AWarpSharp

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(Known Issues)
 
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<tt>aWarpSharp</tt> is known to cause some color artifacts around the edges, read the following threads for more information.
 
<tt>aWarpSharp</tt> is known to cause some color artifacts around the edges, read the following threads for more information.
  
*[http://forum.doom9.org/showthread.php?t=113677 <tt>aWarpSharp</tt> edge artifacts]
+
*[https://web.archive.org/web/20080405172038/https://forum.doom9.org/showthread.php?t=113677 <tt>aWarpSharp</tt> edge artifacts]
*[http://forum.doom9.org/showthread.php?t=170914 <tt>aWarpSharp</tt> green artifacts on edges.]
+
*[https://web.archive.org/web/20140719220807/http://forum.doom9.org/showthread.php?t=170914 <tt>aWarpSharp</tt> green artifacts on edges.]
 
*[http://forum.doom9.org/showpost.php?p=1068841&postcount=9 Using <tt>BorderMirror</tt> to pad the input before using <tt>aWarpSharp</tt>.]
 
*[http://forum.doom9.org/showpost.php?p=1068841&postcount=9 Using <tt>BorderMirror</tt> to pad the input before using <tt>aWarpSharp</tt>.]
 
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Latest revision as of 18:13, 24 November 2017

Abstract
Author Marc FD
Version beta 1
Download aWarpSharp beta 1.zip
Category Sharpeners
License Closed source
Discussion Doom9 Thread


Contents

[edit] Description

A warp sharpening filter. aWarpSharp implements high-quality original warp sharpening. "original" meaning the algorithm used differs on several points to other warp sharpening filters. The code is fully ISSE optimized with high accuracy.

Note: aWarpsharp is considered deprecated, aWarpSharp2 is highly recommended as a drop-in replacement.

[edit] Known Issues

aWarpSharp is known to cause some color artifacts around the edges, read the following threads for more information.


[edit] Requirements

  • AviSynth 2.5.8 or later
  • Progressive input only
  • Supported color formats: YV12
  • ISSE compatible CPU.


[edit] Syntax and Parameters

aWarpSharp (clip, float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")


clip   =
Input clip.


float  depth = 16.0
Range: 0.0 - 64.0
depth determines the amount of warping. It directly affects how thin your lines will end up.


int  blurlevel = 2
Range: 1 - 4
Higher blurlevel values are slower, but can give a big boost to the warp sharpening.
If you find that the warping is distorting certain shapes too much, try lowering this parameter first.


float  thresh = 0.5
Range: 0.0 - 1.0
The bump mapping saturation setting:
A float value of 1.0 means 100% (max).
The default value (0.5) is recommended for maximum quality.
If you tweak this setting, keep in mind it will enhance inequality of warping between edges.


int  cm = 3
Chroma mode:
  • 0 : disables chroma filtering
  • 1 : enables chroma warping with luma bump map (recommended)
  • 2 : enables chroma independent warping & bump map
  • 3 : chroma -> chroma (default)
Note: Default in the included documentation is wrong. This wiki documentation has been revised and it's correct.


int  bm = 2
Blur modes:
  • 0 : hq 3-pass
  • 1 : fast 3-pass
  • 2 : fast 1-pass
  • 3 : light blur


bool  show = false
If true, it will show an edge mask; useful for adjusting depth, blurlevel.


[edit] Examples

aWarpSharp with all default settings:

AviSource("Blah.avi")
aWarpSharp(depth=16.0, blurlevel=2, thresh=0.5, cm=3, bm=2, show=false)


[edit] Changelog

Version      Date            Changes
beta 1 2003/02/03 - Initial release


[edit] Archived Downloads

Version Download Mirror Mirror 2
beta 1 aWarpSharp beta 1.zip aWarpSharp beta 1.zip awarpsharp_dll_20030203.zip


[edit] External Links




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