vfx
SunFlower
The call script is :-
vfx.SunFlower(clip [,int sf = 0][,int ef = end frame][, int rad = frame height /4][,int color = 1][,int x = mid frame][, int y = frame height / 4][,int ex = x][,int ey = y][, float gravity = 0.5][, float persistance = 0.5])
clip: input clip of constant format. Compat input not accepted.
sf: Effect Start Frame Number.
ef: Effect End Frame Number.
rad: Radius of spot
color:If set to zero only white, otherwise multi colored rays
x: x coordinate of SunFlower origin. In frame.
y: y coordinate of SunFlower origin. In frame.
ex: at end of effect x coordinate of SunFlower.
ey: at end of effect y coordinate of SunFlower.
gravity: Rays fall from their trajectory influenced by gravity. Arbitrary values. 0 to 2.0
persistance: Rays will appear continuous due to persistance in seconds. Resulting frames as per fps should be between 2 and effect length
This function creates SunFlower firework