AWarpSharp

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m (Requirements:)
m (Syntax and Parameters)
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:{{Template:FuncDef|aWarpSharp (''clip'', ''float'' "depth", ''int'' "blurlevel", ''float'' "thresh", ''int'' "cm", ''int'' "bm", ''int'' "tweak")}}
 
:{{Template:FuncDef|aWarpSharp (''clip'', ''float'' "depth", ''int'' "blurlevel", ''float'' "thresh", ''int'' "cm", ''int'' "bm", ''int'' "tweak")}}
 
<br>
 
<br>
::{{Par|depth|float|16.0}}
+
::{{Par2|depth|float|16.0}}
 
:::Range: 0.0 - 64.0
 
:::Range: 0.0 - 64.0
::::depth and blurlevel are the only settings you need to tweak to achieve any effect.
+
::::{{Template:FuncDef|depth}} and {{Template:FuncDef|blurlevel}} are the only settings you need to tweak to achieve any effect.
 
<br>
 
<br>
::{{Par|blurlevel|int|2}}
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::{{Par2|blurlevel|int|2}}
 
:::Range: 1 - 4<br>
 
:::Range: 1 - 4<br>
 
::::depth and blurlevel are the only settings you need to tweak to achieve any effect.
 
::::depth and blurlevel are the only settings you need to tweak to achieve any effect.
 
::::blurlevel consumes CPU power, but gives a big boost to the warp sharpening.
 
::::blurlevel consumes CPU power, but gives a big boost to the warp sharpening.
 
<br>
 
<br>
::{{Par|thresh|float|0.5}}
+
::{{Par2|thresh|float|0.5}}
 
:::Range: 0.0 - 1.0<br>
 
:::Range: 0.0 - 1.0<br>
 
::::A float value of 1.0 means 100% (max). It's the bump mapping saturation setting.
 
::::A float value of 1.0 means 100% (max). It's the bump mapping saturation setting.
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::::If you tweak this setting, keep in mind it will enhance inequality of warping between edges.<br>
 
::::If you tweak this setting, keep in mind it will enhance inequality of warping between edges.<br>
 
<br>
 
<br>
::{{Par|cm|int|2}}
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::{{Par2|cm|int|2}}
 
:::Chroma mode:
 
:::Chroma mode:
 
::::* 0 : disables chroma filtering
 
::::* 0 : disables chroma filtering
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::::* 4 : chroma -> chroma
 
::::* 4 : chroma -> chroma
 
<br>
 
<br>
::{{Par|bm|int|1}}
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::{{Par2|bm|int|1}}
 
:::Blur modes:
 
:::Blur modes:
 
::::* 0 : hq 3-pass
 
::::* 0 : hq 3-pass
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::::* 3 : light blur
 
::::* 3 : light blur
 
<br>
 
<br>
::{{Par|tweak|int|0}}
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::{{Par2|tweak|int|0}}
 
::::* 0 : disabled
 
::::* 0 : disabled
 
::::* 1 : shows an edge mask. Useful for adjusting depth, blurlevel, and thresh.  
 
::::* 1 : shows an edge mask. Useful for adjusting depth, blurlevel, and thresh.  
 
<br>
 
<br>
 +
 
== Examples ==
 
== Examples ==
 
aWarpSharp with all default values.
 
aWarpSharp with all default values.

Revision as of 14:51, 7 January 2014

Abstract
Author Marc FD
Version beta 2?
Download aWarpSharp(Pruned).zip
Category Sharpeners
License Closed source


Contents

Description

A warp sharpening filter. aWarpSharp implements high-quality original warp sharpening.
"original" meaning the algorithm used differs on several points to other warp sharpening filters. The code is fully ISSE optimized with high accuracy.


Requirements:

- AviSynth 2.5.8 or later
- Progressive input only
- Supported color formats: YV12
- ISSE compatible CPU.


Syntax and Parameters

aWarpSharp (clip, float "depth", int "blurlevel", float "thresh", int "cm", int "bm", int "tweak")


float  depth = 16.0
Range: 0.0 - 64.0
depth and blurlevel are the only settings you need to tweak to achieve any effect.


int  blurlevel = 2
Range: 1 - 4
depth and blurlevel are the only settings you need to tweak to achieve any effect.
blurlevel consumes CPU power, but gives a big boost to the warp sharpening.


float  thresh = 0.5
Range: 0.0 - 1.0
A float value of 1.0 means 100% (max). It's the bump mapping saturation setting.
Default value is recommended for maximum quality.
If you tweak this setting, keep in mind it will enhance inequality of warping between edges.


int  cm = 2
Chroma mode:
  • 0 : disables chroma filtering
  • 1 : enables chroma warping with luma bump map (recommended)
  • 2 : enables chroma independent warping & bump map
  • 3 : chroma -> luma
  • 4 : chroma -> chroma


int  bm = 1
Blur modes:
  • 0 : hq 3-pass
  • 1 : fast 3-pass
  • 2 : fast 1-pass
  • 3 : light blur


int  tweak = 0
  • 0 : disabled
  • 1 : shows an edge mask. Useful for adjusting depth, blurlevel, and thresh.


Examples

aWarpSharp with all default values.

AviSource("Blah.avi")
Awarpsharp(depth=16.0, blurlevel=2, thresh=0.5, cm=2, bm=1, tweak=0)


Changelog

Changes 2004-05-25:
   beta 2? 
     - added "tweak" parameter
     - removed "show" parameter
     - changed defaults to "bm" and "cm"
     - document previously undocumented "bm" parameter
Changes 2003-02-03: beta 1 - Initial release


aWarpSharp beta 1

aWarpSharp beta 1 documentation.

External Links

- Doom9 Forum - Discussion about aWarpSharp.



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