EffectRipples

On the image in a pool area ripples are created. This is differently formulated than EffectRipple, and has a more pleasing liquid effect. The wave speed, amplitude, pool area center and its dimensions can be selected and also varied linearly. Ripples must always form from center of pool. This restriction are for speed of rendering. Please see EffectRipples2 for fewer restrictions, but may run slower. RGB32, RGB24, YUY2 and YV12 formats are supported.


Details of parameters
Description Name Type Limits Default
clip clip none
Effect start frame number sf Integer within clip first frame
Effect end frame number ef Integer within clip last frame
wave length of ripples lambda integer 1 to 250 40
wave speed at start speed float 0 to 100 5
x coordinate of pool center at start xcoord integer in frame mid frame
y coordinate of pool center at start ycoord integer in frame mid frame
width(along x) of pool at start width integer pool to remain in frame, atleast 8 times wave amplitude frame width
height(along y) of pool at start height integer pool to remain in frame, atleast 8 times wave amplitude frame height
x coordinate of pool center at end ex integer in frame xcoord
y coordinate of pool center at end ycoord integer in frame ycoord
width(along x) of pool at end ewidth integer pool to remain in frame, atleast 8 times wave end amplitude width
height(along y) of pool at end eheight integer pool to remain in frame, atleast 8 times wave end amplitude height
wave speed at end espeed float 0 to 100 speed
amplitude of wave at start amp integer 1 to 16 4
amplitude of wave at end eamp integer 1 to 16 amp
ripples grow from start to this %age of total frames if integer 0 to 100 33
ripples subside from this %age of total frames to end df integer if to 100 67

#Usage examples:-
EffectRipples(last,50, 150)
EffectRipples (last,50, 150, freq=20)
EffectRipples (last,50, 150,espeed=10)
EffectRipples (last,50, 150,amp=1, eamp=8)


Image with effect :
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