YARK source
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Revision as of 07:42, 12 November 2015
source: http://pastebin.com/sfDZ00rx
# Yet Another Rainbow Killer - jase99
# based on mfRainbow v0.31, chubbyrain2, various other doom9 posts
# http://forum.doom9.org/showthread.php?t=141165
function YARK(clip c, int "thr", int "rad", int "str", int "scd", bool "show") {
thr = default(thr, 10) # threshold as per ChubbyRain2
rad = default(rad, 2) # temporal smoothing radius as per mfRainbow
str = default(str, 25) # temporal smoothing strength as per mfRainbow
scd = default(scd, 2) # scene change detection strength as per mfRainbow
show = default(show, false)
u = c.UToY()
v = c.VToY()
uc = u.mt_convolution(horizontal="1", vertical="1 -2 1", Y=3, U=0, V=0)
vc = v.mt_convolution(horizontal="1", vertical="1 -2 1", Y=3, U=0, V=0)
mt_lutxy(uc, vc, Yexpr = string("x y + " + string(thr) + " > 256 0 ?"))
PointResize(c.width, c.height)
mt_expand(Y=3, U=-128, V=-128)
uvcmask = Blur(1.5)
c.UnsharpMask(200).UnsharpMask(200)
mt_edge(thY1=3, thY2=255, thC1=255, thC2=255, mode="roberts", Y=3, V=1, U=1)
mt_deflate().Levels(0, 1.0, 45, 0, 255).Blur(1.0)
mt_deflate().Levels(0, 1.0, 75, 0, 255)
mt_deflate().mt_deflate().mt_deflate()
ymask = Greyscale()
u.Unsharpmask(500).Unsharpmask(500)
mt_edge(thY1=3, thY2=255, thC1=255, thC2=255, mode="roberts", Y=3, V=1, U=1)
Levels(0, 1.0, 100, 0, 255)
Greyscale()
umask = LanczosResize(c.width, c.height)
v.Unsharpmask(500).Unsharpmask(500)
mt_edge(thY1=3, thY2=255, thC1=255, thC2=255, mode="roberts", Y=3, V=1, U=1)
Levels(0, 1.0, 75, 50, 255)
Greyscale()
vmask = LanczosResize(c.width, c.height)
Overlay(ymask, umask, mode="lighten")
Overlay(vmask, mode="hardlight")
mt_inflate().mt_inflate()
Levels(0, 1, 100, 0, 255, false)
yuvmask = Greyscale()
Overlay(yuvmask, uvcmask, mode="lighten")
mask = LanczosResize(u.width, u.height)
derainu = u.TemporalSoften(rad, str, 1, scd, 2)
derainv = v.TemporalSoften(rad, str, 1, scd, 2)
derainmasku = mt_merge(u, derainu, mask, Y=3, U=1, V=1)
derainmaskv = mt_merge(v, derainv, mask, Y=3, U=1, V=1)
c.Overlay(c.blankclip(color=$0000FF), mask=yuvmask)
visual = Overlay(c.blankclip(color=$00FF00), mask=uvcmask)
show == false ? c.MergeChroma(YToUV(derainmasku, derainmaskv, c.Greyscale())) : visual
}