RIFE
From Avisynth wiki
Abstract | |
---|---|
Author | Asd-g |
Version | 1.0.0 |
Download | RIFE-1.0.0.7z |
Category | Frame Rate Converters |
License | MIT |
Discussion |
Contents |
Description
Real-Time Intermediate Flow Estimation for Video Frame Interpolation, based on rife-ncnn-vulkan.
This is a port of the VapourSynth plugin RIFE.
Requirements
- Vulkan compatible device
- AviSynth+ r3682 (can be downloaded from here until official release is uploaded) or later
- Microsoft VisualC++ Redistributable Package 2022 (can be downloaded from here)
- Supported color formats: RGBPS
-
models
must be located in the same folder as RIFE.
Syntax and Parameters
- RIFE (clip input, int "model", int "factor_num", int "factor_den", int "fps_num", int "fps_den", string "model_path", int "gpu_id", int "gpu_thread", bool "tta", bool "uhd", bool "sc", float "sc_threshold", bool "skip", float "skip_threshold", bool "list_gpu")
- clip input =
- A clip to process.
- It must be in RGB 32-bit planar format.
- clip input =
- int model = 5
- Model to use.
models
must be located in the same folder as RIFE.dll.- 0: rife
- 1: rife-HD
- 2: rife-UHD
- 3: rife-anime
- 4: rife-v2
- 5: rife-v2.3
- 6: rife-v2.4
- 7: rife-v3.0
- 8: rife-v3.1
- 9: rife-v4
- Default: 5.
- int model = 5
- int factor_num = 2
- int factor_den = 1
- Factor of target frame rate.
- For example
factor_num=5, factor_den=2
will multiply input clip FPS by 2.5. - Only rife-v4 model supports custom frame rate.
- Default: 2, 1.
- int factor_num = 2
- int fps_num =
- int fps_den =
- Target frame rate.
- Only rife-v4 model supports custom frame rate.
- Supersedes
factor_num
/factor_den
parameter if specified. - Default: Not specified.
- int fps_num =
- string model_path =
- RIFE model path.
- Supersedes
model
parameter if specified. - Default: Not specified.
- string model_path =
- int gpu_id =
- GPU device to use.
- By default the default device is selected.
- int gpu_id =
- int gpu_thread = 2
- Thread count for interpolation.
- Using larger values may increase GPU usage and consume more GPU memory. If you find that your GPU is hungry, try increasing thread count to achieve faster processing.
- Default: 2.
- int gpu_thread = 2
- bool tta = false
- Enable TTA(Test-Time Augmentation) mode.
- Default: False.
- bool tta = false
- bool uhd = false
- Enable UHD mode.
- Default: False.
- bool uhd = false
- bool sc = false
- Avoid interpolating frames over scene changes.
- Default: False.
- bool sc = false
- float sc_threshold = 0.12
- Threshold to determine whether the current frame and the next one are end/beginning of scene.
- Must be between 0.0..1.0.
- Default: 0.12.
- float sc_threshold = 0.12
- bool skip = false
- Skip interpolating static frames.
- Requires VMAF plugin.
- Default: False.
- bool skip = false
- float skip_threshold = 60.0
- PSNR threshold to determine whether the current frame and the next one are static.
- Must be between 0.0..60.0.
- Default: 60.0.
- float skip_threshold = 60.0
- bool list_gpu = false
- Simply print a list of available GPU devices on the frame and does nothing else.
- Default: False.
- bool list_gpu = false
Examples
RIFE with default settings:
LSMASHVideoSource("hd-video.mp4") z_ConvertFormat(pixel_type="RGBPS", colorspace_op="709:709:709:limited=>rgb:709:709:full") RIFE()
Changelog
Version Date Changes
v1.0.0 2022/08/21 - Initial release. - Used ncnn@93ed2bc. - Used boost 1.79.0. - Used Vulkan SDK 1.3.216.0.
External Links
- GitHub - Source code repository.
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