Blur
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− | {{ | + | <div {{BlueBox2|40|0|3px solid purple}} > |
+ | {{AvsPlusFullname}}<br> | ||
+ | Up-to-date documentation: [https://avisynthplus.readthedocs.io/en/latest/avisynthdoc/corefilters/blur.html https://avisynthplus.readthedocs.io] | ||
+ | </div> | ||
− | |||
− | + | {{Func2Def | |
+ | |Blur(clip ''clip'', float ''amount'', bool ''MMX'') | ||
+ | |Blur(clip, float ''amountH'', float ''amountV'', bool ''MMX'') | ||
+ | }} | ||
− | + | :A 3×3 [[Wikipedia:Kernel_(image_processing)|kernel]] blurring filter. | |
− | |||
− | + | {{Func2Def | |
+ | |Sharpen(clip ''clip'', float ''amount'', bool ''MMX'') | ||
+ | |Sharpen(clip, float ''amountH'', float ''amountV'', bool ''MMX'') | ||
+ | }} | ||
− | ''' | + | :A 3×3 kernel sharpening filter; the inverse of '''Blur'''. |
+ | |||
+ | {{Par2|amount|float|(required)}} | ||
+ | :The allowable range for '''Blur''' is from -1.0 to +1.58 | ||
+ | :The allowable range for '''Sharpen''' is from -1.58 to +1.0 | ||
+ | :Negative '''Blur''' actually ''sharpens'' the image; in fact Sharpen(''n'') is just an alias for Blur(''-n''). | ||
+ | |||
+ | |||
+ | {{Par2|amountH|float|(required)}} | ||
+ | {{Par2|amountV|float|(amountH)}} | ||
+ | :You can use 2 arguments to set independent vertical and horizontal blurring or sharpening: for example, | ||
+ | ::<code>Blur(0,1)</code> | ||
+ | :will blur vertical only, perhaps to blend interlaced lines together. | ||
+ | |||
+ | |||
+ | {{Par2|MMX|bool|true}} | ||
+ | :This option should always be ''true''. | ||
+ | |||
+ | |||
+ | ==== Notes ==== | ||
+ | If you need a larger radius Gaussian blur, try chaining several '''Blur'''s together: | ||
+ | :<code>Blur(1.0).Blur(1.0).Blur(1.0)</code> | ||
+ | |||
+ | Chaining calls to '''Sharpen''' is not a good idea, as the image quickly deteriorates. | ||
+ | |||
+ | |||
+ | ==== Developer notes ==== | ||
+ | '''Blur''' uses the kernel [(1−1/2^amount)/2, 1/2^amount, (1−1/2^amount)/2]. The largest allowable argument for Blur is log2(3) (which is about 1.58), which corresponds to a (1/3,1/3,1/3) kernel. A value of 1.0 gets you a (1/4,1/2,1/4) kernel for example. | ||
+ | Likewise Blur(1.0).Blur(1.0) is a convolution of the kernel (1/4,1/2,1/4) with itself, being a (1/4,1/2,1/4)*(1/4,1/2,1/4) = (1/16,4/16,6/16,4/16,1/16) kernel. It can be read of [https://en.wikipedia.org/wiki/Pascal's_triangle Pascal's triangle]. | ||
+ | |||
+ | ==== Changes ==== | ||
{| border=1 cellspacing=1 cellpadding=4 | {| border=1 cellspacing=1 cellpadding=4 | ||
+ | | v2.58 | ||
+ | | MMX routines fixed (have full 8 bit precision now); mmx=true by default | ||
+ | |- | ||
| v2.57 | | v2.57 | ||
| added MMX option | | added MMX option | ||
Line 19: | Line 59: | ||
[[Category:Internal filters]] | [[Category:Internal filters]] | ||
+ | [[Category:Blurring]] |
Latest revision as of 18:16, 17 September 2022
AviSynth+
Up-to-date documentation: https://avisynthplus.readthedocs.io
Blur(clip clip, float amount, bool MMX)
Blur(clip, float amountH, float amountV, bool MMX)
- A 3×3 kernel blurring filter.
Sharpen(clip clip, float amount, bool MMX)
Sharpen(clip, float amountH, float amountV, bool MMX)
- A 3×3 kernel sharpening filter; the inverse of Blur.
float amount = (required)
- The allowable range for Blur is from -1.0 to +1.58
- The allowable range for Sharpen is from -1.58 to +1.0
- Negative Blur actually sharpens the image; in fact Sharpen(n) is just an alias for Blur(-n).
float amountH = (required)
float amountV = (amountH)
- You can use 2 arguments to set independent vertical and horizontal blurring or sharpening: for example,
Blur(0,1)
- will blur vertical only, perhaps to blend interlaced lines together.
bool MMX = true
- This option should always be true.
[edit] Notes
If you need a larger radius Gaussian blur, try chaining several Blurs together:
Blur(1.0).Blur(1.0).Blur(1.0)
Chaining calls to Sharpen is not a good idea, as the image quickly deteriorates.
[edit] Developer notes
Blur uses the kernel [(1−1/2^amount)/2, 1/2^amount, (1−1/2^amount)/2]. The largest allowable argument for Blur is log2(3) (which is about 1.58), which corresponds to a (1/3,1/3,1/3) kernel. A value of 1.0 gets you a (1/4,1/2,1/4) kernel for example. Likewise Blur(1.0).Blur(1.0) is a convolution of the kernel (1/4,1/2,1/4) with itself, being a (1/4,1/2,1/4)*(1/4,1/2,1/4) = (1/16,4/16,6/16,4/16,1/16) kernel. It can be read of Pascal's triangle.
[edit] Changes
v2.58 | MMX routines fixed (have full 8 bit precision now); mmx=true by default |
v2.57 | added MMX option |