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{{Template:FuncDef|aWarpSharp2(int "thresh", int "blur", int "type", int "depth", int "chroma")}}
#REDIRECT [[aWarpSharp2/aWarpSharp2]]


== Parameters ==
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{{Par|thresh|int|128}}
:range: 0 to 255<br>
::Saturation limit for edge detection. Reduce for less aggressive sharpening.
<br>
{{Par|blur|int|2 for type 0, 3 for type 1}}
:range: 0 to 100<br>
::Number of blur passes over edge mask.<br>
::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br>
::You can use values higher than 100, but probably won't see any difference.<br>
::Chroma is processed with (blur+1)/2 passes.<br>
<br>
{{Par|type|int|0}}
::Type of blur:
::* 0 : radius 6 blur.
::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
<br>
{{Par|depth|int|16}}
:range: -128 to 127<br>
::Strength of the final warping. Negative values result in warping in oppositedirection.
<br>
{{Par|chroma|int|4}}
::Processing mode for chroma planes (U and V):
::* 0 : fill with zeroes
::* 1 : don't care, default for aSobel and aBlur
::* 2 : copy
::* 3 : process
::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
::* 5 : same as 3, but don't process luma
::* 6 : same as 4, but don't process luma

Latest revision as of 18:02, 23 August 2014

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