YARK source
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Revision as of 08:42, 12 November 2015 by Raffriff42 (Talk | contribs)
source: http://pastebin.com/sfDZ00rx
# Yet Another Rainbow Killer - jase99 # based on mfRainbow v0.31, chubbyrain2, various other doom9 posts # http://forum.doom9.org/showthread.php?t=141165 function YARK(clip c, int "thr", int "rad", int "str", int "scd", bool "show") { thr = default(thr, 10) # threshold as per ChubbyRain2 rad = default(rad, 2) # temporal smoothing radius as per mfRainbow str = default(str, 25) # temporal smoothing strength as per mfRainbow scd = default(scd, 2) # scene change detection strength as per mfRainbow show = default(show, false) u = c.UToY() v = c.VToY() uc = u.mt_convolution(horizontal="1", vertical="1 -2 1", Y=3, U=0, V=0) vc = v.mt_convolution(horizontal="1", vertical="1 -2 1", Y=3, U=0, V=0) mt_lutxy(uc, vc, Yexpr = string("x y + " + string(thr) + " > 256 0 ?")) PointResize(c.width, c.height) mt_expand(Y=3, U=-128, V=-128) uvcmask = Blur(1.5) c.UnsharpMask(200).UnsharpMask(200) mt_edge(thY1=3, thY2=255, thC1=255, thC2=255, mode="roberts", Y=3, V=1, U=1) mt_deflate().Levels(0, 1.0, 45, 0, 255).Blur(1.0) mt_deflate().Levels(0, 1.0, 75, 0, 255) mt_deflate().mt_deflate().mt_deflate() ymask = Greyscale() u.Unsharpmask(500).Unsharpmask(500) mt_edge(thY1=3, thY2=255, thC1=255, thC2=255, mode="roberts", Y=3, V=1, U=1) Levels(0, 1.0, 100, 0, 255) Greyscale() umask = LanczosResize(c.width, c.height) v.Unsharpmask(500).Unsharpmask(500) mt_edge(thY1=3, thY2=255, thC1=255, thC2=255, mode="roberts", Y=3, V=1, U=1) Levels(0, 1.0, 75, 50, 255) Greyscale() vmask = LanczosResize(c.width, c.height) Overlay(ymask, umask, mode="lighten") Overlay(vmask, mode="hardlight") mt_inflate().mt_inflate() Levels(0, 1, 100, 0, 255, false) yuvmask = Greyscale() Overlay(yuvmask, uvcmask, mode="lighten") mask = LanczosResize(u.width, u.height) derainu = u.TemporalSoften(rad, str, 1, scd, 2) derainv = v.TemporalSoften(rad, str, 1, scd, 2) derainmasku = mt_merge(u, derainu, mask, Y=3, U=1, V=1) derainmaskv = mt_merge(v, derainv, mask, Y=3, U=1, V=1) c.Overlay(c.blankclip(color=$0000FF), mask=yuvmask) visual = Overlay(c.blankclip(color=$00FF00), mask=uvcmask) show == false ? c.MergeChroma(YToUV(derainmasku, derainmaskv, c.Greyscale())) : visual }