Watermark2

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Abstract
Author DrPhill, StainlessS
Version vv2.10
Download WaterMark2_dll_v2.10_x86_x64_20180218.zip
Category Layering
License GPLv2
Discussion Doom9 Forum

Contents

Description

Creates a transparent deformation in the video akin to a watermark. The watermark is defined by a black and white image which may be a dynamic image. The intensity of the effect is controlled by several parameters

Requirements


Syntax and Parameters

Watermark2 (clip clip, clip "watermark", int "displace", int "light", int "depth", bool "softEdge", string "lightFrom")


clip   =
Input clip, colorspace must be RGB32


clip  watermark =
Watermark clip; colorspace must be planar YUV and must have the same dimensions as the input clip. Mask is taken from the luma channel (Y).


int  displace = 10
Maximum displacement of the image (range 0 -> 100).


int  light = 200
Maximum lightening/darkening of the image (range 0 -> 1000).


int  depth = 5
Amount of sloping border (range 0 -> 100).


bool  softEdge = true
Default true, 'round' the sloping border (false -> 'straight' or 'hard' border).


string  lightFrom = NE
Default "NE", illumination direction N/S & E/W in logical combinations.
Default or error = "NE", Strings case insensitive.


Examples

TODO

Changelog

Version      Date            Changes
v2.10 2018/02/18 -


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