MinMaxAudio

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== Examples ==
 
== Examples ==
 
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Latest revision as of 00:00, 18 June 2020

Abstract
Author Wilbert Dijkhof
Version v0.2
Download MinMaxAudio_v02.zip
Category Audio filters
License GPLv2
Discussion Doom9 Forum

Contents

[edit] Description

MinMaxAudio computes the root mean square, maximal or minimal value over all samples in all channels,or just over all samples in channel, and outputs the value (in decibels) as a float[1]. It's a conditional audio filter, so the computation is done framewise.

[edit] Requirements


[edit] Syntax and Parameters

AudioMin (clip, int "channel")
AudioMax (clip, int "channel")
AudioRMS (clip, int "channel")


clip   =
Input clip, audio is converted to float internally.


int  channel = 0
channel=0 (default) means that the max/min/rms is taken over all samples in all channels (framewise).


[edit] Examples

v = BlankClip(pixel_type="YV12")
a = Tone(type="Triangle", frequency=2, level=0.4)
w = AudioDub(v,a) #.Histogram(mode="audiolevels")
#w = ScriptClip(w, "Subtitle(String(AudioMax(1)))")
w = ScriptClip(w, "Subtitle(String(AudioRMS(0)))")
#w = ScriptClip(w, "Subtitle(String(AudioMin(1)))")
w = w #.ConvertToRGB32.AudioGraph(20)
return w

Note that the values are given in decibels (see also Histogram("audiolevels") docs for an explanation).

[edit] Changelog

Version      Date            Changes
v0.2 2007/09/09 - latest version v0.1 2007/08/23 - initial release


[edit] Archived Downloads

Version Download Mirror
v0.2 MinMaxAudio_v02.zip MinMaxAudio_v02.zip


[edit] External Links




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