Bifrost
From Avisynth wiki
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::{{Par2|blockx|int|4}} | ::{{Par2|blockx|int|4}} | ||
::{{Par2|blocky|int|4}} | ::{{Par2|blocky|int|4}} | ||
− | :::The dimensions of the blocks. Smaller is probably better. The default 4×4 should be good enough. | + | :::The dimensions of the horizontal and vertical blocks. Smaller is probably better. The default 4×4 should be good enough. |
− | ::::<span style="color:red">'''Note:'''</span> If the dimensions of the image aren't divisible by blockx and blocky, the right and/or bottom edges won't be processed. Pad or | + | ::::<span style="color:red">'''Note:'''</span> If the dimensions of the image aren't divisible by {{Template:FuncDef|blockx}} and {{Template:FuncDef|blocky}}, the right and/or bottom edges won't be processed. [[AddBorders|Pad]] or [[Crop]] the input clip before using Bifrost. |
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Revision as of 23:35, 17 January 2014
Abstract | |
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Author | Myrsloik, dubhater [v2.0] |
Version | v2.0 |
Download | bifrost-v2.0.7z |
Category | Rainbow & Dot Crawl Removal |
License |
Contents |
Description
- Bifrost is a temporal derainbowing filter created by Fredrik Mellbin. The original Bifrost v1.1 worked on the whole frame or not at all.
- This version now works on blocks, making it possible to process static rainbows even if there is lots of motion in other parts of the image.
Requirements:
- - AviSynth 2.5.8 or later
- - Supported color formats: YV12
Syntax and Parameters
- Bifrost (clip, clip "altclip", float "luma_thresh", int "variation", bool "conservative_mask", bool "interlaced", int "blockx", int "blocky")
- clip altclip =
- Bifrost will copy from this clip the chroma of the blocks it can't process. This allows moving blocks to be processed with some other filter.
- altclip must have the same format, dimensions, and length as the input clip.
- clip altclip =
- float luma_thresh = 10.0
- Blocks where the luma changes less than this are considered static and may be processed.
- float luma_thresh = 10.0
- int variation = 5
- Controls how big a chroma change must be in order to be considered a rainbow. Increasing this can reduce false positives.
- int variation = 5
- bool conservative_mask = false
- If true, only pixels detected as rainbows will be processed. Otherwise, pixels that have rainbows above and below them will also be processed.
- bool conservative_mask = false
- bool interlaced = true
- If true, SeparateFields and Weave will be invoked in order to process the top and bottom fields separately.
- bool interlaced = true
- int blockx = 4
- int blocky = 4
- int blockx = 4
Types of Rainbows
When dealing with telecined material you must determine if the rainbows were added before or after the telecine process. Find a scene with clearly visible rainbows and use the following:
MPEG2Source("YourSource.d2v") SeparateFields() SelectEven()
If the rainbows change every frame, they were added after telecine. If there is a duplicate every five frames, they were added before.
Rainbows added after telecine
In this case, Bifrost should be used in interlaced mode, right after the source filter:
MPEG2Source("rainbows2.d2v") Bifrost(interlaced=true) # IVTC here
Rainbows added before telecine
First you must fix the telecine, then use Bifrost in progressive mode:
MPEG2Source("rainbows1.d2v") TFM(order=1) TDecimate() Bifrost(interlaced=false)
Changelog
Version Date Developer Changes
2.0 2013/11/09 dubhater - This version now works by processing blocks rather than whole frames. Static rainbows can now be processed even if there's lots of motion in other parts of the image. - The "scenelumathresh" parameter was renamed to "luma_thresh" and its default value is now 10.0 - The "conservativemask" parameter was renamed to "conservative_mask".
v1.1 2007/03/04 Myrsoik - Corrected several bad assumptions about pitch and no longer requests frames out of range which makes it compatible with avisynth 2.5.7. - Uses the whole image and not just the upper half to determine if there is too much motion, this reduces artifacts greatly in certain clips but the scenelumathresh argument now has to be twice as big as in previous versions for the same effect. - Processes the image borders properly instead of just ignoring them. - Can look two frames in either direction instead of just one frame in both. This makes it possible to remove rainbows in frames right before and after scenechanges.
Links
- Doom9 Forum - Bifrost v2.0 discussion.
- GitHub - Source code repository
Bifrost v1.1
Bifrost v1.1 documentation.
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