Anime4KCPP
From Avisynth wiki
(Difference between revisions)
m (→Anime4KCPP: input clip colorspace) |
(documentation update for v2.3.0) |
||
Line 2: | Line 2: | ||
{{Filter3 | {{Filter3 | ||
|1=[https://github.com/TianZerL TianZerL] | |1=[https://github.com/TianZerL TianZerL] | ||
− | |2=v2. | + | |2=v2.3.0 |
− | |3=[https://github.com/TianZerL/Anime4KCPP/releases Anime4KCPP_AviSynthPlus_plugin-2. | + | |3=[https://github.com/TianZerL/Anime4KCPP/releases Anime4KCPP_AviSynthPlus_plugin-2.3.0-Win64-msvc.7z] |
|4=Resize | |4=Resize | ||
|5=[https://github.com/TianZerL/Anime4KCPP/blob/master/LICENSE MIT] | |5=[https://github.com/TianZerL/Anime4KCPP/blob/master/LICENSE MIT] | ||
Line 18: | Line 18: | ||
== Requirements == | == Requirements == | ||
* [x64]: [[AviSynth+]] | * [x64]: [[AviSynth+]] | ||
− | * Supported color formats: [[RGB24]] | + | * Supported color formats: [[RGB24]], [[YV24]] |
− | ** YUV444 also supported when <code>ACNet=true</code> | + | ** YUV444, YUV422, and YUV420 is also supported when <code>ACNet=true</code> |
<br> | <br> | ||
== [[Script variables|Syntax and Parameters]] == | == [[Script variables|Syntax and Parameters]] == | ||
===Anime4KCPP=== | ===Anime4KCPP=== | ||
− | :{{Template:FuncDef| Anime4KCPP (clip "src", int "passes", int "pushColorCount", float "strengthColor", float "strengthGradient", int "zoomFactor", bool "ACNet", bool "GPUMode", int "platformID", int "deviceID")}} | + | :{{Template:FuncDef| Anime4KCPP (clip "src", int "passes", int "pushColorCount", float "strengthColor", float "strengthGradient", int "zoomFactor", bool "ACNet", bool "GPUMode", bool "HDN", int "HDNlevel", int "platformID", int "deviceID")}} |
<br> | <br> | ||
::{{Par2|src|clip| }} | ::{{Par2|src|clip| }} | ||
− | :::Input clip must be | + | :::Input clip must be RGB24 or YV24 (YUV444P8) if <code>ACNet=false</code>.. |
+ | :::YV24 (YUV444P8), YV16 (YUV420P8), and YV12 (YUV420P8) are also supported if <code>ACNet=true</code>. | ||
<br> | <br> | ||
::{{Par2|passes|int|2}} | ::{{Par2|passes|int|2}} | ||
Line 49: | Line 50: | ||
<br> | <br> | ||
::{{Par2|GPUMode|bool|false}} | ::{{Par2|GPUMode|bool|false}} | ||
− | :::Enable GPU acceleration | + | :::Enable GPU acceleration. |
+ | <br> | ||
+ | ::{{Par2|HDN|bool|false}} | ||
+ | :::Enable HDN mode for ACNet. | ||
+ | <br> | ||
+ | ::{{Par2|HDNLevel|int|1}} | ||
+ | :::Set HDN level, higher for better denoising but may cause blur and lack of detail, range 1 to 3. | ||
<br> | <br> | ||
::{{Par2|platformID|int|0}} | ::{{Par2|platformID|int|0}} | ||
Line 66: | Line 73: | ||
Anime4KCPP with default settings: | Anime4KCPP with default settings: | ||
[[AviSource]]("Blah.avi") | [[AviSource]]("Blah.avi") | ||
− | Anime4KCPP(passes=2, pushColorCount=2, strengthColor=0.3, strengthGradient=1.0, zoomFactor=1, ACNet=false, GPUMode=false, platformID=0, deviceID=0) | + | Anime4KCPP(passes=2, pushColorCount=2, strengthColor=0.3, strengthGradient=1.0, zoomFactor=1, \ |
+ | ACNet=false, GPUMode=false, HDN=false, HDNlevel=1, platformID=0, deviceID=0) | ||
<br> | <br> | ||
== Changelog == | == Changelog == | ||
Version Date Changes<br> | Version Date Changes<br> | ||
+ | v2.3.0 2020/08/07 - Add HDNlevel switching for ACNet, range from 1 to 3, higher for better | ||
+ | denoising but may cause blur and lack of detail. | ||
+ | - Improve performance.<br> | ||
+ | v2.2.1 2020/06/30 - Fixed weird borders in some AMD cards. | ||
+ | - AviSynthPlus and VapourSynth plugin | ||
+ | * Add YUV444 input support for Anime4K09. | ||
+ | * Reduce memory consumption. | ||
+ | * Improve performance.<br> | ||
+ | v2.2.0 2020/06/22 - AviSynthPlus plugin | ||
+ | * Add all YUV 8 bit format (YUV444, YUV422 and YUV420) input support of ACNet. | ||
+ | * Improve performance, now you can use it to real time playback, see how. | ||
+ | - VapourSynth plugin | ||
+ | * Add safe mode, and default is on, it usually faster, no extra pixels | ||
+ | ([https://github.com/TianZerL/Anime4KCPP/issues/11 weird border #11]), but may use more memory. | ||
+ | * Add all YUV 8 bit format (YUV444, YUV422 and YUV420) input support of ACNet, | ||
+ | need safe mode is turned on (otherwise only RGB24 and YUV444 is supported).<br> | ||
+ | v2.1.0 2020/06/13 - Add HDN mode of ACNet for better denoise. | ||
+ | - Improve quality of ACNet. | ||
+ | - Improve performance of ACNet.<br> | ||
v2.0.0 2020/06/05 - New CNN based algorithm ACNet, greatly improve quality | v2.0.0 2020/06/05 - New CNN based algorithm ACNet, greatly improve quality | ||
while ensuring performance, all platforms support it now! | while ensuring performance, all platforms support it now! |
Revision as of 02:35, 9 August 2020
Abstract | |
---|---|
Author | TianZerL |
Version | v2.3.0 |
Download | Anime4KCPP_AviSynthPlus_plugin-2.3.0-Win64-msvc.7z |
Category | Resize |
License | MIT |
Discussion |
Contents |
Description
Anime4K is a simple high-quality anime upscale algorithm with GPU acceleration support.
Starting with v2.0.0 it also provides its own CNN (Convolutional Neural Network) algorithm ACNet:
- ACNet is a CNN based anime upscale algorithm. It aims to provide both high-quality and high-performance.
Requirements
- [x64]: AviSynth+
- Supported color formats: RGB24, YV24
- YUV444, YUV422, and YUV420 is also supported when
ACNet=true
- YUV444, YUV422, and YUV420 is also supported when
Syntax and Parameters
Anime4KCPP
- Anime4KCPP (clip "src", int "passes", int "pushColorCount", float "strengthColor", float "strengthGradient", int "zoomFactor", bool "ACNet", bool "GPUMode", bool "HDN", int "HDNlevel", int "platformID", int "deviceID")
- clip src =
- Input clip must be RGB24 or YV24 (YUV444P8) if
ACNet=false
.. - YV24 (YUV444P8), YV16 (YUV420P8), and YV12 (YUV420P8) are also supported if
ACNet=true
.
- Input clip must be RGB24 or YV24 (YUV444P8) if
- clip src =
- int passes = 2
- Passes for processing.
- int passes = 2
- int pushColorCount = 2
- Limit the number of color pushes, make sure the edge won't be too thin
- int pushColorCount = 2
- float strengthColor = 0.3
- Strength for pushing color, range 0.0 to 1.0, higher for thinner.
- float strengthColor = 0.3
- float strengthGradient = 1.0
- Strength for pushing gradient, range 0.0 to 1.0, higher for sharper.
- float strengthGradient = 1.0
- int zoomFactor = 1
- Upscaling ratio for resizing.
- int zoomFactor = 1
- bool ACNet = false
- Set to
true
to enable ACNet.
- Set to
- bool ACNet = false
- bool GPUMode = false
- Enable GPU acceleration.
- bool GPUMode = false
- bool HDN = false
- Enable HDN mode for ACNet.
- bool HDN = false
- int HDNLevel = 1
- Set HDN level, higher for better denoising but may cause blur and lack of detail, range 1 to 3.
- int HDNLevel = 1
- int platformID = 0
- int deviceID = 0
- For specifying the GPU.
- int platformID = 0
listGPUs
This function will list the available platform IDs and device IDs by throwing an error, you can use them to specify the GPU for processing.
- listGPUs ()
Examples
Anime4KCPP with default settings:
AviSource("Blah.avi") Anime4KCPP(passes=2, pushColorCount=2, strengthColor=0.3, strengthGradient=1.0, zoomFactor=1, \ ACNet=false, GPUMode=false, HDN=false, HDNlevel=1, platformID=0, deviceID=0)
Changelog
Version Date Changes
v2.3.0 2020/08/07 - Add HDNlevel switching for ACNet, range from 1 to 3, higher for better denoising but may cause blur and lack of detail. - Improve performance.
v2.2.1 2020/06/30 - Fixed weird borders in some AMD cards. - AviSynthPlus and VapourSynth plugin * Add YUV444 input support for Anime4K09. * Reduce memory consumption. * Improve performance.
v2.2.0 2020/06/22 - AviSynthPlus plugin * Add all YUV 8 bit format (YUV444, YUV422 and YUV420) input support of ACNet. * Improve performance, now you can use it to real time playback, see how. - VapourSynth plugin * Add safe mode, and default is on, it usually faster, no extra pixels (weird border #11), but may use more memory. * Add all YUV 8 bit format (YUV444, YUV422 and YUV420) input support of ACNet, need safe mode is turned on (otherwise only RGB24 and YUV444 is supported).
v2.1.0 2020/06/13 - Add HDN mode of ACNet for better denoise. - Improve quality of ACNet. - Improve performance of ACNet.
v2.0.0 2020/06/05 - New CNN based algorithm ACNet, greatly improve quality while ensuring performance, all platforms support it now! - YUV444 input support (only for ACNet) for VapourSynth and AviSynth+. - Improve performance. - Miscellaneous bug fixes. - Other detail enhancements.
beta 2020/05/24 - Initial beta release for AviSynth+
External Links
- GitHub - Source code repository.
Back to External Filters ←