AVSCube

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  [[Convert|ConvertToYUV420()]]
 
  [[Convert|ConvertToYUV420()]]
  
Apply 3D LUT to HDR10 PQ clip obtained from [[DGSource]]():
+
Apply 3D LUT to HDR10 PQ clip obtained from [[DGSource]]() to go to HLG:
 
+
 +
#Indexing
 
  DGSource("THE GREAT WALL.dgi", fulldepth=true)
 
  DGSource("THE GREAT WALL.dgi", fulldepth=true)
  [[Avsresize#z_ConvertFormat|z_ConvertFormat]](pixel_type="RGBP16", colorspace_op="2020ncl:st2084:2020:l=>rgb:linear:2020:f", dither_type="none")
+
#From 4:2:0 10bit planar Narrow Range to RGB Planar 16bit Full Range
 +
  [[Avsresize#z_ConvertFormat|z_ConvertFormat]](pixel_type="RGBP16", colorspace_op="2020:st2084:2020:limited=>rgb:st2084:2020:full", resample_filter_uv="spline64", dither_type="error_diffusion")
 +
#From PQ to HLG with 16bit precision
 
  Cube("...\test.cube")
 
  Cube("...\test.cube")
  z_ConvertFormat(pixel_type="YUV420P16", colorspace_op="rgb:linear:2020:f=>2020ncl:st2084:2020:l", dither_type="none")
+
  #From RGB 16bit planar Full Range to YUV420 10bit planar Narrow Range with dithering
 +
[[Avsresize#z_ConvertFormat|z_ConvertFormat]](pixel_type="YUV420P10", colorspace_op="rgb:std-b67:2020:full=>2020:std-b67:2020:limited", resample_filter_uv="spline64", dither_type="error_diffusion")
  
 
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Revision as of 15:09, 21 January 2022

Abstract
Author Donald Graft
Version v1.1
Download avscube_1.1.rar
Category Adjustment Filters
License Open source
Discussion Doom9 Thread

Contents

Description

AviSynth+ plugin to load and apply Adobe 3D LUTs to a clip. Ported from VapourSynth timecube plugin.

Requirements


Syntax and Parameters

Cube (clip, string "cube", int "cpu", bool "fullrange")


clip   =
Input clip; the filter receives and delivers the RGBP16 color space.


string  cube = ""
Full path of the 3D LUT file. This must be an Adobe *.cube file.


int  cpu = INT_MAX
cpu: default INT_MAX, which selects best SIMD.
  • 0 : SIMD_NONE
  • 1 : SIMD_SSE42
  • 2 : SIMD_AVX2


bool  fullrange = true
  • false : limited range
  • true : full range


Examples

Apply 3D LUT to clip obtained from BlankClip:

BlankClip(pixel_type="RGBP16", color=$ff0000)
Cube("...\test.cube")
ConvertToYUV420()

Apply 3D LUT to HDR10 PQ clip obtained from DGSource() to go to HLG:

#Indexing
DGSource("THE GREAT WALL.dgi", fulldepth=true)
#From 4:2:0 10bit planar Narrow Range to RGB Planar 16bit Full Range
z_ConvertFormat(pixel_type="RGBP16", colorspace_op="2020:st2084:2020:limited=>rgb:st2084:2020:full", resample_filter_uv="spline64", dither_type="error_diffusion")
#From PQ to HLG with 16bit precision
Cube("...\test.cube")
#From RGB 16bit planar Full Range to YUV420 10bit planar Narrow Range with dithering
z_ConvertFormat(pixel_type="YUV420P10", colorspace_op="rgb:std-b67:2020:full=>2020:std-b67:2020:limited", resample_filter_uv="spline64", dither_type="error_diffusion")


Changelog

Version         Date            Changes
v1.1            2019/01/25      - Rather than upgrade to r2a I ported the fullrange fix only.
v1.0            2018/08/16      - Initial release


Archived Downloads

Version Download Mirror
v1.1 avscube_1.1.rar avscube_1.1.rar
v1.0 avscube_1.0.rar avscube_1.0.rar


External Links




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