AWarpSharp
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Awarpsharp(depth=16.0, blurlevel=2, thresh=0.5, cm=2, bm=1, tweak=0) | Awarpsharp(depth=16.0, blurlevel=2, thresh=0.5, cm=2, bm=1, tweak=0) | ||
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== Changelog == | == Changelog == | ||
− | Changes | + | Version Date Changes<br> |
− | + | beta 2? 2004/05/25 - Changed defaults to "cm" and "bm" | |
− | + | - Changed cm mappings: | |
− | + | cm=1 is now cm=2; cm=2 is now cm=1 | |
− | + | - Replaced "show" parameter with "tweak"<br> | |
− | + | Beta 1 2003/02/03 - Initial release | |
− | + | ||
− | + | ||
− | + | ||
<br> | <br> | ||
+ | |||
+ | <br> | ||
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== aWarpSharp beta 1 == | == aWarpSharp beta 1 == | ||
[[aWarpSharp beta 1]] documentation. | [[aWarpSharp beta 1]] documentation. |
Revision as of 12:36, 2 March 2014
Abstract | |
---|---|
Author | Marc FD |
Version | beta 2? |
Download | aWarpSharp(Pruned).zip |
Category | Sharpeners |
License | Closed source |
Contents |
Description
- A warp sharpening filter. aWarpSharp implements high-quality original warp sharpening.
- "original" meaning the algorithm used differs on several points to other warp sharpening filters. The code is fully ISSE optimized with high accuracy.
Requirements:
- - AviSynth 2.5.8 or later
- - Progressive input only
- - Supported color formats: YV12
- - ISSE compatible CPU.
Syntax and Parameters
- aWarpSharp (clip, float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")
- float depth = 16.0
- Range: 0.0 - 64.0
- depth determines the amount of warping. It directly affects how thin your lines will end up.
- Range: 0.0 - 64.0
- float depth = 16.0
- int blurlevel = 2
- Range: 1 - 4
- Higher blurlevel values are slower, but can give a big boost to the warp sharpening.
- If you find that the warping is distorting certain shapes too much, try lowering this parameter first.
- Range: 1 - 4
- int blurlevel = 2
- float thresh = 0.5
- Range: 0.0 - 1.0
- The bump mapping saturation setting:
- A float value of 1.0 means 100% (max).
- The default value (0.5) is recommended for maximum quality.
- If you tweak this setting, keep in mind it will enhance inequality of warping between edges.
- The bump mapping saturation setting:
- Range: 0.0 - 1.0
- float thresh = 0.5
- int cm = 2
- Chroma mode:
- 0 : disables chroma filtering
- 1 : enables chroma independent warping & bump map
- 2 : enables chroma warping with luma bump map (recommended)
- 3 : chroma -> luma
- 4 : chroma -> chroma
- Chroma mode:
- int cm = 2
- Note: Mapping for cm=1/2 is wrong in the included documentation. This wiki documentation has been revised and it's correct.
- int bm = 1
- Blur modes:
- 0 : hq 3-pass
- 1 : fast 3-pass
- 2 : fast 1-pass
- 3 : light blur
- Blur modes:
- int bm = 1
- int tweak = 0
- 0 : disabled
- 1 : shows an edge mask; useful for adjusting depth, blurlevel.
- int tweak = 0
Examples
aWarpSharp with all default values.
AviSource("Blah.avi") Awarpsharp(depth=16.0, blurlevel=2, thresh=0.5, cm=2, bm=1, tweak=0)
Changelog
Version Date Changes
beta 2? 2004/05/25 - Changed defaults to "cm" and "bm" - Changed cm mappings: cm=1 is now cm=2; cm=2 is now cm=1 - Replaced "show" parameter with "tweak"
Beta 1 2003/02/03 - Initial release
aWarpSharp beta 1
aWarpSharp beta 1 documentation.
External Links
- Doom9 Forum - Discussion about aWarpSharp.
Back to External Filters ←