AVSCube
From Avisynth wiki
Abstract | |
---|---|
Author | Donald Graft |
Version | v1.1 |
Download | avscube_1.1.rar |
Category | Adjustment Filters |
License | Open source |
Discussion | Doom9 Thread |
Contents |
Description
AviSynth+ plugin to load and apply Adobe 3D LUTs to a clip. Ported from VapourSynth timecube plugin.
Requirements
Syntax and Parameters
- Cube (clip, string "cube", int "cpu", bool "fullrange")
- clip =
- Input clip; the filter receives and delivers the RGBP16 color space.
- clip =
- string cube = ""
- Full path of the 3D LUT file. This must be an Adobe *.cube file.
- string cube = ""
- int cpu = INT_MAX
- cpu: default INT_MAX, which selects best SIMD.
- 0 : SIMD_NONE
- 1 : SIMD_SSE42
- 2 : SIMD_AVX2
- cpu: default INT_MAX, which selects best SIMD.
- int cpu = INT_MAX
- bool fullrange = true
- false : limited range
- true : full range
- bool fullrange = true
Examples
Apply 3D LUT to clip obtained from BlankClip:
BlankClip(pixel_type="RGBP16", color=$ff0000) Cube("...\test.cube") ConvertToYUV420()
Apply 3D LUT to HDR10 PQ clip obtained from DGSource() to go to HLG:
#Indexing DGSource("THE GREAT WALL.dgi", fulldepth=true) #From 4:2:0 10bit planar Narrow Range to RGB Planar 16bit Full Range z_ConvertFormat(pixel_type="RGBP16", colorspace_op="2020:st2084:2020:limited=>rgb:st2084:2020:full", resample_filter_uv="spline64", dither_type="error_diffusion") #From PQ to HLG with 16bit precision Cube("...\test.cube") #From RGB 16bit planar Full Range to YUV420 10bit planar Narrow Range with dithering z_ConvertFormat(pixel_type="YUV420P10", colorspace_op="rgb:std-b67:2020:full=>2020:std-b67:2020:limited", resample_filter_uv="spline64", dither_type="error_diffusion")
Changelog
Version Date Changes v1.1 2019/01/25 - Rather than upgrade to r2a I ported the fullrange fix only. v1.0 2018/08/16 - Initial release
Archived Downloads
Version | Download | Mirror |
---|---|---|
v1.1 | avscube_1.1.rar | avscube_1.1.rar |
v1.0 | avscube_1.0.rar | avscube_1.0.rar |
External Links
- Doom9 Forum - FranceBB LUT Collection
- GitHub - ColorMatch3D - tool that creates a .cube 3D LUT that matches colors of a reference image with a different grading. Discussion thread
- GitHub - hlg-tools - this tool suite consists of the basics needed to generate 3D LUTs that will convert video streams from Perceptual Quantizer (PQ) HDR into Hybrid-Log Gamma (HLG) HDR. Discussion thread, original discussion thread
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