VsTEdgeMask

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(vsTEdgeMask v1.0.0)
 
(vsTEdgeMask 1.0.1)
 
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{{Filter3
 
{{Filter3
 
|1={{Author/Asd-g}}
 
|1={{Author/Asd-g}}
|2=v1.0.0
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|2=v1.0.1
|3=[https://github.com/Asd-g/AviSynth-vsTEdgeMask/releases/ vsTEdgeMask-1.0.0.7z]
+
|3=[https://github.com/Asd-g/AviSynth-vsTEdgeMask/releases/ vsTEdgeMask-1.0.1.7z]
 
|4=Edge Detection  
 
|4=Edge Detection  
 
|5=[http://www.gnu.org/licenses/gpl-2.0.txt GPLv2]
 
|5=[http://www.gnu.org/licenses/gpl-2.0.txt GPLv2]
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:::*0: Use C++ code.
 
:::*0: Use C++ code.
 
:::*1: Use SSE2 code.
 
:::*1: Use SSE2 code.
 +
:::*2: Use AVX2 code.
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:::*3: Use AVX512 code.
 
:::Default: -1.
 
:::Default: -1.
 
<br>
 
<br>
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== Changelog ==
 
== Changelog ==
 
  Version      Date            Changes<br>
 
  Version      Date            Changes<br>
 +
v1.0.1      2022/05/26      - Added AVX2 and AVX512 code.
 
  v1.0.0      2021/03/11      - Initial release; port of the VapourSynth plugin
 
  v1.0.0      2021/03/11      - Initial release; port of the VapourSynth plugin
  

Latest revision as of 18:34, 17 May 2023

Abstract
Author Asd-g
Version v1.0.1
Download vsTEdgeMask-1.0.1.7z
Category Edge Detection
License GPLv2
Discussion

Contents

[edit] Description

vsTEdgeMask builds an edge map using canny edge detection.

This is a port of the VapourSynth plugin TEdgeMask, which in turn is a port of both TEdgeMask/TEMmod AviSynth plugins.

[edit] Requirements


[edit] Syntax and Parameters


vsTEdgeMask (clip, float "threshY", float "threshU", float "threshV", int "type", int "link", float "scale", int "y", int "u", int "v", int "opt")


clip   =
A clip to process. It must have planar format, 8..16 bit integer sample type, and subsampling ratios of at most 2.


float  threshY = 8.0
float  threshU = 8.0
float  threshV = 8.0
Sets the magnitude thresholds.
If over this value then a sample will be considered an edge, and the output pixel will be set to the maximum value allowed by the format. Otherwise the output pixel will be set to 0.
Set this to 0 to output a magnitude mask instead of a binary mask.
Default: threshY = threshU = threshV = 8.0


int  type = 2
Sets the type of first order partial derivative approximation that is used.
  • 1: 2 pixel.
  • 2: 4 pixel.
  • 3: Same as type = 1.
  • 4: Same as type = 2.
  • 5: 6 pixel (Sobel operator).
Default: 2


int  link =
Specifies whether luma to chroma linking, no linking, or linking of every plane to every other plane is used.
  • 0: No linking. The three edge masks are completely independent.
  • 1: Luma to chroma linking. If a luma pixel is considered an edge, the corresponding chroma pixel is also marked as an edge.
  • 2: Every plane to every other plane. If a pixel is considered an edge in any plane, the corresponding pixels in all the other planes are also marked as edges.
This parameter has no effect when clip has only one plane, when any plane's threshold is 0, or when some planes are not processed.
This parameter can only be 0 or 2 when clip is RGB.
Default: 2 when clip is RGB, otherwise 1.


float  scale = 1.0
If the output is a magnitude mask (threshold is 0), it is scaled by this value.
Note that in TEMmod this parameter had three different, undocumented default values for the different mask types, which made it difficult to use the parameter without reading the source code.
Default: 1.0


int  Y = 3
int  U = 3
int  V = 3
  • Planes to process.
  • 1: Return garbage.
  • 2: Copy plane.
  • 3: Process plane. Always process planes when clip is RGB.
Default: y = u = v = 3.


int  opt = false
Sets which cpu optimizations to use.
  • -1: Auto-detect.
  • 0: Use C++ code.
  • 1: Use SSE2 code.
  • 2: Use AVX2 code.
  • 3: Use AVX512 code.
Default: -1.


[edit] Examples

vsTEdgeMask with default settings:

AviSource("blah.avi") # YUV input
vsTEdgeMask (threshY=8.0, threshU=8.0, threshV=8.0, type=2, link=1, scale=1.0, Y=1, U=1, V=1, opt=-1)


[edit] Changelog

Version      Date            Changes
v1.0.1 2022/05/26 - Added AVX2 and AVX512 code. v1.0.0 2021/03/11 - Initial release; port of the VapourSynth plugin


[edit] Archived Downloads

See GitHub releases page.

[edit] External Links

  • GitHub - Source code repository.
  • GitHub - Source code repository (VapourSynth).




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