Bilateral
Abstract | |
---|---|
Author | Asd-g |
Version | v1.0.0 |
Download | Bilateral-1.0.0.7z |
Category | Spatial Denoisers |
License | GPLv3 |
Discussion |
Contents |
Description
Bilateral filter, can be used to perform spatial de-noise, spatial smoothing while preserving edges.
Larger spatial sigma results in larger smoothing radius, while smaller range sigma preserves edges better.
Now there are 2 different algorithms implemented in this function, algorithm=1 is suitable for large sigmaS and large sigmaR, and algorithm=2 is suitable for small sigmaS and small sigmaR. By default, algorithm=0 will choose the appropriate algorithm to perform the filtering.
If clip ref is specified, it will perform joint/cross Bilateral filtering, which means clip ref is used to determine the range weight of Bilateral filter.
By default, this function will only process Y plane for YUV format, and process all the planes for other formats. It is recommended to use Y as ref clip for chroma plane processing.
This is a port of the VapourSynth plugin Bilateral.
Requirements
- [x86]: AviSynth+ or AviSynth 2.6.0
- [x64]: AviSynth+
- Supported color formats: Y8, YV12, YV16, YV24, YV411
- AviSynth+: All planar Y/YUV/RGB formats (8/10/12/14/16-bits) are supported.
Syntax and Parameters
- Bilateral (clip input, clip "ref", float "sigmaSY", float "sigmaSU", float "sigmaSV", float "sigmaRY", float "sigmaRU", float "sigmaRV", int "algorithmY", int "algorithmU", int "algorithmV", int "PBFICnumY", int "PBFICnumU", int "PBFICnumV", int "y", int "u", int "v")
- clip =
- A clip to process.
- It must be in 8..16-bit planar format.
- clip =
- clip ref = input
- Reference clip to calculate range weight.
- Specify it if you want to perform joint/cross Bilateral filter.
- Must have the same properties as input.
- Default: input.
- clip ref = input
- float sigmaSY = 3.0
- float sigmaSU =
- float sigmaSV =
- Sigma of Gaussian function to calculate spatial weight.
- The scale of this parameter is equivalent to pixel distance.
- Larger values results in larger filtering radius as well as stronger smoothing.
- Must be non-negative.
- algorithmX = 1: It is of constant processing time regardless of sigmaS, while in small sigmaS the smoothing effect is stronger compared to Bilateral filter prototype.
- algorithmX = 2: It will be slower as sigmaS increases, and for large sigmaS the approximation will be bad compared to Bilateral filter prototype.
- Default: sigmaSY = 3.0; sigmaSU/sigmaSV depending on the video chroma subsampling.
- float sigmaSY = 3.0
- float sigmaRY = 0.02
- float sigmaRU = 0.02
- float sigmaRV = 0.02
- Sigma of Gaussian function to calculate range weight.
- The scale of this parameter is the same as pixel value ranging in [0,1].
- Smaller sigmaR preserves edges better, may also leads to weaker smoothing.
- Must be non-negative.
- algorithmX = 1: As sigmaR decreases, the approximation of this algorithm gets worse, so more PBFICs should be used to produce satisfying result. If PBFICnum is not assigned, the number of PBFICs used will be set according to sigmaR.
- algorithmX = 2: It is of constant processing time regardless of sigmaR, while for large sigmaR the approximation will be bad compared to Bilateral filter prototype.
- Default: sigmaRY = sigmaRU = sigmaRV = 0.02.
- float sigmaRY = 0.02
- int algorithmY = 0
- int algorithmU = 0
- int algorithmV = 0
- 0: Automatically determine the algorithm according to sigmaS, sigmaR and PBFICnum.
- 1: O(1) Bilateral filter uses quantized PBFICs.
- 2: Bilateral filter with truncated spatial window and sub-sampling. O(sigmaS^2).
- Default: algorithmY = algorithmU = algorithmV = 0.
- int algorithmY = 0
- int PBFICnumY =
- int PBFICnumU =
- int PBFICnumV =
- Number of PBFICs used in algorithm=1.
- Must be between 2..256.
- Default: 4 when sigmaRX >= 0.08. It will increase as sigmaR decreases, up to 32. For chroma plane default value will be odd to better preserve neutral value of chromiance.
- int PBFICnumY =
- int Y = 3
- int U = 1
- int V = 1
- Planes to process.
- 1: Return garbage.
- 2: Copy plane.
- 3: Process plane. Always process planes when clip is RGB.
- Default: y = 3; u = v = 1.
- Planes to process.
- int Y = 3
Examples
Bilateral with default settings:
AviSource("Blah.avi") Bilateral()
Changelog
Version Date Changes
v1.0.0 2021/04/04 - Initial release; port of the VapourSynth plugin
External Links
- GitHub - Source code.
Back to External Filters ←