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− | '''Back to [[aWarpSharp2#Filters|aWarpSharp2.]]'''
| + | #REDIRECT [[aWarpSharp2/aWarpSharp2]] |
− | == Description ==
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− | The same as '''aWarp(aSobel().aBlur())''' but a bit faster.
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− | <br>
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− | ==Syntax and Parameters ==
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− | :{{Template:FuncDef|aWarpSharp2(int "thresh", int "blur", int "type", int "depth", int "chroma")}}
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− | <br>
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− | :{{Par|thresh|int|128}}
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− | ::Range: 0 to 255<br>
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− | :::Saturation limit for edge detection. Reduce for less aggressive sharpening.
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− | <br>
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− | :{{Par|blur|int|2 for type 0, 3 for type 1}}
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− | ::Range: 0 to 100<br>
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− | :::Number of blur passes over edge mask.<br>
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− | :::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br>
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− | :::You can use values higher than 100, but probably won't see any difference.<br>
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− | :::Chroma is processed with (blur+1)/2 passes.<br>
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− | <br>
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− | :{{Par|type|int|0}}
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− | ::Type of blur:
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− | :::* 0 : radius 6 blur.
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− | :::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
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− | <br>
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− | :{{Par|depth|int|16}}
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− | ::Range: -128 to 127<br>
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− | :::Strength of the final warping. Negative values result in warping in oppositedirection.
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− | <br>
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− | :{{Par|chroma|int|4}}
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− | ::Processing mode for chroma planes (U and V):
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− | :::* 0 : fill with zeroes
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− | :::* 1 : don't care, default for aSobel and aBlur
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− | :::* 2 : copy
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− | :::* 3 : process
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− | :::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
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− | :::* 5 : same as 3, but don't process luma
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− | :::* 6 : same as 4, but don't process luma
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