GScript

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Abstract
Author Gavino
Version v1.1
Download GScript_32_64.7z
Category Support filters
License GPLv2
Discussion Doom9 Thread

Contents

Description

GScript provides AviSynth developers with additional control-flow constructs:

  • for loops
  • while loops
  • if-then-else blocks (multi-line conditionals)

GScript effectively extends the language syntax, making it easy to use these constructs in a natural way as you would in a language like C or JavaScript.


Requirements


Syntax and Parameters

GScript (string script)
GImport (string file [, ...])
GEval (string expression [, string name])


Using GScript

Once the plugin is loaded (either via LoadPlugin or by installing GScript.dll in your plugins folder), there are two ways to use the extended language features.

Firstly, a script (or part of a script) containing extensions can be passed as a text string to the GScript function (similar to the way functions like ScriptClip or MT are used). For example,

GScript("""
if (i > 10) {
  x = 1
  y = 2
  z = 3
}
else {
  x = 4
  y = 5
  z = 6
}
""")

The second way is to use the GImport function, which reads the entire contents of a file. This is similar to the standard Import, but supports the use of GScript extensions directly in the file. The advantage of this is that you don't have to put quotes around the script, or worry about possible problems if the embedded script itself contains both regular and triple quotes. Thus, you can write entire scripts directly in the extended language and just call a single GImport command to read it.

GImport("MyGScript.avs")

For completeness, there is also a function GEval, analogous to the standard Eval, which evaluates a string containing AviSynth and GScript statements.

Additional Notes

  • As the 'GScript language' includes all standard AviSynth constructs too, you can even put your entire script inside a call to GScript if you want. There is no need to put each 'if' statement in a separate call, for example.
  • A function declared inside the GScript environment can be called from outside, and vice versa. So you can add GScript constructs to a function without changing the calling code.
  • Since all the new constructs are (compound) statements (like try..catch), and not expressions, they cannot appear on the right-hand side of an assignment.
  • The loops are purely 'compile-time' constructs. There is no loop in the run-time filter graph, only in the construction of the graph (just as with a recursive function).
  • Within GScript, comments are allowed before a '{'. This applies not only in the GScript constructs (if, etc), but also to standard uses of '{' in function declarations and try/catch. Arguably, it is a bug that AviSynth itself does not permit this (see this thread).

AviSynth+

Two notable differences exist between the plugin and the AVS+ implementation:

  • There is no need to use the string wrapper shown above. The language extensions became native and can be used transparently.
    For example,
if (i > 0){
  ## do something
}
else {
  return Last
}
  • The return statement does not only exit the GScript block, but terminates the function (or script) in which it is placed, the same as a normal return statement. This is one of the very few incompatible changes (breaking simple "copy-and-paste" upgrades) compared to classic GScript.

See Examples section below.
See discussion here (doom9.org)


The constructs in detail

'if' statement

if ( condition ) {
  statements
}
else {
  statements
}
where condition is any boolean (true/false) expression. The statements can be any AviSynth statements, including GScript extension statements, and so the new constructs can be nested. The else clause is optional.
GScript also provides the else if construct, which may be repeated as needed. Thus the full form of the if statement is:
if ( condition ) {
  statements
}
else if ( condition ) {
  statements
}
else if (...) { ... }
...
else {
  statements
}

'while' loop

while ( condition ) {
  statements
}
The statements are repeated while the condition is true.
Example
while (Height() < h) {
  StackVertical(last, c) 
}

'for' loop

for ( variable = init , limit , step ) {
  statements
}
this works like a typical for loop in other languages:
  • init, limit and step are integer expressions, with step non-zero. step is optional and defaults to 1.
  • variable is initialized to the value of init.
  • The statements are repeated until the exit condition is met, that is, if variable exceeds limit (step > 0), or is less than limit (step < 0).
  • After each iteration, variable is incremented by step.
  • If the initial value satisfies the exit condition, the number of iterations will be zero.
  • The limit and step expressions are evaluated once only, before loop entry.
  • Assignments to variable are permitted within the loop body (perhaps to allow the loop to exit).
Example
for (i=1, nBlurs) {
  Blur(0.5)
}


Examples

GScript plugin    AVS+ native
LoadPlugin("GScript.dll")  
BlankClip(width=240, height=160)
Subtitle("GScript plugin test", align=8)
GScript("""
for (i=0, 5) {
  Subtitle(String(i), y=18*i)
  if (i>=3) {
    Subtitle("i>=3", align=5)
    return Last
  }
}
""")
return Subtitle("(exit)", align=3)
  
 
BlankClip(width=240, height=160)
Subtitle("GScript AVS+ test", align=8)

for (i=0, 5) {
  Subtitle(String(i), y=18*i)
  if (i>=3) {
    Subtitle("i>=3", align=5)
    return Last
  }
}

return Subtitle("(exit)", align=3)
GScript-test-10.png    GScript-test-11.png
Loop is not terminated by 'return Last' statement;

"(exit)" line is executed

   Loop IS terminated by 'return Last' statement;

"(exit)" line NOT executed


Plugin Revision History

v1.1 (Gavino, 6th December 2009):Bugs fixed:

  • On some systems, a crash would occur when GScript attempted to report any kind of error (eg syntax error or Assert failure).
  • In a while loop, the conditional test was evaluated before any implicit assignment to last on the final statement of the block, potentially causing the wrong value of last to be used in the condition.
  • When incrementing a for loop variable at the end of the loop body, any user assignments to the variable in the body were ignored. New extension:
  • Within GScript, comments are allowed before a '{'.

v1.0 (Gavino, 18th June 2009): first release


Archived Downloads

Version Download Mirror
v1.1 (x86/x64) GScript_32_64.7z GScript_32_64.7z
v1.1 GScript_11.zip GScript_11.zip




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