Deshaker3D

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|4=Stabilizers
 
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|5=Closed source
 
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|6=[https://forum.doom9.org/showthread.php?t=66686 Doom9 Thread]
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|6=[https://forum.doom9.org/showthread.php?p=1690146 Doom9 Thread]
 
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== Requirements ==
 
== Requirements ==
* [x86]: [[AviSynth+]] or [http://forum.doom9.org/showthread.php?t=168764 AviSynth 2.6]
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* [x86]: [[AviSynth+]] or [https://sourceforge.net/projects/avisynth2/ AviSynth 2.6]
 
* Supported color formats: [[RGB32]]
 
* Supported color formats: [[RGB32]]
 
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Latest revision as of 22:02, 29 October 2022

Abstract
Author wonkey_monkey
Version v0.1
Download deshaker3d0.1.zip
Category Stabilizers
License Closed source
Discussion Doom9 Thread

Contents

[edit] Description

Deshaker3D - experimental 3D image stabilizer (VirtualDub Deshaker required).

This AviSynth filter can be used in place of pass 2 of guth's VirtualDub filter, Deshaker.

It implements deshaking in 3D (treating each frame as a plane in 3D space) which eliminates (or at least mitigates) the distortion that occurs when using a purely 2D process (as Deshaker does).

[edit] Requirements


[edit] Syntax and Parameters

deshaker3d (clip, float "fov", string "log_file", int "x", int "y", int "z")


clip  clp =
Input clip.


float  fov =
Horizontal FOV of the image (non-constant FOV clips may not work well).


string  log_file =
Path to Deshaker pass 1 log file.


int  x =
int  y =
int  z =
  • x - amount of horizontal smoothing.
  • y - amount of vertical smoothing.
  • z - amount of rotational smoothing.
Omitting the y and z parameters will cause all smoothing to use the x parameter. If you don't want a particular kind of smoothing, set to 0.
Smoothing parameter values don't match those used by Deshaker, but higher numbers=smoother. The maximum effective value is approximately num_frames/2.


[edit] Examples

TODO

[edit] Changelog

Version      Date            Changes
v0.1 2014/08/16 - Initial release


[edit] Archived Downloads

Version Download Mirror
v0.1 deshaker3d0.1.zip deshaker3d0.1.zip


[edit] External Links




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