Frfun7

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{{FilterCat4|External_filters|Plugins|Denoisers|Spatial_denoisers}}
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{{FilterCat5|External_filters|Plugins|Plugins_x64|Denoisers|Spatial_denoisers}}
 
{{Filter3
 
{{Filter3
| Prunedtree
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|1=Prunedtree, {{Author/pinterf}}
| 0.7
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|2=0.7
| [https://github.com/pinterf/Frfun7/releases/download/0.7/frfun7_v0.7.7z GitHub v0.7]
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|3=[https://github.com/pinterf/Frfun7/releases frfun7_v0.7.7z]
| Spatial Denoisers
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|4=Spatial Denoisers
| Closed source
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|5=[https://github.com/pinterf/Frfun7/blob/main/LICENSE GPLv2]
 
|6=[http://forum.doom9.org/showthread.php?t=110200 Doom9 Thread (2006)] - [https://forum.doom9.org/showthread.php?t=183206 Doom9 Thread (2021)]
 
|6=[http://forum.doom9.org/showthread.php?t=110200 Doom9 Thread (2006)] - [https://forum.doom9.org/showthread.php?t=183206 Doom9 Thread (2021)]
 
}}
 
}}
  
 
== Description ==
 
== Description ==
frfun7 is a spatial fractal denoising plugin made by Marc Fauconneau in 2002 and later maintained by Ferenc Pintér.
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frfun7 is a spatial fractal denoising plugin.
<br>
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<br>
 
<br>
 
<br>
 
<br>
 
== Requirements ==
 
== Requirements ==
* [x86]: [[AviSynth+]] or [https://sourceforge.net/projects/avisynth2/ AviSynth 2.5.8 or greater]
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* [x86]: [[AviSynth+]] or [https://sourceforge.net/projects/avisynth2/ AviSynth 2.6]
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* [x64]: [[AviSynth+]]
 
* [[FAQ_different_types_content#How_do_I_recognize_progressive.2C_interlaced.2C_telecined.2C_hybrid_and_blended_content.3F|Progressive]] input only  
 
* [[FAQ_different_types_content#How_do_I_recognize_progressive.2C_interlaced.2C_telecined.2C_hybrid_and_blended_content.3F|Progressive]] input only  
* Supported color formats: [[YV12]]
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* Supported color formats: [[Y8]], [[YV12]], [[YV16]], [[YV24]]
 
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<br>
 
== [[Script variables|Syntax and Parameters]] ==
 
== [[Script variables|Syntax and Parameters]] ==
:{{Template:FuncDef| frfun7 (clip, ''float'' "lambda",''float'' "T", ''float'' "Tuv", ''int'' "P", ''int'' "TP", ''int'' "R1")}}
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:{{Template:FuncDef| frfun7 (clip, ''float'' "lambda", ''float'' "T", ''float'' "Tuv", ''int'' "P", ''int'' "TP", ''int'' "R1")}}
 
<br>
 
<br>
 
::{{Par2| |clip| }}
 
::{{Par2| |clip| }}
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<br>
 
<br>
 
::{{Par2|P|int|0}}
 
::{{Par2|P|int|0}}
:::it's a "speed -vs- quality" trade off setting.
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:::It's a "speed -vs- quality" trade off setting.
 
   
 
   
 
::::*0 : faster but slightly lower quality than frfun7_rev6 (may create minor artifacts around line edges).
 
::::*0 : faster but slightly lower quality than frfun7_rev6 (may create minor artifacts around line edges).
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::{{Par2|TP1|int|0}}
 
::{{Par2|TP1|int|0}}
 
:::A threshold which affects P=1 (adaptive overlapping).
 
:::A threshold which affects P=1 (adaptive overlapping).
:::Introduced as a separate parameter in r0.7test. This value had to be encoded into P as TP1*1000 previously.
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:::Introduced as a separate parameter in v0.7. This value had to be encoded into P as TP1*1000 previously.
 
:::0 will always run into a final filtering part, the bigger it is, probably the more pixels it will skip. (?)
 
:::0 will always run into a final filtering part, the bigger it is, probably the more pixels it will skip. (?)
 
<br>
 
<br>
 
::{{Par2|R1|int|3}}
 
::{{Par2|R1|int|3}}
 
:::Radius for first pass of the internal algorithm.
 
:::Radius for first pass of the internal algorithm.
:::First pass in pre v0.7 was fixed to 3 (and was no separate parameter)
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:::First pass in pre v0.7 was fixed to 3 (and was no separate parameter).
 
:::Valid values are 2 or 3.
 
:::Valid values are 2 or 3.
 
 
 
 
 
 
<br>
 
<br>
 
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<br>
 
== Examples ==
 
== Examples ==
 
frfun7 with default settings:
 
frfun7 with default settings:
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== Changelog ==
 
== Changelog ==
 
  Version        Date            Changes<br>
 
  Version        Date            Changes<br>
  2021           2021/09/10      - Code refresh and additions by pinterf
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  v0.7           2021/09/10      - Code refresh and additions by pinterf
 
                                 - Source to VS2019 solution
 
                                 - Source to VS2019 solution
 
                                 - Add/guess missing source parts, rename files
 
                                 - Add/guess missing source parts, rename files
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                                 - re-enable T=0, Tuv=0 cases (unprocessed plane copy)
 
                                 - re-enable T=0, Tuv=0 cases (unprocessed plane copy)
 
                                 - add experimental TP1 (default 0) a threshold for P=1 (temporal overlapping) mode
 
                                 - add experimental TP1 (default 0) a threshold for P=1 (temporal overlapping) mode
                                 - add experimental R1 (default 3, can be set to 2) first pass radius
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                                 - add experimental R1 (default 3, can be set to 2) first pass radius<br>                             
                               
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  2013            2013/09/04      - [http://forum.doom9.org/showpost.php?p=1047721&postcount=95 no longer buffers the input]; yields a nice speed increase.
 
  2013            2013/09/04      - [http://forum.doom9.org/showpost.php?p=1047721&postcount=95 no longer buffers the input]; yields a nice speed increase.
 
                                 - "P" parameter added<br>
 
                                 - "P" parameter added<br>
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!!width="150px"| Mirror 2
 
!!width="150px"| Mirror 2
 
|-
 
|-
!2021
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!v.07
 
|[https://github.com/pinterf/Frfun7/releases/download/0.7/frfun7_v0.7.7z frfun7_v0.7.7]
 
|[https://github.com/pinterf/Frfun7/releases/download/0.7/frfun7_v0.7.7z frfun7_v0.7.7]
 
|-
 
|-

Revision as of 19:09, 11 September 2021

Abstract
Author Prunedtree, pinterf
Version 0.7
Download frfun7_v0.7.7z
Category Spatial Denoisers
License GPLv2
Discussion Doom9 Thread (2006) - Doom9 Thread (2021)

Contents

Description

frfun7 is a spatial fractal denoising plugin.

Requirements


Syntax and Parameters

frfun7 (clip, float "lambda", float "T", float "Tuv", int "P", int "TP", int "R1")


clip   =
Input clip.


float  lambda = 1.1
Adjust the power of the local denoising.


float  T = 6.0
Limits the max luma denoising power for edges; 0 disables processing.


float  Tuv = 2.0
Limits the max chroma denoising power for edges; 0 disables processing.


int  P = 0
It's a "speed -vs- quality" trade off setting.
  • 0 : faster but slightly lower quality than frfun7_rev6 (may create minor artifacts around line edges).
  • 1 : adaptive overlapping (see also TP1). slower than frfun7_rev6 but the quality is a little bit better.
  • 2 : temporal
  • 4 : adaptive radius
Internally the parameter is treated as a bit mask but probably it has no point.
Parameter is available since frfun7 2013.


int  TP1 = 0
A threshold which affects P=1 (adaptive overlapping).
Introduced as a separate parameter in v0.7. This value had to be encoded into P as TP1*1000 previously.
0 will always run into a final filtering part, the bigger it is, probably the more pixels it will skip. (?)


int  R1 = 3
Radius for first pass of the internal algorithm.
First pass in pre v0.7 was fixed to 3 (and was no separate parameter).
Valid values are 2 or 3.



Examples

frfun7 with default settings:

AviSource("Blah.avi")
frfun7(lambda=1.1, T=6.0, Tuv=2.0, P=0, TP1=0, R1=3)


Changelog

Version         Date            Changes
v0.7 2021/09/10 - Code refresh and additions by pinterf - Source to VS2019 solution - Add/guess missing source parts, rename files - Update AviSynth headers - Add version resource - Avisynth V2.6 style plugin - Implement all mmx inline assembler as SIMD intrinsics - x64 build - fix some rounding and other issue - re-enable T=0, Tuv=0 cases (unprocessed plane copy) - add experimental TP1 (default 0) a threshold for P=1 (temporal overlapping) mode - add experimental R1 (default 3, can be set to 2) first pass radius
2013 2013/09/04 - no longer buffers the input; yields a nice speed increase. - "P" parameter added
rev6 2006/05/10 - bug fixes - remove mod8 restriction - process first and last frame
rev1 2006/05/05 - initial release


Archived Downloads

Version Download Mirror Mirror 2
v.07 frfun7_v0.7.7
2013 frfun7 2013.zip frfun7 2013.zip frfun7_2013.zip
rev6 frfun7_rev6.zip frfun7_rev6.zip frfun7_rev6.zip


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