vfx
Pool
The call script is :-
vfx.Pool(clip [,int sf = 0][,int ef = end frame][, int wavelen = 128][, int amp = 8][, int x = 0 ][,int y = 0][, int wd = frame width - x - 1 ][, int ht = frame height - y - 1][, float speed = 10.0][, int eamp = amp][, int ex = x ][,int ey = y][, int ewd = frame width - ex - 1 ][, int eht = frame height - ey - 1][, float espeed = speed][,int paint = 1][, int[] color [0, 50, 150])
clip: input clip of constant format. Compat input not accepted.
sf: Effect Start Frame Number
ef: Effect End Frame Number
wavelen: Wavelength of swell 4 to 250
amp: vertical amplitude of waves 4 to 100
speed: water movement speed 0.1 to 100.0
x: x Top left coordinate of the pool
y: Top left y coordinate of the Pool
wd: width of the pool. Pool must be within frame
ht: Height of the Pool. Pool must be within frame
paint: If not set to 0, Pool border rectangle is painted with color to hide the akward points on edges of pool.
color: color of paint in R, G, B order of 8 bit components.
eamp: at effect end vertical amplitude of waves 4 to 100
espeed: at effect end water movement speed 0.1 to 100.0
ex: at effect end x Top left coordinate of the pool
ey: at effect end Top left y coordinate of the Pool
ewd: at effect end width of the pool. Pool must lie within frame
eht: at effect end Height of the Pool. Pool must lie within frame.
This function creates a Pool of water swish swaying. most of the parameter values are linearly interpolated during the effect.