AWarpSharp
From Avisynth wiki
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− | {{ | + | {{FilterCat4|External_filters|Plugins|Restoration_filters|Sharpeners}} |
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| {{Author/Marc FD}} | | {{Author/Marc FD}} | ||
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== Description == | == Description == | ||
− | + | A warp sharpening filter. aWarpSharp implements high-quality original warp sharpening. "original" meaning the algorithm used differs on several points to other warp sharpening filters. The code is fully [[ISSE]] optimized with high accuracy.<br> | |
− | + | <br> | |
+ | '''Note:''' aWarpsharp is considered deprecated, [[aWarpSharp2]] is highly recommended.<br> | ||
<br> | <br> | ||
== Known Issues == | == Known Issues == | ||
− | + | <tt>aWarpSharp</tt> is known to cause some color artifacts around the edges, read the following threads for more information. | |
− | + | *[http://forum.doom9.org/showthread.php?t=113677 <tt>aWarpSharp</tt> edge artifacts] | |
− | + | *[http://forum.doom9.org/showthread.php?t=170914 <tt>aWarpSharp</tt> green artifacts on edges.] | |
− | + | *[http://forum.doom9.org/showpost.php?p=1068841&postcount=9 Using <tt>BorderMirror</tt> to pad the input before using <tt>aWarpSharp</tt>.] | |
<br> | <br> | ||
== Requirements == | == Requirements == | ||
− | + | * AviSynth 2.5.8 or later | |
− | + | * [[FAQ_different_types_content#How_do_I_recognize_progressive.2C_interlaced.2C_telecined.2C_hybrid_and_blended_content.3F|Progressive]] input only | |
− | + | * Supported color formats: [[YV12]] | |
− | + | * [[ISSE]] compatible CPU. | |
<br> | <br> | ||
== [[Script variables|Syntax and Parameters]] == | == [[Script variables|Syntax and Parameters]] == | ||
:{{Template:FuncDef|aWarpSharp (''clip'', ''float'' "depth", ''int'' "blurlevel", ''float'' "thresh", ''int'' "cm", ''int'' "bm", ''bool'' "show")}} | :{{Template:FuncDef|aWarpSharp (''clip'', ''float'' "depth", ''int'' "blurlevel", ''float'' "thresh", ''int'' "cm", ''int'' "bm", ''bool'' "show")}} | ||
+ | <br> | ||
+ | ::{{Par2| |clip| }} | ||
+ | :::Input clip. | ||
<br> | <br> | ||
::{{Par2|depth|float|16.0}} | ::{{Par2|depth|float|16.0}} | ||
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*[http://forum.doom9.org/showthread.php?t=44843 Doom9 Forum] - aWarpSharp discussion. | *[http://forum.doom9.org/showthread.php?t=44843 Doom9 Forum] - aWarpSharp discussion. | ||
*[http://www.aquilinestudios.org/avsfilters/sharpeners.html#awarpsharp Scintilla's Guide] - Additional information. | *[http://www.aquilinestudios.org/avsfilters/sharpeners.html#awarpsharp Scintilla's Guide] - Additional information. | ||
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<br> | <br> | ||
<br> | <br> | ||
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'''Back to [[External_filters#Sharpeners|External Filters]] ←''' | '''Back to [[External_filters#Sharpeners|External Filters]] ←''' |
Revision as of 19:44, 20 September 2014
Abstract | |
---|---|
Author | Marc FD |
Version | beta 1 |
Download | aWarpSharp beta 1.zip |
Category | Sharpeners |
License | Closed source |
Discussion | Doom9 Thread |
Contents |
Description
A warp sharpening filter. aWarpSharp implements high-quality original warp sharpening. "original" meaning the algorithm used differs on several points to other warp sharpening filters. The code is fully ISSE optimized with high accuracy.
Note: aWarpsharp is considered deprecated, aWarpSharp2 is highly recommended.
Known Issues
aWarpSharp is known to cause some color artifacts around the edges, read the following threads for more information.
- aWarpSharp edge artifacts
- aWarpSharp green artifacts on edges.
- Using BorderMirror to pad the input before using aWarpSharp.
Requirements
- AviSynth 2.5.8 or later
- Progressive input only
- Supported color formats: YV12
- ISSE compatible CPU.
Syntax and Parameters
- aWarpSharp (clip, float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")
- clip =
- Input clip.
- clip =
- float depth = 16.0
- Range: 0.0 - 64.0
- depth determines the amount of warping. It directly affects how thin your lines will end up.
- Range: 0.0 - 64.0
- float depth = 16.0
- int blurlevel = 2
- Range: 1 - 4
- Higher blurlevel values are slower, but can give a big boost to the warp sharpening.
- If you find that the warping is distorting certain shapes too much, try lowering this parameter first.
- Range: 1 - 4
- int blurlevel = 2
- float thresh = 0.5
- Range: 0.0 - 1.0
- The bump mapping saturation setting:
- A float value of 1.0 means 100% (max).
- The default value (0.5) is recommended for maximum quality.
- If you tweak this setting, keep in mind it will enhance inequality of warping between edges.
- The bump mapping saturation setting:
- Range: 0.0 - 1.0
- float thresh = 0.5
- int cm = 3
- Chroma mode:
- 0 : disables chroma filtering
- 1 : enables chroma warping with luma bump map (recommended)
- 2 : enables chroma independent warping & bump map
- 3 : chroma -> chroma (default)
- Chroma mode:
- int cm = 3
- Note: Default in the included documentation is wrong. This wiki documentation has been revised and it's correct.
- int bm = 2
- Blur modes:
- 0 : hq 3-pass
- 1 : fast 3-pass
- 2 : fast 1-pass
- 3 : light blur
- Blur modes:
- int bm = 2
- bool show = false
- If true, it will show an edge mask; useful for adjusting depth, blurlevel.
- bool show = false
Examples
aWarpSharp with all default settings:
AviSource("Blah.avi") aWarpSharp(depth=16.0, blurlevel=2, thresh=0.5, cm=3, bm=2, show=false)
Changelog
Version Date Changes
beta 1 2003/02/03 - Initial release
Archived Downloads
Version | Download | Mirror | Mirror 2 |
---|---|---|---|
beta 1 | aWarpSharp beta 1.zip | aWarpSharp beta 1.zip | awarpsharp_dll_20030203.zip |
External Links
- Doom9 Forum - aWarpSharp discussion.
- Scintilla's Guide - Additional information.
Back to External Filters ←