Tone
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− | {{ | + | This will generate sound at a given {{FuncArg|frequency}} for a given {{FuncArg|length}} of time in seconds. |
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− | + | {{Template:FuncDef|Tone( [ float ''length'', float ''frequency'', int ''samplerate'', int ''channels'', string ''type'', float ''level'' ] )}} | |
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− | : Tone frequency | + | |
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+ | :{{Par2|length|float|10.0}} | ||
+ | ::Length of time in seconds. | ||
− | + | :{{Par2|frequency|float|440}} | |
+ | ::Tone frequency. | ||
+ | :{{Par2|samplerate|int|48000}} | ||
+ | ::Audio sample rate. | ||
− | {| | + | :{{Par2|channels|int|2}} |
− | | | + | ::Number of audio channels. |
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− | + | :{{Par2|type|string|"Sine"}} | |
+ | ::"Silence", "Sine", "Noise", "Square", "Triangle" or "Sawtooth". | ||
− | + | :{{Par2|level|float|1.0}} | |
+ | ::The amplitude of the waveform. Default = 1.0 (or 0[[Wikipedia:Decibel|dB]], the maximum level possible without [[Wikipedia:Clipping_%28audio%29|clipping]]). | ||
+ | ::For a particular decibel level, use the equation {{FuncArg|level}} = 10<sup> dB / 20</sup> | ||
+ | ::For example, {{FuncArg|level}} = 0.251 gives a -12dB tone. | ||
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− | In the example above, | + | The audio sample type is '''32-bit float'''. Use [[ConvertAudio]] if this is not what you want. |
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+ | ==== Discussion ==== | ||
+ | <div style="width:600px; margin:0.5em 0.5em 0.5em 1.5em; border:none;"> | ||
+ | {| border="0" cellspacing=0 cellpadding=5 | ||
+ | |style="text-align:left;"|[[Image:Tone.jpg]] | ||
+ | |- | ||
+ | |style="text-align:left;"|<tt>Tone(frequency=2, samplerate=48000, channels=2, type="sine", level=0.4)</tt> | ||
+ | |} | ||
+ | </div> | ||
+ | :In the figure above, a sinus is generated (on a gray clip with framerate 24 fps). :The period of the waveform (in frames) is the ''framerate'' divided by ''frequency'' (or fps/freq, which is 24/2=12 frames in our example). The part of the graph which is light-green represents all samples of the frame under consideration (which is frame 1 here). The number of samples in a particular frame is given by the ''samplerate'' divided by the ''framerate'' (which is 48000/24 = 2000 samples in our example). | ||
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+ | :More generally, the waveform above is described by | ||
+ | ::{{Serif|''g''(''n,s'')}} = {{Serif|''level '''·''' sin''(2 '''·''' ''pi '''·''' ''(''frequency '''·''' n ''/'' framerate + s '''·''' frequency'' / ''samplerate''))}} | ||
+ | :with {{Serif|''n''}} the frame and {{Serif|''s''}} the sample under consideration (note that {{Serif|''s''}} runs from 0 to samplerate/framerate - 1). | ||
− | + | :In the example above, this reduces to | |
+ | ::{{Serif|''g''(''n,s'')}} = {{Serif|0.4 '''·''' ''sin''(2 '''·''' ''pi '''·''' ''(2 '''·''' ''n ''/ 24 ''+ s '''·''' ''2 / 48000))}} | ||
+ | :with {{Serif|''n''}} the frame and {{Serif|''s''}} the sample under consideration (note that {{Serif|''s''}} runs from 0 to 1999). | ||
− | + | :Note that the bars are made with [[Histogram]] and the graph with the [[AudioGraph]] plugin. | |
+ | ==== Examples ==== | ||
+ | :[http://forum.doom9.org/showthread.php?t=172979 ''We Wish You a Merry Christmas''], in harmony (author hanzfrunz) | ||
− | + | ==== Changes ==== | |
{| border="1" | {| border="1" | ||
|- | |- |
Revision as of 08:05, 13 January 2016
This will generate sound at a given frequency for a given length of time in seconds.
Tone( [ float length, float frequency, int samplerate, int channels, string type, float level ] )
- float length = 10.0
- Length of time in seconds.
- float frequency = 440
- Tone frequency.
- int samplerate = 48000
- Audio sample rate.
- int channels = 2
- Number of audio channels.
- string type = "Sine"
- "Silence", "Sine", "Noise", "Square", "Triangle" or "Sawtooth".
- float level = 1.0
The audio sample type is 32-bit float. Use ConvertAudio if this is not what you want.
Discussion
- In the figure above, a sinus is generated (on a gray clip with framerate 24 fps). :The period of the waveform (in frames) is the framerate divided by frequency (or fps/freq, which is 24/2=12 frames in our example). The part of the graph which is light-green represents all samples of the frame under consideration (which is frame 1 here). The number of samples in a particular frame is given by the samplerate divided by the framerate (which is 48000/24 = 2000 samples in our example).
- More generally, the waveform above is described by
- g(n,s) = level · sin(2 · pi · (frequency · n / framerate + s · frequency / samplerate))
- with n the frame and s the sample under consideration (note that s runs from 0 to samplerate/framerate - 1).
- In the example above, this reduces to
- g(n,s) = 0.4 · sin(2 · pi · (2 · n / 24 + s · 2 / 48000))
- with n the frame and s the sample under consideration (note that s runs from 0 to 1999).
- Note that the bars are made with Histogram and the graph with the AudioGraph plugin.
Examples
- We Wish You a Merry Christmas, in harmony (author hanzfrunz)
Changes
v2.56 | Added Level in v2.56. |
v2.54 | Initial Release. |