/aWarpSharp2: Difference between revisions
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'''Back to [[aWarpSharp2#Filters|aWarpSharp2.]]''' | |||
== Description == | |||
== | The same as '''aWarp(aSobel().aBlur())''' but a bit faster. | ||
<br> | <br> | ||
{{ | ==Syntax and Parameters == | ||
:{{Template:FuncDef|aWarpSharp2(int "thresh", int "blur", int "type", int "depth", int "chroma")}} | |||
<br> | <br> | ||
{{Par|type|int|0}} | :{{Par|thresh|int|128}} | ||
::Range: 0 to 255<br> | |||
:::Saturation limit for edge detection. Reduce for less aggressive sharpening. | |||
<br> | |||
:{{Par|blur|int|2 for type 0, 3 for type 1}} | |||
::Range: 0 to 100<br> | |||
:::Number of blur passes over edge mask.<br> | |||
:::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br> | |||
:::You can use values higher than 100, but probably won't see any difference.<br> | |||
:::Chroma is processed with (blur+1)/2 passes.<br> | |||
<br> | |||
:{{Par|type|int|0}} | |||
::Type of blur: | ::Type of blur: | ||
::* 0 : radius 6 blur. | :::* 0 : radius 6 blur. | ||
::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | :::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | ||
<br> | <br> | ||
{{Par|depth|int|16}} | :{{Par|depth|int|16}} | ||
: | ::Range: -128 to 127<br> | ||
::Strength of the final warping. Negative values result in warping in oppositedirection. | :::Strength of the final warping. Negative values result in warping in oppositedirection. | ||
<br> | <br> | ||
{{Par|chroma|int|4}} | :{{Par|chroma|int|4}} | ||
::Processing mode for chroma planes (U and V): | ::Processing mode for chroma planes (U and V): | ||
::* 0 : fill with zeroes | :::* 0 : fill with zeroes | ||
::* 1 : don't care, default for aSobel and aBlur | :::* 1 : don't care, default for aSobel and aBlur | ||
::* 2 : copy | :::* 2 : copy | ||
::* 3 : process | :::* 3 : process | ||
::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | :::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | ||
::* 5 : same as 3, but don't process luma | :::* 5 : same as 3, but don't process luma | ||
::* 6 : same as 4, but don't process luma | :::* 6 : same as 4, but don't process luma | ||
Revision as of 15:57, 9 November 2013
Back to aWarpSharp2.
Description
The same as aWarp(aSobel().aBlur()) but a bit faster.
Syntax and Parameters
- aWarpSharp2(int "thresh", int "blur", int "type", int "depth", int "chroma")
- thresh int = 128
- Range: 0 to 255
- Saturation limit for edge detection. Reduce for less aggressive sharpening.
- Range: 0 to 255
- blur int = 2 for type 0, 3 for type 1
- Range: 0 to 100
- Number of blur passes over edge mask.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Number of blur passes over edge mask.
- Range: 0 to 100
- type int = 0
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
- Type of blur:
- depth int = 16
- Range: -128 to 127
- Strength of the final warping. Negative values result in warping in oppositedirection.
- Range: -128 to 127
- chroma int = 4
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care, default for aSobel and aBlur
- 2 : copy
- 3 : process
- 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):