DGHDRtoSDR
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== Changelog == | == Changelog == | ||
Version Date Changes | Version Date Changes | ||
− | v1.14 | + | v1.14 2020/08/10 - Make the PQ white parameter somewhat more relative (like HLG), so that the good values of the white parameter are not all bunched up at the very high end of the scale. Fixed a bug in HLG parameter checking for Avisynth. |
v1.13 2019/09/22 | v1.13 2019/09/22 | ||
<br> | <br> |
Revision as of 15:08, 12 November 2020
Abstract | |
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Author | Donald Graft |
Version | v1.14 |
Download | DGHDRtoSDR_1.14.rar |
Category | Adjustment Filters |
License | Closed source |
Discussion | Doom9 Forum |
Contents |
Description
This AviSynth+/VapourSynth filter converts HDR10 PQ or HLG from UHD blurays to 8-bit SDR YV12 or 10-bit SDR stored in YUV420P16. The input must be YUV420P16, e.g., from DGSource() with a HDR10 source stream.
This filter runs on both CUDA and in software mode. If you try to run in CUDA mode without an nVidia card and driver installed, you will get an error. Use the parameter impl="sw"
to run in software mode.
Requirements
Syntax and Parameters
- DGHDRtoSDR (clip, int "white", int "black", float "gamma", float "hue", float "r", float "g", float "b", float tm", float "roll", bool "fulldepth", string "impl", string "mode")
- clip =
- Input clip; must be YUV420P16 colospace.
- clip =
- int white = 400
- This is an integer (with arbitrary scale) that controls the overall brightness of the output. Higher values increase the resulting output brightness.
- For
mode="pq"
, the valid range for white is 1-2000. Formode="hlg"
, the valid range is 1-10000.
- int white = 400
- int black = 0
- This is an integer (with arbitrary scale) that controls the black level of the output. Higher values increase the resulting black level.
- This parameter is relevant only for
mode="hlg"
. The valid range is 0-1000.
- int black = 0
- float gamma = 0.42
- Final gamma for the output. The default is 0.42, standard for Rec.709.
- float gamma = 0.42
- float hue = 0.0
- Hue adjustment used to correct hue shift. Values above 0.0 shift toward red. Values below 0.0 shift toward green. The default value is 0.0.
- float hue = 0.0
- float r = 1.0
- Saturation adjustment used to desaturate or resaturate red in the output. Do not overdo it; 0.5 to 1.5 is probably the most you can get away with without ruining colors.
- Values below 1.0 reduce saturation and values above 1.0 increase saturation. The default is 1.0.
- float r = 1.0
- float g = 1.0
- Saturation adjustment used to desaturate or resaturate green in the output. Do not overdo it; 0.5 to 1.5 is probably the most you can get away with without ruining colors.
- Values below 1.0 reduce saturation and values above 1.0 increase saturation. The default is 1.0.
- float g = 1.0
- float b = 1.15
- Saturation adjustment used to desaturate or resaturate blue in the output. Do not overdo it; 0.5 to 1.5 is probably the most you can get away with without ruining colors.
- Values below 1.0 reduce saturation and values above 1.0 increase saturation. The default is 1.15.
- float b = 1.15
- float tm = 0.9
- Strength of tonemapping. Reduce this towards 0.0 to smoothly transition to blowout (clipping) of highlights.
- This value controls a LERP between Reinhard tonemapping and no tonemapping. Default is 0.9.
- float tm = 0.9
- float roll =
- Rolloff strength of the tonemapping. Increase this towards 1.0 to soften and desaturate the result. The default value of 0.7 is effective at retaining saturation and contrast.
- This parameter also affects overall brightness so you may have to adjust the light parameter as needed when changing the rolloff.
- float roll =
- bool fulldepth = false
- When set to false, 8-bit YV12 is output. When set to true, 10-bit stored in YUV420P16 is output.
- Use
fulldepth=true
if you intend to a 10-bit encoding. The default is false.
- bool fulldepth = false
- string impl = "255"
impl="sw"
- Software mode (very slow).impl="255"
- Use CUDA, device is chosen automatically.impl="0"
- Use CUDA on device 0 (use desired device number).
- string impl = "255"
- string mode = "pq"
mode="pq"
- Source stream is HDR Perceptual Quantizer (PQ)mode="hlg"
- Source stream is HDR Hybrid Log Gamma (HLG)
- string mode = "pq"
Examples
Here is a typical AviSynth+ script:
loadplugin("dgdecodenv.dll") loadplugin("dghdrtosdr.dll") DGSource("hdr_sample.dgi") DGHDRtoSDR(mode="pq",white=400)
Cropping and Resizing
Often the goal is to convert to HD bluray with a size of 1920 x 1080. And sometimes one wants to crop as well. The fastest way to do this is to use DGSource() cropping and resizing. Following is a typical script:
dgsource("hdr sample.dgi",crop_t=276,crop_b=276,resize_w=1920,resize_h=804) dghdrtosdr(...)
Alternatively, the cropping and resizing can be done in Avisynth. Do it before calling dghdrtosdr() for best performance. Here is a script corresponding to the one above:
dgsource("hdr sample.dgi") crop(0,276,-0,-276) spline36resize(1920,804) dghdrtosdr(...)
Changelog
Version Date Changes v1.14 2020/08/10 - Make the PQ white parameter somewhat more relative (like HLG), so that the good values of the white parameter are not all bunched up at the very high end of the scale. Fixed a bug in HLG parameter checking for Avisynth. v1.13 2019/09/22
Archived Downloads
Version | Download | Mirror |
---|---|---|
v1.13 | DGHDRtoSDR_1.13.rar | DGHDRtoSDR_1.13.rar |
External Links
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