int|0}}&lt;br /&gt;
:::This is an integer (with arbitrary scale) that controls the black level of the output. Higher values increase the resulting black level. &lt;br /&gt;
:::This parameter is relevant only for &amp;lt;code&amp;gt;mode=&amp;quot;hlg&amp;quot;&amp;lt;/code&amp;gt;. The valid range is 0-1000.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|gamma|float|0.42}}&lt;br /&gt;
:::Final gamma for the output. The default is 0.42, standard for Rec.709.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|hue|float|0.0}}&lt;br /&gt;
:::Hue adjustment used to correct hue shift. Values above 0.0 shift toward red. Values below 0.0 shift toward green. The default value is 0.0.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|r|float|1.0}}&lt;br /&gt;
:::Saturation adjustment used to desaturate or resaturate red in the output.  Do not overdo it; 0.5 to 1.5 is probably the most you can get away with without ruining colors. &lt;br /&gt;
:::Values below 1.0 reduce saturation and values above 1.0 increase saturation. The default is 1.0.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|g|float|1.0}}&lt;br /&gt;
:::Saturation adjustment used to desaturate or resaturate green in the output.  Do not overdo it; 0.5 to 1.5 is probably the most you can get away with without  ruining colors. &lt;br /&gt;
:::Values below 1.0 reduce saturation and values above 1.0 increase saturation. The default is 1.0.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|b|float|1.15}}&lt;br /&gt;
:::Saturation adjustment used to desaturate or resaturate blue in the output.  Do not overdo it; 0.5 to 1.5 is probably the most you can get away with without ruining colors. &lt;br /&gt;
:::Values below 1.0 reduce saturation and values above 1.0 increase saturation. The default is 1.15.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|tm|float|0.9}}&lt;br /&gt;
:::Strength of tonemapping. Reduce this towards 0.0 to smoothly transition to blowout (clipping) of highlights. &lt;br /&gt;
:::This value controls a LERP between Reinhard tonemapping and no tonemapping. Default is 0.9.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|roll|float|}}&lt;br /&gt;
:::Rolloff strength of the tonemapping. Increase this towards 1.0 to soften and desaturate the result. The default value of 0.7 is effective at retaining saturation and contrast. &lt;br /&gt;
:::This parameter also affects overall brightness so you may have to adjust the light parameter as needed when changing the rolloff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|fulldepth|bool|false}}&lt;br /&gt;
:::When set to false, 8-bit YV12 is output. When set to true, 10-bit stored in YUV420P16 is output. &lt;br /&gt;
:::Use &amp;lt;code&amp;gt;fulldepth=true&amp;lt;/code&amp;gt; if you intend to a 10-bit encoding. The default is false.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|impl|string|&amp;quot;255&amp;quot;}}&lt;br /&gt;
:::*&amp;lt;code&amp;gt;impl=&amp;quot;sw&amp;quot;&amp;lt;/code&amp;gt; - Software mode (very slow).&lt;br /&gt;
:::*&amp;lt;code&amp;gt;impl=&amp;quot;255&amp;quot;&amp;lt;/code&amp;gt; - Use CUDA, device is chosen automatically.&lt;br /&gt;
:::*&amp;lt;code&amp;gt;impl=&amp;quot;0&amp;quot;&amp;lt;/code&amp;gt; - Use CUDA on device 0 (use desired device number).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::{{Par2|mode|string|&amp;quot;pq&amp;quot;}}&lt;br /&gt;
:::*&amp;lt;code&amp;gt;mode=&amp;quot;pq&amp;quot;&amp;lt;/code&amp;gt; - Source stream is HDR Perceptual Quantizer (PQ)&lt;br /&gt;
:::*&amp;lt;code&amp;gt;mode=&amp;quot;hlg&amp;quot;&amp;lt;/code&amp;gt; - Source stream is HDR Hybrid Log Gamma (HLG)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Here is a typical AviSynth+ script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loadplugin(&amp;quot;dgdecodenv.dll&amp;quot;)&lt;br /&gt;
loadplugin(&amp;quot;dghdrtosdr.dll&amp;quot;)&lt;br /&gt;
DGSource(&amp;quot;hdr_sample.dgi&amp;quot;)&lt;br /&gt;
DGHDRtoSDR(mode=&amp;quot;pq&amp;quot;,white=400)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cropping and Resizing == &lt;br /&gt;
&lt;br /&gt;
Often the goal is to convert to HD bluray with a size of 1920 x 1080.&lt;br /&gt;
And sometimes one wants to crop as well. The fastest way to do this is to&lt;br /&gt;
use DGSource() cropping and resizing. Following is a typical script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
dgsource(&amp;quot;hdr sample.dgi&amp;quot;,crop_t=276,crop_b=276,resize_w=1920,resize_h=804)&lt;br /&gt;
dghdrtosdr(...)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the cropping and resizing can be done in Avisynth. Do it before&lt;br /&gt;
calling dghdrtosdr() for best performance. Here is a script corresponding&lt;br /&gt;
to the one above:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
dgsource(&amp;quot;hdr sample.dgi&amp;quot;)&lt;br /&gt;
crop(0,276,-0,-276)&lt;br /&gt;
spline36resize(1920,804)&lt;br /&gt;
dghdrtosdr(...)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Changelog ==&lt;br /&gt;
 Version         Date              Changes&lt;br /&gt;
 v1.14           2020/08/10        - Make the PQ white parameter somewhat more relative (like HLG), &lt;br /&gt;
                                     so that the good values of the white parameter are not all &lt;br /&gt;
                                     bunched up at the very high end of the scale. Fixed a bug in &lt;br /&gt;
                                     HLG parameter checking for Avisynth.&lt;br /&gt;
 v1.13           2019/09/22      &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Archived Downloads ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!!width=&amp;quot;100px&amp;quot;| Version&lt;br /&gt;
!!width=&amp;quot;150px&amp;quot;| Download&lt;br /&gt;
!!width=&amp;quot;150px&amp;quot;| Mirror&lt;br /&gt;
|-&lt;br /&gt;
!v1.14&lt;br /&gt;
|[http://rationalqm.us/hdr/DGHDRtoSDR_1.14.rar DGHDRtoSDR_1.14.rar]&lt;br /&gt;
|[https://web.archive.org/web/20201112190819if_/http://rationalqm.us/hdr/DGHDRtoSDR_1.14.rar DGHDRtoSDR_1.14.rar]&lt;br /&gt;
|-&lt;br /&gt;
!v1.13&lt;br /&gt;
|[http://rationalqm.us/hdr/DGHDRtoSDR_1.13.rar DGHDRtoSDR_1.13.rar]&lt;br /&gt;
|[https://web.archive.org/web/20200217162818/http://rationalqm.us/hdr/DGHDRtoSDR_1.13.rar DGHDRtoSDR_1.13.rar]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----------------------------------------------&lt;br /&gt;
'''Back to [[External_filters#Levels_and_Chroma|External Filters]] &amp;amp;larr;'''&lt;/div&gt;</summary>
		<author><name>Kedautinh12</name></author>	</entry>

	</feed>