AWarpsharp2/aWarpSharp
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(Difference between revisions)
(Created page with "== aWarpSharp == {{Template:FuncDef|aWarpSharp(float "depth", int blurlevel, float "thresh", int "cm", int "bm", bool "show")}}") |
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+ | '''Back to [[aWarpSharp2#Filters|aWarpSharp2]]''' | ||
== aWarpSharp == | == aWarpSharp == | ||
− | + | :Special fuction that keeps compatibility with ancient scripts that use the original [[aWarpSharp]]. | |
− | {{Template:FuncDef|aWarpSharp(float "depth", int blurlevel, float "thresh", int "cm", int "bm", bool "show")}} | + | <br> |
+ | == Syntax and Parameters == | ||
+ | :{{Template:FuncDef|aWarpSharp(float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")}} | ||
+ | <br> | ||
+ | ::{{Par|depth|float|16.0}} | ||
+ | :::Range: 0.0 - 64.0 | ||
+ | <br> | ||
+ | ::{{Par|blurlevel|int|2}} | ||
+ | :::Range: 1 - 4<br> | ||
+ | ::::These are the only settings you need to tweak to achieve any effect. | ||
+ | ::::Blurlevel consumes CPU power, but gives a big boost to the warpsharpenning. | ||
+ | <br> | ||
+ | ::{{Par|thresh|float|0.5}} | ||
+ | :::Range: 0.0 - 1.0<br> | ||
+ | ::::A float value of 1.0 means 100% (max). It's the bump mapping saturation setting. | ||
+ | ::::Default value is recommended for maximum quality. | ||
+ | ::::If you tweak this setting, keep in mind it will enhance inequality of warping between edges.<br> | ||
+ | <br> | ||
+ | ::{{Par|cm|int|2}} | ||
+ | :::Chroma mode: | ||
+ | ::::* 0 : disables chroma filtering | ||
+ | ::::* 1 : enables chroma warping with luma bump map (recommended) | ||
+ | ::::* 2 : enables chroma independent warping & bump map | ||
+ | ::::* 3 : chroma -> luma | ||
+ | ::::* 4 : chroma -> chroma | ||
+ | <br> | ||
+ | ::{{Par|bm|int|2}} | ||
+ | :::Blur modes: | ||
+ | ::::* 0 : hq 3-pass | ||
+ | ::::* 1 : fast 3-pass | ||
+ | ::::* 2 : fast 1-pass | ||
+ | ::::* 3 : light blur | ||
+ | <br> | ||
+ | ::{{Par|show|bool|false}} | ||
+ | :::If true, it will show an edge mask. Useful for adjusting depth, blurlevel, and thresh. | ||
+ | <br> |
Revision as of 13:50, 9 November 2013
Back to aWarpSharp2
aWarpSharp
- Special fuction that keeps compatibility with ancient scripts that use the original aWarpSharp.
Syntax and Parameters
- aWarpSharp(float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")
- depth float = 16.0
- Range: 0.0 - 64.0
- depth float = 16.0
- blurlevel int = 2
- Range: 1 - 4
- These are the only settings you need to tweak to achieve any effect.
- Blurlevel consumes CPU power, but gives a big boost to the warpsharpenning.
- Range: 1 - 4
- blurlevel int = 2
- thresh float = 0.5
- Range: 0.0 - 1.0
- A float value of 1.0 means 100% (max). It's the bump mapping saturation setting.
- Default value is recommended for maximum quality.
- If you tweak this setting, keep in mind it will enhance inequality of warping between edges.
- Range: 0.0 - 1.0
- thresh float = 0.5
- cm int = 2
- Chroma mode:
- 0 : disables chroma filtering
- 1 : enables chroma warping with luma bump map (recommended)
- 2 : enables chroma independent warping & bump map
- 3 : chroma -> luma
- 4 : chroma -> chroma
- Chroma mode:
- cm int = 2
- bm int = 2
- Blur modes:
- 0 : hq 3-pass
- 1 : fast 3-pass
- 2 : fast 1-pass
- 3 : light blur
- Blur modes:
- bm int = 2
- show bool = false
- If true, it will show an edge mask. Useful for adjusting depth, blurlevel, and thresh.
- show bool = false