Deshaker3D
From Avisynth wiki
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== Requirements == | == Requirements == | ||
− | * [x86]: [[AviSynth+]] or [ | + | * [x86]: [[AviSynth+]] or [https://sourceforge.net/projects/avisynth2/ AviSynth 2.6] |
* Supported color formats: [[RGB32]] | * Supported color formats: [[RGB32]] | ||
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Latest revision as of 22:02, 29 October 2022
Abstract | |
---|---|
Author | wonkey_monkey |
Version | v0.1 |
Download | deshaker3d0.1.zip |
Category | Stabilizers |
License | Closed source |
Discussion | Doom9 Thread |
Contents |
[edit] Description
Deshaker3D - experimental 3D image stabilizer (VirtualDub Deshaker required).
This AviSynth filter can be used in place of pass 2 of guth's VirtualDub filter, Deshaker.
It implements deshaking in 3D (treating each frame as a plane in 3D space) which eliminates (or at least mitigates) the distortion that occurs when using a purely 2D process (as Deshaker does).
[edit] Requirements
- [x86]: AviSynth+ or AviSynth 2.6
- Supported color formats: RGB32
[edit] Syntax and Parameters
- deshaker3d (clip, float "fov", string "log_file", int "x", int "y", int "z")
- clip clp =
- Input clip.
- clip clp =
- float fov =
- Horizontal FOV of the image (non-constant FOV clips may not work well).
- float fov =
- string log_file =
- Path to Deshaker pass 1 log file.
- string log_file =
- int x =
- int y =
- int z =
x
- amount of horizontal smoothing.y
- amount of vertical smoothing.z
- amount of rotational smoothing.
- int x =
- Omitting the
y
andz
parameters will cause all smoothing to use thex
parameter. If you don't want a particular kind of smoothing, set to 0.
- Omitting the
- Smoothing parameter values don't match those used by Deshaker, but higher numbers=smoother. The maximum effective value is approximately num_frames/2.
[edit] Examples
TODO
[edit] Changelog
Version Date Changes
v0.1 2014/08/16 - Initial release
[edit] Archived Downloads
Version | Download | Mirror |
---|---|---|
v0.1 | deshaker3d0.1.zip | deshaker3d0.1.zip |
[edit] External Links
Back to External Filters ←