AWarpsharp2/aWarpSharp
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== Description == | == Description == | ||
:Special fuction that keeps compatibility with ancient scripts that use the original [[aWarpSharp]]. | :Special fuction that keeps compatibility with ancient scripts that use the original [[aWarpSharp]]. | ||
+ | :This version is able to do the conversion automatically when called as aWarpSharp, but errors in case of out of bounds values will be displayed in new terms. | ||
+ | |||
+ | ::Original aWarpSharp compatibility: | ||
+ | :::Mapping from original aWarpSharp parameters: | ||
+ | ::::thresh = thresh*256 | ||
+ | ::::blur = blurlevel | ||
+ | ::::type = (bm=0)->1, (bm=2)->0 | ||
+ | ::::depth = depth*blurlevel/2 | ||
+ | ::::chroma = 0->2, 1->4, 2->3 | ||
<br> | <br> | ||
Revision as of 15:57, 9 November 2013
Back to aWarpSharp2
Description
- Special fuction that keeps compatibility with ancient scripts that use the original aWarpSharp.
- This version is able to do the conversion automatically when called as aWarpSharp, but errors in case of out of bounds values will be displayed in new terms.
- Original aWarpSharp compatibility:
- Mapping from original aWarpSharp parameters:
- thresh = thresh*256
- blur = blurlevel
- type = (bm=0)->1, (bm=2)->0
- depth = depth*blurlevel/2
- chroma = 0->2, 1->4, 2->3
- Mapping from original aWarpSharp parameters:
- Original aWarpSharp compatibility:
Syntax and Parameters
- aWarpSharp(float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")
- depth float = 16.0
- Range: 0.0 - 64.0
- depth float = 16.0
- blurlevel int = 2
- Range: 1 - 4
- These are the only settings you need to tweak to achieve any effect.
- Blurlevel consumes CPU power, but gives a big boost to the warpsharpenning.
- Range: 1 - 4
- blurlevel int = 2
- thresh float = 0.5
- Range: 0.0 - 1.0
- A float value of 1.0 means 100% (max). It's the bump mapping saturation setting.
- Default value is recommended for maximum quality.
- If you tweak this setting, keep in mind it will enhance inequality of warping between edges.
- Range: 0.0 - 1.0
- thresh float = 0.5
- cm int = 2
- Chroma mode:
- 0 : disables chroma filtering
- 1 : enables chroma warping with luma bump map (recommended)
- 2 : enables chroma independent warping & bump map
- 3 : chroma -> luma
- 4 : chroma -> chroma
- Chroma mode:
- cm int = 2
- bm int = 2
- Blur modes:
- 0 : hq 3-pass
- 1 : fast 3-pass
- 2 : fast 1-pass
- 3 : light blur
- Blur modes:
- bm int = 2
- show bool = false
- If true, it will show an edge mask. Useful for adjusting depth, blurlevel, and thresh.
- show bool = false