EffectWater

The image sashays as if in a pool of water. This is better formulated than EffectUnderWater. The wave amplitude, speed of variation, center of pool, its dimensions can be selected and also varied linearly. The parameters wavelength lambda and speed though operate differently, the final effect appears similar with subtle differences. Due to movement at the edges image may appear twice. This can be painted over. RGB32, RGB24, YUY2 and YV12 formats are supported.


Details of parameters
Description Name Type Limits Default
clip clip none
Effect start frame number sf Integer within clip first frame
Effect end frame number ef Integer within clip last frame
wavelength at start lambda integer 8 to 512 128
speed of movement at start speed float between 0 and 100 5
x coordinate of pool area at start xcoord integer within frame mid frame
y coordinate of pool area at start ycoord integer within frame mid frame
width along x axis of pool area at start width integer pool area must be in frame frame width
height along y axis of pool area at start height integer pool area must be in frame frame height
x coordinate of pool area at end ex integer within frame xcoord
y coordinate of pool area at end ey integer within frame ycoord
width along x axis of pool area at end ewidth integer pool area must be in frame width
height along y axis of distorted area at end eheight integer pool area must be in frame height
speed at end espeed float between 0 and 100 speed
paint repeating edges? paint boolean true for yes, false for no false
color to paint repeating edges color integer rrggbb format 0x50ff
wave amplitude at start amp integer 1 to 100 40
wave amplitude at end eamp integer 1 to 100 amp

#Usage examples:-
EffectDistorter(last,50, 150)
EffectDistorter (last,50, 150, freq=20)
EffectDistorter (last,50, 150,espeed=10)
EffectDistorter (last,50, 150,amp=1, eamp=8)


Image with effect :
Back to EffectsMany Synopsys.
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