Frfun7

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(v0.8)
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{{Filter3
 
{{Filter3
 
|1=Prunedtree, {{Author/pinterf}}
 
|1=Prunedtree, {{Author/pinterf}}
|2=0.7
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|2=0.8
|3=[https://github.com/pinterf/Frfun7/releases frfun7_v0.7.7z]
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|3=[https://github.com/pinterf/Frfun7/releases frfun7_v0.8.7z]
 
|4=Spatial Denoisers
 
|4=Spatial Denoisers
 
|5=[https://github.com/pinterf/Frfun7/blob/main/LICENSE GPLv2]
 
|5=[https://github.com/pinterf/Frfun7/blob/main/LICENSE GPLv2]
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== Changelog ==
 
== Changelog ==
 
  Version        Date            Changes<br>
 
  Version        Date            Changes<br>
 +
v0.8            2022/05/18    - backport some fixes and non-Intel C code from VapourSynth port by dubhater:
 +
                                - Fix P=2 (temporal) blocky rectangular artifacts at the most top and bottom area
 +
                                - Fix bug when p=1 and tp1>0
 +
                                - Avoid loss of precision when p=1 or p=2, Fixes https://github.com/pinterf/Frfun7/issues/1
 +
                                - Add C-only (other than Intel SIMD) code path, enable usage of ENABLE_INTEL_SIMD build option.<br>
 
  v0.7            2021/09/10      - Code refresh and additions by pinterf
 
  v0.7            2021/09/10      - Code refresh and additions by pinterf
 
                                 - Source to VS2019 solution
 
                                 - Source to VS2019 solution
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!!width="150px"| Mirror
 
!!width="150px"| Mirror
 
!!width="150px"| Mirror 2
 
!!width="150px"| Mirror 2
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!v.07
 
|[https://github.com/pinterf/Frfun7/releases/download/0.7/frfun7_v0.7.7z frfun7_v0.7.7]
 
 
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!2013
 
!2013
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==External Links ==
 
==External Links ==
 +
*[https://github.com/pinterf/Frfun7/ GitHub] - Source code repository.
 +
*[https://github.com/dubhater/vapoursynth-frfun7 GitHub] - Source code repository (VapourSynth port).
 
*[http://forum.doom9.org/showthread.php?p=825604#post825604 Doom9 Forum] - frfun7_rev6 discussion.<br>
 
*[http://forum.doom9.org/showthread.php?p=825604#post825604 Doom9 Forum] - frfun7_rev6 discussion.<br>
 
*[http://forum.doom9.org/showthread.php?p=1643055#post1643055 Doom9 Forum] - frfun7 2013 discussion.<br>
 
*[http://forum.doom9.org/showthread.php?p=1643055#post1643055 Doom9 Forum] - frfun7 2013 discussion.<br>
 
*[https://forum.doom9.org/showthread.php?t=183206 Doom9 Forum] - frfun7 2021 discussion.<br>
 
*[https://forum.doom9.org/showthread.php?t=183206 Doom9 Forum] - frfun7 2021 discussion.<br>
<br>
 
 
<br>
 
<br>
 
<br>
 
<br>
 
-----------------------------------------------
 
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'''Back to [[External_filters#Spatial_Denoisers|External Filters]] &larr;'''
 
'''Back to [[External_filters#Spatial_Denoisers|External Filters]] &larr;'''

Revision as of 14:59, 20 May 2022

Abstract
Author Prunedtree, pinterf
Version 0.8
Download frfun7_v0.8.7z
Category Spatial Denoisers
License GPLv2
Discussion Doom9 Thread (2006) - Doom9 Thread (2021)

Contents

Description

frfun7 is a spatial fractal denoising plugin.

Requirements


Syntax and Parameters

frfun7 (clip, float "lambda", float "T", float "Tuv", int "P", int "TP", int "R1")


clip   =
Input clip.


float  lambda = 1.1
Adjust the power of the local denoising.


float  T = 6.0
Limits the max luma denoising power for edges; 0 disables processing.


float  Tuv = 2.0
Limits the max chroma denoising power for edges; 0 disables processing.


int  P = 0
It's a "speed -vs- quality" trade off setting.
  • 0 : faster but slightly lower quality than frfun7_rev6 (may create minor artifacts around line edges).
  • 1 : adaptive overlapping (see also TP1). slower than frfun7_rev6 but the quality is a little bit better.
  • 2 : temporal
  • 4 : adaptive radius
Internally the parameter is treated as a bit mask but probably it has no point.
Parameter is available since frfun7 2013.


int  TP1 = 0
A threshold which affects P=1 (adaptive overlapping).
Introduced as a separate parameter in v0.7. This value had to be encoded into P as TP1*1000 previously.
0 will always run into a final filtering part, the bigger it is, probably the more pixels it will skip. (?)


int  R1 = 3
Radius for first pass of the internal algorithm.
First pass in pre v0.7 was fixed to 3 (and was no separate parameter).
Valid values are 2 or 3.



Examples

frfun7 with default settings:

AviSource("Blah.avi")
frfun7(lambda=1.1, T=6.0, Tuv=2.0, P=0, TP1=0, R1=3)


Changelog

Version         Date            Changes
v0.8 2022/05/18 - backport some fixes and non-Intel C code from VapourSynth port by dubhater: - Fix P=2 (temporal) blocky rectangular artifacts at the most top and bottom area - Fix bug when p=1 and tp1>0 - Avoid loss of precision when p=1 or p=2, Fixes https://github.com/pinterf/Frfun7/issues/1 - Add C-only (other than Intel SIMD) code path, enable usage of ENABLE_INTEL_SIMD build option.
v0.7 2021/09/10 - Code refresh and additions by pinterf - Source to VS2019 solution - Add/guess missing source parts, rename files - Update AviSynth headers - Add version resource - Avisynth V2.6 style plugin - Implement all mmx inline assembler as SIMD intrinsics - x64 build - fix some rounding and other issue - re-enable T=0, Tuv=0 cases (unprocessed plane copy) - add experimental TP1 (default 0) a threshold for P=1 (temporal overlapping) mode - add experimental R1 (default 3, can be set to 2) first pass radius
2013 2013/09/04 - no longer buffers the input; yields a nice speed increase. - "P" parameter added
rev6 2006/05/10 - bug fixes - remove mod8 restriction - process first and last frame
rev1 2006/05/05 - initial release


Archived Downloads

Version Download Mirror Mirror 2
2013 frfun7 2013.zip frfun7 2013.zip frfun7_2013.zip
rev6 frfun7_rev6.zip frfun7_rev6.zip frfun7_rev6.zip


External Links




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