Normalize

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Raises (or lowers) the loudest part of the audio track to a given {{FuncArg|volume}}, which by default is the loudest possible without [[Wikipedia:Clipping_%28audio%29|clipping]]. <br>
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Raises (or lowers) the loudest peak of the audio track to a given {{FuncArg|volume}}. This process is called [[Wikipedia:Audio_normalization|''audio normalization'']].<br>
This process is called [[Wikipedia:Audio_normalization|''audio normalization'']].
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Note that '''Normalize''' performs [[Wikipedia:Audio_normalization#Peak_normalization|''peak normalization'']] (used to prevent audio [[Wikipedia:Clipping_(audio)#Digital_clipping|clipping]]) and not [[Wikipedia:Audio_normalization#Loudness_normalization|loudness normalization]].
  
 
==== Syntax and Parameters ====
 
==== Syntax and Parameters ====
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|Normalize(clip ''clip'' [, float ''volume'' , bool ''show'' ] )
 
|Normalize(clip ''clip'' [, float ''volume'' , bool ''show'' ] )
 
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}}
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:{{Par2|clip |clip|}}
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::Source clip. Supported [[ConvertAudio|audio sample types]]: 16-bit integer and [[Float|32-bit floating-point]].
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::Other sample types (8-, 24- and 32-bit integer) are converted to floating-point automatically. 
  
 
:{{Par2|volume|float|1.0}}
 
:{{Par2|volume|float|1.0}}
::Set the amplitude of the loudest audio peak. Default = 1.0, (or 0[[Wikipedia:DBFS|dB]], the maximum level possible without [[Wikipedia:Clipping_%28audio%29|clipping]]).  
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::Set the amplitude of the loudest audio peak. Default = 1.0 for peaking at 0[[Wikipedia:DBFS|dB]]: for [[Float|32-bit floating-point]] audio, this corresponds to the range -1.0 to +1.0, and for for 16-bit integer audio, this this corresponds to the range -32768 to +32767 &ndash; the widest range possible without [[Wikipedia:Clipping_(audio)#Digital_clipping|clipping]].  
::For a particular decibel level, use the equation {{FuncArg|volume}} = {{Serif|10}}<sup> {{Serif|'''dB''' / 20}}</sup>
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::*For a particular peak [[Wikipedia:Decibel|decibel]] level, use the equation {{FuncArg|volume}} = {{Serif|10}}<sup> {{Serif|'''dB''' / 20}}</sup>
::For example, set a -3dB peak with {{FuncArg|volume}} = 10<sup>-3/20</sup> or 0.7079.
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::*For example, set a -3dB peak with {{FuncArg|volume}} = 10<sup>-3/20</sup> or 0.7079.
::Where multiple audio channels are present, all channel gains are set in proportion. For example, if the loudest peak on the loudest channel comes to -10dB, by default a gain of +10dB is applied to all channels.
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::*Where multiple audio channels are present, all channel gains are set in proportion. For example, if the loudest peak on the loudest channel comes to -10dB, by default a gain of +10dB is applied to all channels.
  
 
:{{Par2|show|bool|false}}
 
:{{Par2|show|bool|false}}
::If ''true'', a text overlay (see image below) will show the maximum amplification possible without distortions.
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::If ''true'', a text overlay (see image below) will show the calculated amplification factor and the frame number of the loudest peak.
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==== ''Normalization and Floating-point Audio'' ====
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The idea of digital ''clipping'' (when the signal is outside the range that can be stored accurately) really applies only to ''integer'' sample types; floating-point values will never clip in practice, as [[Wikipedia:Single-precision_floating-point_format|their limit]] is around 3.4×10<sup>38</sup> &ndash; some 29 orders of magnitude larger than 16bit.
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'''Normalize''' is therefore not needed for floating-point audio, but using it is recommended before [[ConvertAudio|converting]] to an integer type, especially if any processing has been done, such as [[Amplify|amplification]], [[MixAudio|mixing]] or [[SuperEQ|equalization]].  
  
 
==== Examples ====
 
==== Examples ====

Revision as of 00:36, 24 February 2016

Raises (or lowers) the loudest peak of the audio track to a given volume. This process is called audio normalization.
Note that Normalize performs peak normalization (used to prevent audio clipping) and not loudness normalization.

Syntax and Parameters

Normalize(clip clip [, float volume , bool show ] )

clip  clip =
Source clip. Supported audio sample types: 16-bit integer and 32-bit floating-point.
Other sample types (8-, 24- and 32-bit integer) are converted to floating-point automatically.
float  volume = 1.0
Set the amplitude of the loudest audio peak. Default = 1.0 for peaking at 0dB: for 32-bit floating-point audio, this corresponds to the range -1.0 to +1.0, and for for 16-bit integer audio, this this corresponds to the range -32768 to +32767 – the widest range possible without clipping.
  • For a particular peak decibel level, use the equation volume = 10 dB / 20
  • For example, set a -3dB peak with volume = 10-3/20 or 0.7079.
  • Where multiple audio channels are present, all channel gains are set in proportion. For example, if the loudest peak on the loudest channel comes to -10dB, by default a gain of +10dB is applied to all channels.
bool  show = false
If true, a text overlay (see image below) will show the calculated amplification factor and the frame number of the loudest peak.

Normalization and Floating-point Audio

The idea of digital clipping (when the signal is outside the range that can be stored accurately) really applies only to integer sample types; floating-point values will never clip in practice, as their limit is around 3.4×1038 – some 29 orders of magnitude larger than 16bit.

Normalize is therefore not needed for floating-point audio, but using it is recommended before converting to an integer type, especially if any processing has been done, such as amplification, mixing or equalization.

Examples

  • Normalize signal to 98%
video = AviSource("video.avi")
audio = WavSource("audio.wav").Normalize(0.98)
return AudioDub(video, audio)
  • Normalize each channel separately (eg for separate language tracks)
video = AviSource("video.avi")
audio = WavSource("audio2ch.wav")
left_ch = GetChannel(audio,1).Normalize
right_ch = GetChannel(audio,2).Normalize
return AudioDub(video, MergeChannels(left_ch, right_ch))
LoadPlugin(p + "Waveform\waveform.dll") 
V=BlankClip(pixel_type="YV12", width=480, height=360).Loop
A=WavSource("music.wav")
AudioDub(V, A).AudioTrim(0.0, A.AudioDuration)
ScriptClip(Last, 
\ """Subtitle(Last, "frame "+String(current_frame), align=5)""")
Normalize(volume=1.0, show=true)
Histogram(mode="audiolevels")
Waveform(window=3)
return Last
NormalizeEx2 v1,0.png
(showing frame 2744, where the loudest peak was detected, but Amplify Factor is the same for all frames)
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