ResampleAudio

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* Accepts any number of channels.
 
* Accepts any number of channels.
 
* The conversion is skipped if the sample rate is already at the given rate.
 
* The conversion is skipped if the sample rate is already at the given rate.
* Supports ''fractional'' resampling (where {{FuncArg|new_rate_denominator}} != 1).
+
* Supports ''fractional'' resampling (where {{FuncArg|new_rate_denominator}} 1).
 +
* Note, internal rounding may affect [[Clip_properties|AudioDuration]] slightly – see [[#Examples|example]] below.
 
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|ResampleAudio(clip ''clip'', ''int new_rate_numerator'' [, int ''new_rate_denominator'' ] )
 
|ResampleAudio(clip ''clip'', ''int new_rate_numerator'' [, int ''new_rate_denominator'' ] )
 
}}
 
}}
 +
 +
:{{Par2|clip |clip|}}
 +
::Source clip. Supported [[ConvertAudio|audio sample types]]: 16-bit integer and [[Float|32-bit floating-point]].
 +
::Other sample types (8-, 24- and 32-bit integer) are automatically converted to floating-point. 
  
 
:{{Par2|new_rate_numerator|int|}}
 
:{{Par2|new_rate_numerator|int|}}
::Set new sample rate, or if {{FuncArg|new_rate_denominator}} != 1, set the numerator.
+
::Set the numerator for the new sample rate.
  
 
:{{Par2|new_rate_denominator|int|1}}
 
:{{Par2|new_rate_denominator|int|1}}
 
::Set the denominator for the new sample rate. Default 1.
 
::Set the denominator for the new sample rate. Default 1.
 
 
When using fractional resampling (where {{FuncArg|new_rate_denominator}} != 1) the output audio sample rate is given by :
 
:int({{FuncArg|new_rate_numerator}} / {{FuncArg|new_rate_denominator}} + 0.5)
 
 
However internally the resampling factor used is :
 
:{{FuncArg|new_rate_numerator}} / ({{FuncArg|new_rate_denominator}} * [[Clip_properties|AudioRate]])
 
 
This causes the audio duration to vary slightly (which is generally what is desired).{{Clarify}}
 
 
</div>
 
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  ''# final sample rate:''
 
  ''# final sample rate:''
 
  [[AssumeSampleRate]](Ar)
 
  [[AssumeSampleRate]](Ar)
  [[AssumeFPS]](Nfr_num, Nfr_den, False)
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  [[AssumeFPS]](Nfr_num, Nfr_den, false)
 
</div>
 
</div>
 
<div style="max-width:62em" >
 
<div style="max-width:62em" >
In the example above, the ''intermediate sample rate'' needs to be  
+
In the example above, the intermediate sample rate needs to be
:(44100 * 24000 / 1001) / (25 * 1) = 42293.706294
+
:<tt>([[Clip_properties|AudioRate]]*[[Clip_properties|FramerateNumerator]]*Nfr_den=1)/([[Clip_properties|FramerateDenominator]]*Nfr_num=25)</tt>
 +
:or <tt>(44100 * 24000 * 1) / (1001 * 25)</tt> = 42293.706294...
 
but because audio sample rates are always integers, 42293.706294 must be rounded to 42294, <br>
 
but because audio sample rates are always integers, 42293.706294 must be rounded to 42294, <br>
which results in a time slippage of about 30ms per hour.  
+
which results in a time slippage of about 30ms per hour.
 
</div>
 
</div>
  

Revision as of 20:10, 27 February 2016

High-quality change of audio sample rate.

  • Accepts any number of channels.
  • The conversion is skipped if the sample rate is already at the given rate.
  • Supports fractional resampling (where new_rate_denominator ≠ 1).
  • Note, internal rounding may affect AudioDuration slightly – see example below.


Syntax and Parameters

ResampleAudio(clip clip, int new_rate_numerator [, int new_rate_denominator ] )

clip  clip =
Source clip. Supported audio sample types: 16-bit integer and 32-bit floating-point.
Other sample types (8-, 24- and 32-bit integer) are automatically converted to floating-point.
int  new_rate_numerator =
Set the numerator for the new sample rate.
int  new_rate_denominator = 1
Set the denominator for the new sample rate. Default 1.


Examples

  • Resample audio to 48 kHz:
source = WavSource("c:\audio.wav")
return ResampleAudio(source, 48000)
  • Exact 4% speed up for PAL telecine:
Nfr_num = 25
Nfr_den = 1
AviSource("C:\Film.avi") # 23.976 fps, 44100Hz
Ar = AudioRate
# intermediate sample rate:
ResampleAudio(Ar*FramerateNumerator*Nfr_den, FramerateDenominator*Nfr_num)
# final sample rate:
AssumeSampleRate(Ar)
AssumeFPS(Nfr_num, Nfr_den, false)

In the example above, the intermediate sample rate needs to be

(AudioRate*FramerateNumerator*Nfr_den=1)/(FramerateDenominator*Nfr_num=25)
or (44100 * 24000 * 1) / (1001 * 25) = 42293.706294...

but because audio sample rates are always integers, 42293.706294 must be rounded to 42294,
which results in a time slippage of about 30ms per hour.


Changes

v2.56 Added new_sample_rate=float.
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