RIFE
From Avisynth wiki
(Difference between revisions)
(RIFE v1.0.0) |
(RIFE 1.0.3) |
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{{Filter3 | {{Filter3 | ||
|1={{Author/Asd-g}} | |1={{Author/Asd-g}} | ||
− | |2=1.0. | + | |2=1.0.3 |
− | |3=[https://github.com/Asd-g/AviSynthPlus-RIFE/releases/ RIFE-1.0. | + | |3=[https://github.com/Asd-g/AviSynthPlus-RIFE/releases/ RIFE-1.0.3.7z] |
|4=Frame Rate Converters | |4=Frame Rate Converters | ||
|5=[https://github.com/Asd-g/AviSynthPlus-RIFE/blob/main/LICENSE MIT] | |5=[https://github.com/Asd-g/AviSynthPlus-RIFE/blob/main/LICENSE MIT] | ||
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<br> | <br> | ||
== Requirements == | == Requirements == | ||
− | * [https://en.wikipedia.org/wiki/Vulkan Vulkan] compatible | + | * [https://en.wikipedia.org/wiki/Vulkan Vulkan] compatible device |
− | * '''AviSynth+ r3682''' (can be | + | * [x64]: '''AviSynth+ r3682''' or greater (AviSynth+ 3.7.3 (test 6, r3935 can be [https://forum.doom9.org/showthread.php?p=1983250#post1983250 downloaded from here]) |
* Microsoft VisualC++ Redistributable Package 2022 (can be downloaded from [https://github.com/abbodi1406/vcredist/releases here]) | * Microsoft VisualC++ Redistributable Package 2022 (can be downloaded from [https://github.com/abbodi1406/vcredist/releases here]) | ||
* Supported color formats: [[RGBPS]] | * Supported color formats: [[RGBPS]] | ||
* <code>models</code> must be located in the same folder as [[RIFE]]. | * <code>models</code> must be located in the same folder as [[RIFE]]. | ||
<br> | <br> | ||
+ | |||
== [[Script variables|Syntax and Parameters]] == | == [[Script variables|Syntax and Parameters]] == | ||
− | :{{Template:FuncDef|RIFE (clip input, int "model", int "factor_num", int "factor_den", int "fps_num", int "fps_den", string "model_path", int "gpu_id", int "gpu_thread", bool "tta", bool "uhd", bool "sc", float "sc_threshold", bool "skip", float "skip_threshold", bool "list_gpu")}} | + | :{{Template:FuncDef|RIFE (clip input, int "model", int "factor_num", int "factor_den", int "fps_num", int "fps_den", string "model_path", int "gpu_id", int "gpu_thread", bool "tta", bool "uhd", bool "sc", float "sc_threshold", bool "skip", float "skip_threshold", bool "list_gpu", bool "denoise", int "denoise_tr")}} |
<br> | <br> | ||
::{{Par2|input|clip|}} | ::{{Par2|input|clip|}} | ||
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:::Simply print a list of available GPU devices on the frame and does nothing else. | :::Simply print a list of available GPU devices on the frame and does nothing else. | ||
:::Default: False. | :::Default: False. | ||
+ | <br> | ||
+ | ::{{Par2|denoise|bool|false}} | ||
+ | :::Whether to return only the interpolated frames. | ||
+ | :::Default: False. | ||
+ | <br> | ||
+ | ::{{Par2|denoise_tr|int|1}} | ||
+ | :::Frame radius. | ||
+ | :::For example, denoise_tr=1 means frames n-1 and n+1 are used. | ||
+ | :::Must be greater than 0. | ||
+ | :::Default: 1. | ||
<br> | <br> | ||
==Examples== | ==Examples== | ||
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== Changelog == | == Changelog == | ||
Version Date Changes<br> | Version Date Changes<br> | ||
+ | v1.0.3 2023/02/26 - Added parameters denoise, denoise_tr. | ||
+ | - Boost updated to 1.81.0. | ||
+ | - Vulkan SDK updated to 1.3.239.0. | ||
+ | - ncnn updated to 20230223. | ||
+ | v1.0.2 2022/10/06 - Added quality oriented models. (https://github.com/styler00dollar/VapourSynth-RIFE-ncnn-Vulkan) | ||
+ | v1.0.1 2022/09/16 - Fixed undefined behavior when upstream throw runtime error. | ||
+ | - Updated boost 1.80.0. | ||
+ | - Updated Vulkan SDK 1.3.224.1. | ||
v1.0.0 2022/08/21 - Initial release. | v1.0.0 2022/08/21 - Initial release. | ||
- Used ncnn@93ed2bc. | - Used ncnn@93ed2bc. |
Latest revision as of 08:29, 18 May 2023
Abstract | |
---|---|
Author | Asd-g |
Version | 1.0.3 |
Download | RIFE-1.0.3.7z |
Category | Frame Rate Converters |
License | MIT |
Discussion |
Contents |
[edit] Description
Real-Time Intermediate Flow Estimation for Video Frame Interpolation, based on rife-ncnn-vulkan.
This is a port of the VapourSynth plugin RIFE.
[edit] Requirements
- Vulkan compatible device
- [x64]: AviSynth+ r3682 or greater (AviSynth+ 3.7.3 (test 6, r3935 can be downloaded from here)
- Microsoft VisualC++ Redistributable Package 2022 (can be downloaded from here)
- Supported color formats: RGBPS
-
models
must be located in the same folder as RIFE.
[edit] Syntax and Parameters
- RIFE (clip input, int "model", int "factor_num", int "factor_den", int "fps_num", int "fps_den", string "model_path", int "gpu_id", int "gpu_thread", bool "tta", bool "uhd", bool "sc", float "sc_threshold", bool "skip", float "skip_threshold", bool "list_gpu", bool "denoise", int "denoise_tr")
- clip input =
- A clip to process.
- It must be in RGB 32-bit planar format.
- clip input =
- int model = 5
- Model to use.
models
must be located in the same folder as RIFE.dll.- 0: rife
- 1: rife-HD
- 2: rife-UHD
- 3: rife-anime
- 4: rife-v2
- 5: rife-v2.3
- 6: rife-v2.4
- 7: rife-v3.0
- 8: rife-v3.1
- 9: rife-v4
- Default: 5.
- int model = 5
- int factor_num = 2
- int factor_den = 1
- Factor of target frame rate.
- For example
factor_num=5, factor_den=2
will multiply input clip FPS by 2.5. - Only rife-v4 model supports custom frame rate.
- Default: 2, 1.
- int factor_num = 2
- int fps_num =
- int fps_den =
- Target frame rate.
- Only rife-v4 model supports custom frame rate.
- Supersedes
factor_num
/factor_den
parameter if specified. - Default: Not specified.
- int fps_num =
- string model_path =
- RIFE model path.
- Supersedes
model
parameter if specified. - Default: Not specified.
- string model_path =
- int gpu_id =
- GPU device to use.
- By default the default device is selected.
- int gpu_id =
- int gpu_thread = 2
- Thread count for interpolation.
- Using larger values may increase GPU usage and consume more GPU memory. If you find that your GPU is hungry, try increasing thread count to achieve faster processing.
- Default: 2.
- int gpu_thread = 2
- bool tta = false
- Enable TTA(Test-Time Augmentation) mode.
- Default: False.
- bool tta = false
- bool uhd = false
- Enable UHD mode.
- Default: False.
- bool uhd = false
- bool sc = false
- Avoid interpolating frames over scene changes.
- Default: False.
- bool sc = false
- float sc_threshold = 0.12
- Threshold to determine whether the current frame and the next one are end/beginning of scene.
- Must be between 0.0..1.0.
- Default: 0.12.
- float sc_threshold = 0.12
- bool skip = false
- Skip interpolating static frames.
- Requires VMAF plugin.
- Default: False.
- bool skip = false
- float skip_threshold = 60.0
- PSNR threshold to determine whether the current frame and the next one are static.
- Must be between 0.0..60.0.
- Default: 60.0.
- float skip_threshold = 60.0
- bool list_gpu = false
- Simply print a list of available GPU devices on the frame and does nothing else.
- Default: False.
- bool list_gpu = false
- bool denoise = false
- Whether to return only the interpolated frames.
- Default: False.
- bool denoise = false
- int denoise_tr = 1
- Frame radius.
- For example, denoise_tr=1 means frames n-1 and n+1 are used.
- Must be greater than 0.
- Default: 1.
- int denoise_tr = 1
[edit] Examples
RIFE with default settings:
LSMASHVideoSource("hd-video.mp4") z_ConvertFormat(pixel_type="RGBPS", colorspace_op="709:709:709:limited=>rgb:709:709:full") RIFE()
[edit] Changelog
Version Date Changes
v1.0.3 2023/02/26 - Added parameters denoise, denoise_tr. - Boost updated to 1.81.0. - Vulkan SDK updated to 1.3.239.0. - ncnn updated to 20230223. v1.0.2 2022/10/06 - Added quality oriented models. (https://github.com/styler00dollar/VapourSynth-RIFE-ncnn-Vulkan) v1.0.1 2022/09/16 - Fixed undefined behavior when upstream throw runtime error. - Updated boost 1.80.0. - Updated Vulkan SDK 1.3.224.1. v1.0.0 2022/08/21 - Initial release. - Used ncnn@93ed2bc. - Used boost 1.79.0. - Used Vulkan SDK 1.3.216.0.
[edit] External Links
- GitHub - Source code repository.
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