Tone
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:{{Par2|level|float|1.0}} | :{{Par2|level|float|1.0}} | ||
::The amplitude of the waveform. Default = 1.0 (or 0[[Wikipedia:Decibel|dB]], the maximum level possible without [[Wikipedia:Clipping_%28audio%29|clipping]]). | ::The amplitude of the waveform. Default = 1.0 (or 0[[Wikipedia:Decibel|dB]], the maximum level possible without [[Wikipedia:Clipping_%28audio%29|clipping]]). | ||
− | ::For a particular decibel level, use the equation {{FuncArg|level}} = 10<sup> dB / 20</sup> | + | ::For a particular decibel level, use the equation {{FuncArg|level}} = {{Serif|10}}<sup> {{Serif|'''dB''' / 20}}</sup> |
− | ::For example, {{FuncArg|level}} = 0.251 | + | ::For example, create a -12dB tone with {{FuncArg|level}} = 10<sup>-12/20</sup> or 0.251. |
Revision as of 15:47, 13 January 2016
This will generate sound at a given frequency for a given length of time in seconds.
Tone( [ float length, float frequency, int samplerate, int channels, string type, float level ] )
- float length = 10.0
- Length of time in seconds.
- float frequency = 440
- Tone frequency.
- int samplerate = 48000
- Audio sample rate.
- int channels = 2
- Number of audio channels.
- string type = "Sine"
- "Silence", "Sine", "Noise", "Square", "Triangle" or "Sawtooth".
- float level = 1.0
The audio sample type is 32-bit float. Use ConvertAudio if this is not what you want.
Discussion
- In the figure above, a sinus is generated (on a gray clip with framerate 24 fps). :The period of the waveform (in frames) is the framerate divided by frequency (or fps/freq, which is 24/2=12 frames in our example). The part of the graph which is light-green represents all samples of the frame under consideration (which is frame 1 here). The number of samples in a particular frame is given by the samplerate divided by the framerate (which is 48000/24 = 2000 samples in our example).
- More generally, the waveform above is described by
- g(n,s) = level · sin(2 · pi · (frequency · n / framerate + s · frequency / samplerate))
- with n the frame and s the sample under consideration (note that s runs from 0 to samplerate/framerate - 1).
- In the example above, this reduces to
- g(n,s) = 0.4 · sin(2 · pi · (2 · n / 24 + s · 2 / 48000))
- with n the frame and s the sample under consideration (note that s runs from 0 to 1999).
- Note that the bars are made with Histogram and the graph with the AudioGraph plugin.
Examples
- We Wish You a Merry Christmas, in harmony (author hanzfrunz)
Changes
v2.56 | Added Level in v2.56. |
v2.54 | Initial Release. |