AWarpSharp

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  Awarpsharp(depth=16.0, blurlevel=2, thresh=0.5, cm=2, bm=1, tweak=0)
 
  Awarpsharp(depth=16.0, blurlevel=2, thresh=0.5, cm=2, bm=1, tweak=0)
 
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== Changelog ==
 
== Changelog ==
  Changes [http://leak.no-ip.org/AviSynth/AWarpSharpDering/AWarpSharp(Pruned).zip 2004-05-25:]
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  Version      Date            Changes<br>
    beta 2?  
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beta 2?     2004/05/25      - Changed defaults to "cm" and "bm"
      - added "tweak" parameter
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                              - Changed cm mappings:
      - removed "show" parameter
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                                cm=1 is now cm=2; cm=2 is now cm=1
      - changed defaults to "bm" and "cm"
+
                              - Replaced "show" parameter with "tweak"<br>
      - document previously undocumented "bm" parameter<br>
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  Beta 1      2003/02/03     - Initial release
  Changes [http://www.avisynth.nl/users/warpenterprises/files/awarpsharp_5F25_dll_20030203.zip 2003-02-03:]
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    beta 1
+
      - Initial release
+
 
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== aWarpSharp beta 1 ==
 
== aWarpSharp beta 1 ==
 
[[aWarpSharp beta 1]] documentation.
 
[[aWarpSharp beta 1]] documentation.

Revision as of 12:36, 2 March 2014

Abstract
Author Marc FD
Version beta 2?
Download aWarpSharp(Pruned).zip
Category Sharpeners
License Closed source


Contents

Description

A warp sharpening filter. aWarpSharp implements high-quality original warp sharpening.
"original" meaning the algorithm used differs on several points to other warp sharpening filters. The code is fully ISSE optimized with high accuracy.


Requirements:

- AviSynth 2.5.8 or later
- Progressive input only
- Supported color formats: YV12
- ISSE compatible CPU.


Syntax and Parameters

aWarpSharp (clip, float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")


float  depth = 16.0
Range: 0.0 - 64.0
depth determines the amount of warping. It directly affects how thin your lines will end up.


int  blurlevel = 2
Range: 1 - 4
Higher blurlevel values are slower, but can give a big boost to the warp sharpening.
If you find that the warping is distorting certain shapes too much, try lowering this parameter first.


float  thresh = 0.5
Range: 0.0 - 1.0
The bump mapping saturation setting:
A float value of 1.0 means 100% (max).
The default value (0.5) is recommended for maximum quality.
If you tweak this setting, keep in mind it will enhance inequality of warping between edges.


int  cm = 2
Chroma mode:
  • 0 : disables chroma filtering
  • 1 : enables chroma independent warping & bump map
  • 2 : enables chroma warping with luma bump map (recommended)
  • 3 : chroma -> luma
  • 4 : chroma -> chroma
Note: Mapping for cm=1/2 is wrong in the included documentation. This wiki documentation has been revised and it's correct.


int  bm = 1
Blur modes:
  • 0 : hq 3-pass
  • 1 : fast 3-pass
  • 2 : fast 1-pass
  • 3 : light blur


int  tweak = 0
  • 0 : disabled
  • 1 : shows an edge mask; useful for adjusting depth, blurlevel.


Examples

aWarpSharp with all default values.

AviSource("Blah.avi")
Awarpsharp(depth=16.0, blurlevel=2, thresh=0.5, cm=2, bm=1, tweak=0)


Changelog

Version      Date            Changes
beta 2? 2004/05/25 - Changed defaults to "cm" and "bm" - Changed cm mappings: cm=1 is now cm=2; cm=2 is now cm=1 - Replaced "show" parameter with "tweak"
Beta 1 2003/02/03 - Initial release



aWarpSharp beta 1

aWarpSharp beta 1 documentation.

External Links

- Doom9 Forum - Discussion about aWarpSharp.



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