Frfun7
From Avisynth wiki
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!2021 | !2021 | ||
|[https://github.com/pinterf/Frfun7/releases/download/0.7/frfun7_v0.7.7z frfun7_v0.7.7] | |[https://github.com/pinterf/Frfun7/releases/download/0.7/frfun7_v0.7.7z frfun7_v0.7.7] | ||
+ | |- | ||
!2013 | !2013 | ||
|[https://dl.dropboxusercontent.com/s/mrvuou0kpnkkeg9/frfun7%202013.zip frfun7 2013.zip] | |[https://dl.dropboxusercontent.com/s/mrvuou0kpnkkeg9/frfun7%202013.zip frfun7 2013.zip] |
Revision as of 13:20, 10 September 2021
Abstract | |
---|---|
Author | Prunedtree |
Version | 0.7 |
Download | GitHub v0.7 |
Category | Spatial Denoisers |
License | Closed source |
Discussion | Doom9 Thread (2006) - Doom9 Thread (2021) |
Contents |
Description
frfun7 is a spatial fractal denoising plugin made by Marc Fauconneau in 2002 and later maintained by Ferenc Pintér.
Requirements
- [x86]: AviSynth+ or AviSynth 2.5.8 or greater
- Progressive input only
- Supported color formats: YV12
Syntax and Parameters
- frfun7 (clip, float "lambda",float "T", float "Tuv", int "P", int "TP", int "R1")
- clip =
- Input clip.
- clip =
- float lambda = 1.1
- Adjust the power of the local denoising.
- float lambda = 1.1
- float T = 6.0
- Limits the max luma denoising power for edges; 0 disables processing.
- float T = 6.0
- float Tuv = 2.0
- Limits the max chroma denoising power for edges; 0 disables processing.
- float Tuv = 2.0
- int P = 0
- it's a "speed -vs- quality" trade off setting.
- int P = 0
- 0 : faster but slightly lower quality than frfun7_rev6 (may create minor artifacts around line edges).
- 1 : adaptive overlapping (see also TP1). slower than frfun7_rev6 but the quality is a little bit better.
- 2 : temporal
- 4 : adaptive radius
- Internally the parameter is treated as a bit mask but probably it has no point.
- Parameter is available since frfun7 2013.
- int TP1 = 0
- A threshold which affects P=1 (adaptive overlapping).
- Introduced as a separate parameter in r0.7test. This value had to be encoded into P as TP1*1000 previously.
- 0 will always run into a final filtering part, the bigger it is, probably the more pixels it will skip. (?)
- int TP1 = 0
- int R1 = 3
- Radius for first pass of the internal algorithm.
- First pass in pre v0.7 was fixed to 3 (and was no separate parameter)
- Valid values are 2 or 3.
- int R1 = 3
Examples
frfun7 with default settings:
AviSource("Blah.avi") frfun7(lambda=1.1, T=6.0, Tuv=2.0, P=0, TP1=0, R1=3)
Changelog
Version Date Changes
2021 2021/09/10 - Code refresh and additions by pinterf - Source to VS2019 solution - Add/guess missing source parts, rename files - Update AviSynth headers - Add version resource - Avisynth V2.6 style plugin - Implement all mmx inline assembler as SIMD intrinsics - x64 build - fix some rounding and other issue - re-enable T=0, Tuv=0 cases (unprocessed plane copy) - add experimental TP1 (default 0) a threshold for P=1 (temporal overlapping) mode - add experimental R1 (default 3, can be set to 2) first pass radius 2013 2013/09/04 - no longer buffers the input; yields a nice speed increase. - "P" parameter added
rev6 2006/05/10 - bug fixes - remove mod8 restriction - process first and last frame
rev1 2006/05/05 - initial release
Archived Downloads
Version | Download | Mirror | Mirror 2 |
---|---|---|---|
2021 | frfun7_v0.7.7 | ||
2013 | frfun7 2013.zip | frfun7 2013.zip | frfun7_2013.zip |
rev6 | frfun7_rev6.zip | frfun7_rev6.zip | frfun7_rev6.zip |
External Links
- Doom9 Forum - frfun7_rev6 discussion.
- Doom9 Forum - frfun7 2013 discussion.
- Doom9 Forum - frfun7 2021 discussion.
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