Anime4KCPP
From Avisynth wiki
(Difference between revisions)
(v2.0.0 doc update) |
m (→Anime4KCPP: input clip colorspace) |
||
Line 28: | Line 28: | ||
<br> | <br> | ||
::{{Par2|src|clip| }} | ::{{Par2|src|clip| }} | ||
− | :::Input clip must be [[RGB24]] | + | :::Input clip must be [[RGB24]] or YUV444 if <code>ACNet=true</code>. |
<br> | <br> | ||
::{{Par2|passes|int|2}} | ::{{Par2|passes|int|2}} | ||
Line 55: | Line 55: | ||
:::For specifying the GPU. | :::For specifying the GPU. | ||
<br> | <br> | ||
+ | |||
===listGPUs=== | ===listGPUs=== | ||
Revision as of 18:56, 5 June 2020
Abstract | |
---|---|
Author | TianZerL |
Version | v2.0.0 |
Download | Anime4KCPP_AviSynthPlus_plugin-2.0.0-Win64-msvc.7z |
Category | Resize |
License | MIT |
Discussion |
Contents |
Description
Anime4K is a simple high-quality anime upscale algorithm with GPU acceleration support.
Starting with v2.0.0 it also provides its own CNN (Convolutional Neural Network) algorithm ACNet:
- ACNet is a CNN based anime upscale algorithm. It aims to provide both high-quality and high-performance.
Requirements
Syntax and Parameters
Anime4KCPP
- Anime4KCPP (clip "src", int "passes", int "pushColorCount", float "strengthColor", float "strengthGradient", int "zoomFactor", bool "ACNet", bool "GPUMode", int "platformID", int "deviceID")
- clip src =
- Input clip must be RGB24 or YUV444 if
ACNet=true
.
- Input clip must be RGB24 or YUV444 if
- clip src =
- int passes = 2
- Passes for processing.
- int passes = 2
- int pushColorCount = 2
- Limit the number of color pushes, make sure the edge won't be too thin
- int pushColorCount = 2
- float strengthColor = 0.3
- Strength for pushing color, range 0.0 to 1.0, higher for thinner.
- float strengthColor = 0.3
- float strengthGradient = 1.0
- Strength for pushing gradient, range 0.0 to 1.0, higher for sharper.
- float strengthGradient = 1.0
- int zoomFactor = 1
- Upscaling ratio for resizing.
- int zoomFactor = 1
- bool ACNet = false
- Set to
true
to enable ACNet.
- Set to
- bool ACNet = false
- bool GPUMode = false
- Enable GPU acceleration
- bool GPUMode = false
- int platformID = 0
- int deviceID = 0
- For specifying the GPU.
- int platformID = 0
listGPUs
This function will list the available platform IDs and device IDs by throwing an error, you can use them to specify the GPU for processing.
- listGPUs ()
Examples
Anime4KCPP with default settings:
AviSource("Blah.avi") Anime4KCPP(passes=2, pushColorCount=2, strengthColor=0.3, strengthGradient=1.0, zoomFactor=1, ACNet=false, GPUMode=false, platformID=0, deviceID=0)
Changelog
Version Date Changes
v2.0.0 2020/06/05 - New CNN based algorithm ACNet, greatly improve quality while ensuring performance, all platforms support it now! - YUV444 input support (only for ACNet) for VapourSynth and AviSynth+. - Improve performance. - Miscellaneous bug fixes. - Other detail enhancements.
beta 2020/05/24 - Initial beta release for AviSynth+
External Links
- GitHub - Source code repository.
Back to External Filters ←