QTGMC 3.32 source
From Avisynth wiki
QTGMC version 3.32 source: http://www.mediafire.com/download/su7l5jtcobabksk/QTGMC-3.32.zip
#-------------------------------------------------------------------# # # # QTGMC 3.31, by Vit, 2011 # # # # A high quality deinterlacer using motion-compensated temporal # # smoothing, with a range of features for quality and convenience # # Originally based on TempGaussMC_beta2 by Didée # # # #-------------------------------------------------------------------# # Full documentation is in the 'QTGMC' html file that comes with this script # --- LATEST CHANGES --- # # v3.32 # - Bugfix with shutter blur and ChromaMotion (thanks Heaud) # - Tweaked vector recalculation for shutter motion blur # - Changed defaults for TR2 when using source-match # - Minor bugfix with SLMode/SLRad on pass-through settings # --- REQUIREMENTS --- # # Input colorspaces: YV12, YUY2 # # Core plugins: # MVTools2 (2.5.11.2 or above) # MaskTools v2 (recommend 2.0a45 or above. Must use the 2.5 version with YUY2) # NNEDI3 (recommend 0.9.2 or above) # RemoveGrain + Repair # # Additional plugins: # NNEDI2, NNEDI, EEDI3, EEDI2, TDeInt - if selected directly or via a source-match preset # Yadif - for Preset="Ultra Fast" or if selected directly (cannot be autoloaded, must be loaded in the calling script) # VerticalCleaner - for SVThin or Lossless modes # FFT3DFilter - if selected for noise processing # dfttest - if selected for noise processing # For FFT3DFilter & ddftest you also need the FFTW3 library (FFTW.org). On Windows the file needed for both is libfftw3f-3.dll. However, for FFT3DFilter # the file needs to be called FFTW3.dll, so you will need two copies and rename one. On Windows put the files in your System32 or SysWow64 folder # AddGrainC - if NoiseDeint="Generate" selected for noise bypass # --- GETTING STARTED --- # # Install AviSynth and ensure you have at least the core plugins listed in the requirements section above. Put them in the plugins autoload folder. # To use QTGMC write a script like this: # YourSource("yourfile") # DGDecode_mpeg2source, FFVideoSource, AviSource, whatever your source requires # QTGMC( Preset="Slow" ) # SelectEven() # Add this line to keep original frame rate, leave it out for smoother doubled frame rate # # Save this script with an ".avs" extension. You can now use it as an AVI source for encoding. # # The "Preset" used selects sensible settings for a given encoding speed. Choose a preset from: # "Placebo", "Very Slow", "Slower", "Slow", "Medium", "Fast", "Faster", "Very Fast", "Super Fast", "Ultra Fast" & "Draft" # The default preset is "Slower". If you get crashes with the fastest presets ("Super Fast" and above) # Don't be obsessed with using slower settings, the differences can be small. In particular HD material benefits less from extreme settings (and will be slow) # For much faster speeds read the full documentation, the section on 'Multi-threading' # # There are many settings for tweaking the script, full details in the main documentation. You can display settings currently being used with "ShowSettings": # QTGMC( Preset="Slow", ShowSettings=true ) function QTGMC( clip Input, string "Preset", int "TR0", int "TR1", int "TR2", int "Rep0", int "Rep1", int "Rep2", string "EdiMode", bool "RepChroma", \ int "NNSize", int "NNeurons", int "EdiQual", int "EdiMaxD", string "ChromaEdi", int "EdiThreads", clip "EdiExt", float "Sharpness", \ int "SMode", int "SLMode", int "SLRad", int "SOvs", float "SVThin", int "Sbb", int "SrchClipPP", int "SubPel", int "SubPelInterp", \ int "BlockSize", int "Overlap", int "Search", int "SearchParam", int "PelSearch", bool "ChromaMotion", bool "TrueMotion", int "Lambda", \ int "LSAD", int "PNew", int "PLevel", bool "GlobalMotion", int "DCT", int "ThSAD1", int "ThSAD2", int "ThSCD1", int "ThSCD2", \ int "SourceMatch", string "MatchPreset", string "MatchEdi", string "MatchPreset2", string "MatchEdi2", int "MatchTR2", \ float "MatchEnhance", int "Lossless", int "NoiseProcess", float "EZDenoise", float "EZKeepGrain", string "NoisePreset", string "Denoiser", \ int "DftThreads", bool "DenoiseMC", int "NoiseTR", float "Sigma", bool "ChromaNoise", val "ShowNoise", float "GrainRestore", \ float "NoiseRestore", string "NoiseDeint", bool "StabilizeNoise", int "InputType", float "ProgSADMask", int "FPSDivisor", \ int "ShutterBlur", float "ShutterAngleSrc", float "ShutterAngleOut", int "SBlurLimit", bool "Border", bool "Precise", string "Tuning", \ bool "ShowSettings", string "GlobalNames", string "PrevGlobals", int "ForceTR", \ val "BT", val "DetailRestore", val "MotionBlur", val "MBlurLimit", val "NoiseBypass" ) { # The preset "Ultra Fast" & EdiMode="RepYadif"/"Yadif" require the Yadif plugin, which doesn't autoload. Typically the calling script would load it. # To have this script load Yadif put it's full path in string below (e.g. "C:\Plugins\Yadif.dll"). Use empty string ("") if calling script will load Yadif YadifPath = "" # Or just enter "yadif.dll" if Yadif is placed in the system path (e.g. windows\system32) # Temporary Warnings Assert( !defined(BT), "QTGMC: Setting BT has been replaced by setting NoiseTR" ) Assert( !defined(DetailRestore), "QTGMC: Setting DetailRestore has been renamed to GrainRestore" ) Assert( !defined(MotionBlur), "QTGMC: Setting MotionBlur has been renamed to ShutterBlur" ) Assert( !defined(MBlurLimit), "QTGMC: Setting MBlurLimit has been renamed to SBlurLimit" ) Assert( !defined(NoiseBypass), "QTGMC: Setting NoiseBypass has been renamed to NoiseProcess" ) #--------------------------------------- # Presets # Select presets / tuning Preset = default( Preset, "Slower" ) pNum = (Preset == "Placebo" ) ? 0 : \ (Preset == "Very Slow" ) ? 1 : \ (Preset == "Slower" ) ? 2 : \ (Preset == "Slow" ) ? 3 : \ (Preset == "Medium" ) ? 4 : \ (Preset == "Fast" ) ? 5 : \ (Preset == "Faster" ) ? 6 : \ (Preset == "Very Fast" ) ? 7 : \ (Preset == "Super Fast") ? 8 : \ (Preset == "Ultra Fast") ? 9 : \ (Preset == "Draft" ) ? 10 : 11 Assert( pNum < 11, "'Preset' choice is invalid" ) mpNum1 = (!defined(MatchPreset)) ? ((pNum + 3 <= 9) ? (pNum + 3) : 9) : \ (MatchPreset == "Placebo" ) ? 0 : \ (MatchPreset == "Very Slow" ) ? 1 : \ (MatchPreset == "Slower" ) ? 2 : \ (MatchPreset == "Slow" ) ? 3 : \ (MatchPreset == "Medium" ) ? 4 : \ (MatchPreset == "Fast" ) ? 5 : \ (MatchPreset == "Faster" ) ? 6 : \ (MatchPreset == "Very Fast" ) ? 7 : \ (MatchPreset == "Super Fast") ? 8 : \ (MatchPreset == "Ultra Fast") ? 9 : \ (MatchPreset == "Draft" ) ? 10 : 11 Assert( mpNum1 < 10, "'MatchPreset' choice is invalid/unsupported" ) MatchPreset = Select( mpNum1, "Placebo", "Very Slow", "Slower", "Slow", "Medium", "Fast", "Faster", "Very Fast", "Super Fast", "Ultra Fast", "Draft" ) mpNum2 = (!defined(MatchPreset2)) ? ((mpNum1 + 2 <= 9) ? (mpNum1 + 2) : 9) : \ (MatchPreset2 == "Placebo" ) ? 0 : \ (MatchPreset2 == "Very Slow" ) ? 1 : \ (MatchPreset2 == "Slower" ) ? 2 : \ (MatchPreset2 == "Slow" ) ? 3 : \ (MatchPreset2 == "Medium" ) ? 4 : \ (MatchPreset2 == "Fast" ) ? 5 : \ (MatchPreset2 == "Faster" ) ? 6 : \ (MatchPreset2 == "Very Fast" ) ? 7 : \ (MatchPreset2 == "Super Fast") ? 8 : \ (MatchPreset2 == "Ultra Fast") ? 9 : \ (MatchPreset2 == "Draft" ) ? 10 : 11 Assert( mpNum2 < 10, "'MatchPreset2' choice is invalid/unsupported" ) MatchPreset2 = Select( mpNum2, "Placebo", "Very Slow", "Slower", "Slow", "Medium", "Fast", "Faster", "Very Fast", "Super Fast", "Ultra Fast", "Draft" ) NoisePreset = default( NoisePreset, "Fast" ) npNum = (NoisePreset == "Slower" ) ? 0 : \ (NoisePreset == "Slow" ) ? 1 : \ (NoisePreset == "Medium" ) ? 2 : \ (NoisePreset == "Fast" ) ? 3 : \ (NoisePreset == "Faster" ) ? 4 : 5 Assert( npNum < 5, "'NoisePreset' choice is invalid" ) Tuning = default( Tuning, "None" ) tNum = (Tuning == "None" ) ? 0 : \ (Tuning == "DV-SD" ) ? 1 : \ (Tuning == "DV-HD" ) ? 2 : 3 Assert( tNum < 3, "'Tuning' choice is invalid" ) # Tunings only affect blocksize in this version bs = Select( tNum, 16, 16, 32 ) bs2 = (bs >= 16) ? 32 : bs * 2 # Very Very Super Ultra # Preset groups: Placebo Slow Slower Slow Medium Fast Faster Fast Fast Fast Draft TR0 = default( TR0, Select( pNum, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1 ) ) TR1 = default( TR1, Select( pNum, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 ) ) TR2X = default( TR2, Select( pNum, 3, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0 ) ) Rep0 = default( Rep0, Select( pNum, 4, 4, 4, 4, 3, 3, 0, 0, 0, 0, 0 ) ) Rep1 = default( Rep1, Select( pNum, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ) Rep2 = default( Rep2, Select( pNum, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 0 ) ) EdiMode = default( EdiMode, Select( pNum, "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "RepYadif","Bob" ) ) NNSize = default( NNSize, Select( pNum, 1, 1, 1, 1, 5, 5, 4, 4, 4, 4, 4 ) ) NNeurons = default( NNeurons, Select( pNum, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0 ) ) EdiQual = default( EdiQual, Select( pNum, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) ) EdiMaxD = default( EdiMaxD, Select( pNum, 12, 10, 8, 7, 7, 6, 6, 5, 4, 4, 4 ) ) SMode = default( SMode, Select( pNum, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0 ) ) SLModeX = default( SLMode, Select( pNum, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0 ) ) SLRad = default( SLRad, Select( pNum, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) ) Sbb = default( Sbb, Select( pNum, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 ) ) SrchClipPP = default( SrchClipPP, Select( pNum, 3, 3, 3, 3, 3, 2, 2, 2, 1, 1, 0 ) ) SubPel = default( SubPel, Select( pNum, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1 ) ) Blocksize = default( Blocksize, Select( pNum, bs, bs, bs, bs, bs, bs, bs2, bs2, bs2, bs2, bs2 ) ) bs = Blocksize Overlap = default( Overlap, Select( pNum, bs/2, bs/2, bs/2, bs/2, bs/2, bs/2, bs/2, bs/4, bs/4, bs/4, bs/4 ) ) Search = default( Search, Select( pNum, 5, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0 ) ) SearchParam = default( SearchParam, Select( pNum, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1 ) ) PelSearch = default( PelSearch, Select( pNum, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1 ) ) ChromaMotion = default( ChromaMotion, Select( pNum, true, true, true, false, false, false, false, false, false, false, false ) ) Precise = default( Precise, Select( pNum, true, true, false, false, false, false, false, false, false, false, false ) ) ProgSADMask = default( ProgSADMask, Select( pNum, 10.0, 10.0, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ) ) # Noise presets Slower Slow Medium Fast Faster Denoiser = default( Denoiser, Select( npNum, "dfttest", "dfttest", "dfttest", "fft3df", "fft3df" ) ) DenoiseMC = default( DenoiseMC, Select( npNum, true, true, false, false, false ) ) NoiseTR = default( NoiseTR, Select( npNum, 2, 1, 1, 1, 0 ) ) NoiseDeint = default( NoiseDeint, Select( npNum, "Generate","Bob", "", "", "" ) ) StabilizeNoise = default( StabilizeNoise, Select( npNum, true, true, true, false, false ) ) # The basic source-match step corrects and re-runs the interpolation of the input clip. So it initialy uses same interpolation settings as the main preset SourceMatch = default( SourceMatch, 0 ) MatchNNSize = NNSize MatchNNeurons = NNeurons MatchEdiMaxD = EdiMaxD MatchEdiQual = EdiQual # However, can use a faster initial interpolation when using source-match allowing the basic source-match step to "correct" it with higher quality settings Assert( SourceMatch == 0 || mpNum1 >= pNum, "'MatchPreset' cannot use a slower setting than 'Preset'" ) # Very Very Super Ultra # Basic source-match presets Placebo Slow Slower Slow Medium Fast Faster Fast Fast Fast NNSize = (SourceMatch == 0) ? NNSize : Select( mpNum1, 1, 1, 1, 1, 5, 5, 4, 4, 4, 4 ) NNeurons = (SourceMatch == 0) ? NNeurons : Select( mpNum1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0 ) EdiMaxD = (SourceMatch == 0) ? EdiMaxD : Select( mpNum1, 12, 10, 8, 7, 7, 6, 6, 5, 4, 4 ) EdiQual = (SourceMatch == 0) ? EdiQual : Select( mpNum1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) TempEdi = EdiMode # Main interpolation is actually done by basic-source match step when enabled, so a little swap and wriggle is needed EdiMode = (SourceMatch == 0) ? EdiMode : default( MatchEdi, ((mpNum1 < 9) ? EdiMode : "Yadif") ) # Force Yadif for "Ultra Fast" basic source match MatchEdi = TempEdi # Very Very Super Ultra # Refined source-match presets Placebo Slow Slower Slow Medium Fast Faster Fast Fast Fast MatchEdi2 = default( MatchEdi2, Select( mpNum2, "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "NNEDI3", "TDeint", "" ) ) MatchNNSize2 = Select( mpNum2, 1, 1, 1, 1, 5, 5, 4, 4, 4, 4 ) MatchNNeurons2 = Select( mpNum2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0 ) MatchEdiMaxD2 = Select( mpNum2, 12, 10, 8, 7, 7, 6, 6, 5, 4, 4 ) MatchEdiQual2 = Select( mpNum2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) #--------------------------------------- # Settings # Core and Interpolation defaults TR2 = (SourceMatch > 0) ? default(TR2, ((TR2X == 0) ? 1 : TR2X)) : TR2X # ***TR2 defaults always at least 1 when using source-match*** RepChroma = default( RepChroma, true ) EdiThreads = default( EdiThreads, 0 ) ChromaEdi = default( ChromaEdi, "" ) NNeurons = (EdiMode == "NNEDI2" && NNeurons > 2) ? 2 : NNeurons # Smaller range for NNeurons in NNEDI2 (which calls it nsize) EdiQual = (EdiMode == "NNEDI3" && EdiQual > 2 ) ? 2 : EdiQual # Smaller range for EdiQual in NNEDI3 ((FindStr( EdiMode, "Yadif" ) != 0 || FindStr( MatchEdi, "Yadif" ) != 0 || FindStr( MatchEdi2, "Yadif" ) != 0 ) && YadifPath != "") ? \ Load_Stdcall_Plugin( YadifPath ) : NOP() # Load Yadif as required # Source-match / lossless defaults MatchTR1 = TR1 MatchTR2 = default( MatchTR2, 1 ) MatchEnhance = default( MatchEnhance, 0.5 ) Lossless = default( Lossless, 0 ) Assert( Lossless <= 2, "Lossless setting only supports mode 1 ('true lossless') and mode 2 ('fake lossless') - see documentation in script and consider source-match settings" ) # Sharpness defaults. Sharpness default is always 1.0 (0.2 with source-match), but adjusted to give roughly same sharpness for all settings SMode = (defined(Sharpness) && Sharpness == 0.0) ? 0 : SMode SLMode = (SourceMatch > 0) ? default(SLMode, 0) : SLModeX # ***Sharpness limiting disabled by default for source-match*** SLMode = (SLRad <= 0) ? 0 : SLMode spatialSL = (SLMode == 1 || SLMode == 3) temporalSL = (SLMode == 2 || SLMode == 4) Sharpness = default( Sharpness, (SMode == 0) ? 0.0 : ((SourceMatch > 0) ? 0.2 : 1.0) ) # Default sharpness is 1.0, or 0.2 if using source-match sharpMul = (temporalSL) ? 2 : (spatialSL) ? 1.5 : 1 # Adjust sharpness based on other settings sharpAdj = Sharpness * (sharpMul * (0.2 + TR1*0.15 + TR2*0.25) + ((SMode == 1) ? 0.1 : 0)) # [This needs a bit more refinement] Sbb = (SMode == 0) ? 0 : Sbb SOvs = default( SOvs, 0 ) SVThin = default( SVThin, 0.0 ) # Noise processing settings Assert( !defined(EZDenoise) || EZDenoise <= 0.0 || !defined(EZKeepGrain) || EZKeepGrain <= 0.0, "QTGMC: EZDenoise and EZKeepGrain cannot be used together" ) NoiseProcess = defined(NoiseProcess) ? NoiseProcess : \ (defined(EZDenoise) && EZDenoise > 0.0) ? 1 : \ (defined(EZKeepGrain) && EZKeepGrain > 0.0) ? 2 : \ (Preset == "Placebo" || Preset == "Very Slow") ? 2 : 0 GrainRestore = defined(GrainRestore) ? GrainRestore : \ (defined(EZDenoise) && EZDenoise > 0.0) ? 0.0 : \ (defined(EZKeepGrain) && EZKeepGrain > 0.0) ? 0.3 * sqrt(EZKeepGrain) : \ Select( NoiseProcess, 0.0, 0.7, 0.3 ) NoiseRestore = defined(NoiseRestore) ? NoiseRestore : \ (defined(EZDenoise) && EZDenoise > 0.0) ? 0.0 : \ (defined(EZKeepGrain) && EZKeepGrain > 0.0) ? 0.1 * sqrt(EZKeepGrain) : \ Select( NoiseProcess, 0.0, 0.3, 0.1 ) Sigma = defined(Sigma) ? Sigma : \ (defined(EZDenoise) && EZDenoise > 0.0) ? EZDenoise : \ (defined(EZKeepGrain) && EZKeepGrain > 0.0) ? 4.0 * EZKeepGrain : 2.0 DftThreads = default( DftThreads, EdiThreads ) ChromaNoise = default( ChromaNoise, false ) ShowNoise = default( ShowNoise, 0.0 ) ShowNoise = IsBool( ShowNoise ) ? (ShowNoise ? 10.0 : 0.0) : ShowNoise NoiseProcess = (ShowNoise > 0.0) ? 2 : NoiseProcess NoiseRestore = (ShowNoise > 0.0) ? 1.0 : NoiseRestore NoiseTR = (NoiseProcess == 0) ? 0 : NoiseTR GrainRestore = (NoiseProcess == 0) ? 0.0 : GrainRestore NoiseRestore = (NoiseProcess == 0) ? 0.0 : NoiseRestore totalRestore = GrainRestore + NoiseRestore StabilizeNoise = (totalRestore <= 0) ? false : StabilizeNoise noiseTD = Select( NoiseTR, 1, 3, 5 ) noiseCentre = (Denoiser == "dfttest") ? "128" : "128.5" # MVTools settings SubPelInterp = default( SubPelInterp, 2 ) TrueMotion = default( TrueMotion, false ) GlobalMotion = default( GlobalMotion, true ) Lambda = default( Lambda, ((TrueMotion) ? 1000 : 100 ) * (BlockSize*BlockSize)/(8*8) ) LSAD = default( LSAD, (TrueMotion) ? 1200 : 400 ) PNew = default( PNew, (TrueMotion) ? 50 : 25 ) PLevel = default( PLevel, (TrueMotion) ? 1 : 0 ) DCT = default( DCT, 0 ) ThSAD1 = default( ThSAD1, 10 * 8*8 ) ThSAD2 = default( ThSAD2, 4 * 8*8 ) ThSCD1 = default( ThSCD1, 180 ) ThSCD2 = default( ThSCD2, 98 ) # Motion blur settings FPSDivisor = default( FPSDivisor, 1 ) ShutterBlur = default( ShutterBlur, 0 ) ShutterAngleSrc = default( ShutterAngleSrc, 180 ) ShutterAngleOut = default( ShutterAngleOut, 180 ) SBlurLimit = default( SBlurLimit, 4 ) ShutterBlur = (ShutterAngleOut * FPSDivisor == ShutterAngleSrc) ? 0 : ShutterBlur # If motion blur output is same as input # Miscellaneous InputType = default( InputType, 0 ) Border = default( Border, false ) ShowSettings = default( ShowSettings, false ) GlobalNames = default( GlobalNames, "QTGMC" ) PrevGlobals = default( PrevGlobals, "Replace" ) ForceTR = default( ForceTR, 0 ) ReplaceGlobals = (PrevGlobals == "Replace" || PrevGlobals == "Reuse") # If reusing existing globals put them back afterwards - simplifies logic later ReuseGlobals = (PrevGlobals == "Reuse") ProgSADMask = (InputType != 2 && InputType != 3) ? 0.0 : ProgSADMask rgBlur = (Precise) ? 11 : 12 # Get maximum temporal radius needed maxTR = (temporalSL) ? SLRad : 0 maxTR = (MatchTR2 > maxTR) ? MatchTR2 : maxTR maxTR = (TR1 > maxTR) ? TR1 : maxTR maxTR = (TR2 > maxTR) ? TR2 : maxTR maxTR = (NoiseTR > maxTR) ? NoiseTR : maxTR maxTR = (ProgSADMask > 0.0 || StabilizeNoise || ShutterBlur > 0) ? (maxTR > 1 ? maxTR : 1) : maxTR maxTR = (ForceTR > MaxTR) ? ForceTR : maxTR #--------------------------------------- # Pre-Processing w = Input.Width() h = Input.Height() yuy2 = Input.IsYUY2() epsilon = 0.0001 # Reverse "field" dominance for progressive repair mode 3 (only difference from mode 2) compl = (InputType == 3) ? Input.ComplementParity() : Input # Pad vertically during processing (to prevent artefacts at top & bottom edges) clip = (Border) ? compl.PointResize( w,h+8, 0,-4,0,h+8+epsilon ) : compl h = (Border) ? h+8 : h # Calculate padding needed for MVTools super clips to avoid crashes [fixed in latest MVTools, but keeping this code for a while] hpad = w - (Int((w - Overlap) / (Blocksize - Overlap)) * (Blocksize - Overlap) + Overlap) vpad = h - (Int((h - Overlap) / (Blocksize - Overlap)) * (Blocksize - Overlap) + Overlap) hpad = (hpad > 8) ? hpad : 8 # But match default padding if possible vpad = (vpad > 8) ? vpad : 8 #--------------------------------------- # Motion Analysis # >>> Planar YUY2 for motion analysis, interleaved whilst blurring search clip planarClip = yuy2 ? clip.Interleaved2Planar() : clip # Bob the input as a starting point for motion search clip bobbed = (InputType == 0) ? planarClip.Bob( 0,0.5 ) : \ (InputType == 1) ? planarClip : \ planarClip.Blur( 0,1 ) # If required, get any clips exposed from previous QTGMC call with a matching "GlobalNames" setting. Unmatched values get NOP (= 0) srchClip = QTGMC_GetUserGlobal( GlobalNames, "srchClip", ReuseGlobals ) srchSuper = QTGMC_GetUserGlobal( GlobalNames, "srchSuper", ReuseGlobals ) bVec1 = QTGMC_GetUserGlobal( GlobalNames, "bVec1", ReuseGlobals ) fVec1 = QTGMC_GetUserGlobal( GlobalNames, "fVec1", ReuseGlobals ) bVec2 = QTGMC_GetUserGlobal( GlobalNames, "bVec2", ReuseGlobals ) fVec2 = QTGMC_GetUserGlobal( GlobalNames, "fVec2", ReuseGlobals ) bVec3 = QTGMC_GetUserGlobal( GlobalNames, "bVec3", ReuseGlobals ) fVec3 = QTGMC_GetUserGlobal( GlobalNames, "fVec3", ReuseGlobals ) CMmt = ChromaMotion ? 3 : 1 CMts = ChromaMotion ? 255 : 0 CMrg = ChromaMotion ? 12 : -1 # The bobbed clip will shimmer due to being derived from alternating fields. Temporally smooth over the neighboring frames using a binomial kernel. Binomial # kernels give equal weight to even and odd frames and hence average away the shimmer. The two kernels used are [1 2 1] and [1 4 6 4 1] for radius 1 and 2. # These kernels are approximately Gaussian kernels, which work well as a prefilter before motion analysis (hence the original name for this script) # Create linear weightings of neighbors first -2 -1 0 1 2 ts1 = (!IsClip(srchClip) && TR0 > 0) ? bobbed.TemporalSoften( 1, 255,CMts, 28, 2 ) : NOP() # 0.00 0.33 0.33 0.33 0.00 ts2 = (!IsClip(srchClip) && TR0 > 1) ? bobbed.TemporalSoften( 2, 255,CMts, 28, 2 ) : NOP() # 0.20 0.20 0.20 0.20 0.20 # Combine linear weightings to give binomial weightings - TR0=0: (1), TR0=1: (1:2:1), TR0=2: (1:4:6:4:1) binomial0 = IsClip(srchClip) ? NOP() : \ (TR0 == 0) ? bobbed : \ (TR0 == 1) ? (ChromaMotion ? ts1.Merge( bobbed, 0.25 ) : ts1.MergeLuma( bobbed, 0.25 )): \ (ChromaMotion ? ts1.Merge( ts2, 0.357 ).Merge( bobbed, 0.125 ) : ts1.MergeLuma( ts2, 0.357 ).MergeLuma( bobbed, 0.125 )) # Remove areas of difference between temporal blurred motion search clip and bob that are not due to bob-shimmer - removes general motion blur repair0 = (IsClip(srchClip) || Rep0 == 0) ? binomial0 : binomial0.QTGMC_KeepOnlyBobShimmerFixes( bobbed, Rep0, (RepChroma && ChromaMotion) ) # Blur image and soften edges to assist in motion matching of edge blocks. Blocks are matched by SAD (sum of absolute differences between blocks), but even # a slight change in an edge from frame to frame will give a high SAD due to the higher contrast of edges spatialBlur = (IsClip(srchClip) || SrchClipPP == 0) ? NOP() : \ (!yuy2 && SrchClipPP == 1) ? repair0.BilinearResize( w/2, h/2 ).RemoveGrain( 12,CMrg, planar=true ).BilinearResize( w, h ) : \ (!yuy2) ? repair0.RemoveGrain( 12,CMrg, planar=true ).GaussResize( w,h, 0,0, w+epsilon,h+epsilon, p=2 ) : \ repair0.RemoveGrain( 12,CMrg, planar=true ).Planar2Interleaved().GaussResize( w,h, 0,0, w+epsilon,h+epsilon, p=2 ).Interleaved2Planar() spatialBlur = (IsClip(spatialBlur) && SrchClipPP > 1) ? (ChromaMotion ? spatialBlur.Merge( repair0, 0.1 ) : spatialBlur.MergeLuma( repair0, 0.1 )) : spatialBlur tweaked = (!IsClip(srchClip) && SrchClipPP > 1) ? mt_lutxy( repair0, bobbed, "x 3 + y < x 3 + x 3 - y > x 3 - y ? ?", U=CMmt,V=CMmt ) : NOP() srchClip = IsClip(srchClip) ? srchClip : \ (SrchClipPP == 0) ? repair0 : \ (SrchClipPP < 3) ? spatialBlur : \ spatialBlur.mt_lutxy( tweaked, "x 7 + y < x 2 + x 7 - y > x 2 - x 51 * y 49 * + 100 / ? ?", U=CMmt,V=CMmt ) # Calculate forward and backward motion vectors from motion search clip srchSuper = IsClip(srchSuper) ? srchSuper : \ (maxTR > 0) ? srchClip.MSuper( pel=SubPel, sharp=SubPelInterp, hpad=hpad, vpad=vpad, chroma=ChromaMotion, planar=true ) : NOP() bVec3 = IsClip(bVec3) ? bVec3 : \ (maxTR > 2) ? srchSuper.MAnalyse( isb=true, delta=3, blksize=BlockSize, overlap=Overlap, search=Search, searchparam=SearchParam, \ pelsearch=PelSearch, truemotion=TrueMotion, lambda=Lambda, lsad=LSAD, pnew=PNew, plevel=PLevel, \ global=GlobalMotion, DCT=DCT, chroma=ChromaMotion ) : NOP() bVec2 = IsClip(bVec2) ? bVec2 : \ (maxTR > 1) ? srchSuper.MAnalyse( isb=true, delta=2, blksize=BlockSize, overlap=Overlap, search=Search, searchparam=SearchParam, \ pelsearch=PelSearch, truemotion=TrueMotion, lambda=Lambda, lsad=LSAD, pnew=PNew, plevel=PLevel, \ global=GlobalMotion, DCT=DCT, chroma=ChromaMotion ) : NOP() bVec1 = IsClip(bVec1) ? bVec1 : \ (maxTR > 0) ? srchSuper.MAnalyse( isb=true, delta=1, blksize=BlockSize, overlap=Overlap, search=Search, searchparam=SearchParam, \ pelsearch=PelSearch, truemotion=TrueMotion, lambda=Lambda, lsad=LSAD, pnew=PNew, plevel=PLevel, \ global=GlobalMotion, DCT=DCT, chroma=ChromaMotion ) : NOP() fVec1 = IsClip(fVec1) ? fVec1 : \ (maxTR > 0) ? srchSuper.MAnalyse( isb=false, delta=1, blksize=BlockSize, overlap=Overlap, search=Search, searchparam=SearchParam, \ pelsearch=PelSearch, truemotion=TrueMotion, lambda=Lambda, lsad=LSAD, pnew=PNew, plevel=PLevel, \ global=GlobalMotion, DCT=DCT, chroma=ChromaMotion ) : NOP() fVec2 = IsClip(fVec2) ? fVec2 : \ (maxTR > 1) ? srchSuper.MAnalyse( isb=false, delta=2, blksize=BlockSize, overlap=Overlap, search=Search, searchparam=SearchParam, \ pelsearch=PelSearch, truemotion=TrueMotion, lambda=Lambda, lsad=LSAD, pnew=PNew, plevel=PLevel, \ global=GlobalMotion, DCT=DCT, chroma=ChromaMotion ) : NOP() fVec3 = IsClip(fVec3) ? fVec3 : \ (maxTR > 2) ? srchSuper.MAnalyse( isb=false, delta=3, blksize=BlockSize, overlap=Overlap, search=Search, searchparam=SearchParam, \ pelsearch=PelSearch, truemotion=TrueMotion, lambda=Lambda, lsad=LSAD, pnew=PNew, plevel=PLevel, \ global=GlobalMotion, DCT=DCT, chroma=ChromaMotion ) : NOP() # Expose search clip, motion search super clip and motion vectors to calling script through globals QTGMC_SetUserGlobal( GlobalNames, "srchClip", srchClip, ReplaceGlobals ) QTGMC_SetUserGlobal( GlobalNames, "srchSuper", srchSuper, ReplaceGlobals ) QTGMC_SetUserGlobal( GlobalNames, "bVec1", bVec1, ReplaceGlobals ) QTGMC_SetUserGlobal( GlobalNames, "fVec1", fVec1, ReplaceGlobals ) QTGMC_SetUserGlobal( GlobalNames, "bVec2", bVec2, ReplaceGlobals ) QTGMC_SetUserGlobal( GlobalNames, "fVec2", fVec2, ReplaceGlobals ) QTGMC_SetUserGlobal( GlobalNames, "bVec3", bVec3, ReplaceGlobals ) QTGMC_SetUserGlobal( GlobalNames, "fVec3", fVec3, ReplaceGlobals ) #--------------------------------------- # Noise Processing # >>>> Interleaved YUY2 for denoising, planar whilst pre-motion compensating # Expand fields to full frame size before extracting noise (allows use of motion vectors which are frame-sized). Use point resize as it won't blur the noise fullClip = (NoiseProcess == 0) ? NOP() : \ (InputType > 0) ? clip : \ (clip.GetParity()) ? clip.SeparateFields().PointResize(w,h).AssumeFrameBased().AssumeTFF() : \ clip.SeparateFields().PointResize(w,h).AssumeFrameBased().AssumeBFF() fullClip = (yuy2 && NoiseTR > 0) ? fullClip.Interleaved2Planar() : fullClip fullSuper = (NoiseTR > 0) ? fullClip.MSuper( pel=SubPel, levels=1, hpad=hpad, vpad=vpad, chroma=ChromaNoise, planar=true ) : NOP() #TEST chroma OK? # Create a motion compensated temporal window around current frame and use to guide denoisers noiseWindow = (NoiseProcess == 0) ? NOP() : \ (!DenoiseMC) ? fullClip : \ (NoiseTR == 0) ? fullClip : \ (NoiseTR == 1) ? Interleave( fullClip.MCompensate( fullSuper, fVec1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ), \ fullClip, \ fullClip.MCompensate( fullSuper, bVec1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) ) : \ Interleave( fullClip.MCompensate( fullSuper, fVec2, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ), \ fullClip.MCompensate( fullSuper, fVec1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ), \ fullClip, \ fullClip.MCompensate( fullSuper, bVec1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ), \ fullClip.MCompensate( fullSuper, bVec2, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) ) noiseWindow = (yuy2 && NoiseTR > 0) ? noiseWindow.Planar2Interleaved() : noiseWindow dnWindow = (NoiseProcess == 0) ? NOP() : \ (Denoiser == "dfttest") ? noiseWindow.dfttest( Y=true, U=ChromaNoise, V=ChromaNoise, sigma=Sigma*4, tbsize=noiseTD, threads=DftThreads ) : \ noiseWindow.FFT3DFilter( plane=(ChromaNoise ? 4 : 0), sigma=Sigma, bt=noiseTD ) # Rework denoised clip to match source format - various code paths here: discard the motion compensation window, discard doubled lines (from point resize) # Also reweave to get interlaced noise if source was interlaced (could keep the full frame of noise, but it will be poor quality from the point resize) denoised = (NoiseProcess == 0) ? NOP() : \ (!DenoiseMC) ? ((InputType > 0) ? dnWindow : dnWindow.SeparateFields().SelectEvery( 4, 0,3 ).Weave()) : \ (InputType > 0) ? ((NoiseTR == 0) ? dnWindow : dnWindow.SelectEvery( noiseTD, NoiseTR )) : \ dnWindow.SeparateFields().SelectEvery( noiseTD*4, NoiseTR*2,NoiseTR*6+3 ).Weave() # >>>> Switch to planar YUY2 for noise bypass CNmt1 = ChromaNoise ? 3 : 1 CNmt2 = ChromaNoise ? 3 : 2 CNmt128 = ChromaNoise ? 3 : -128 # Get actual noise from difference. Then 'deinterlace' where we have weaved noise - create the missing lines of noise in various ways planarDenoised = (NoiseProcess == 0) ? NOP() : yuy2 ? denoised.Interleaved2Planar() : denoised noise = (totalRestore > 0.0) ? mt_makediff( planarClip, planarDenoised, U=CNmt1,V=CNmt1 ) : NOP() deintNoise = (NoiseProcess == 0 || totalRestore == 0.0) ? NOP() : \ (InputType != 0) ? noise : \ (NoiseDeint == "Bob") ? noise.Bob( 0,0.5 ) : \ (NoiseDeint == "Generate") ? noise.QTGMC_Generate2ndFieldNoise( denoised, ChromaNoise ) : \ noise.DoubleWeave() # Motion-compensated stabilization of generated noise noiseSuper = (StabilizeNoise) ? deintNoise.MSuper( pel=SubPel, sharp=SubPelInterp, levels=1, hpad=hpad, vpad=vpad, chroma=ChromaNoise, planar=true ) : NOP() mcNoise = (StabilizeNoise) ? deintNoise.MCompensate( noiseSuper, bVec1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() finalNoise = (StabilizeNoise) ? mt_lutxy( deintNoise, mcNoise, "x 128 - abs y 128 - abs > x y ? 0.6 * x y + 0.2 * +", U=CNmt1,V=CNmt1 ) : deintNoise # If NoiseProcess=1 denoise input clip. If NoiseProcess=2 leave noise in the clip and let the temporal blurs "denoise" it for a stronger effect innerClip = (NoiseProcess == 1) ? denoised : clip #--------------------------------------- # Interpolation # >>>> Interleaved YUY2 for interpolation # Support badly deinterlaced progressive content - drop half the fields and reweave to get 1/2fps interlaced stream appropriate for QTGMC processing ediInput = (InputType == 2 || InputType == 3) ? innerClip.SeparateFields().SelectEvery(4,0,3).Weave() : innerClip # Create interpolated image as starting point for output edi1 = defined(EdiExt) ? EdiExt.PointResize( w,h, 0,(EdiExt.Height()-h)/2, -0,h+epsilon ) : \ QTGMC_Interpolate( ediInput, InputType, EdiMode, NNSize, NNeurons, EdiQual, EdiMaxD, EdiThreads, \ yuy2 ? clip.Bob( 0,0.5 ) : bobbed, ChromaEdi ) # >>>> Switch to planar YUY2 during next step - remains planar until very end of script except blurring for back blending & SVThin # InputType=2,3: use motion mask to blend luma between original clip & reweaved clip based on ProgSADMask setting. Use chroma from original clip in any case inputTypeBlend = (ProgSADMask > 0.0) ? MMask( srchClip, bVec1, kind=1, ml=ProgSADMask, planar=true ) : NOP() edi = (InputType != 2 && InputType != 3) ? (!yuy2 ? edi1 : edi1.Interleaved2Planar()) :\ (ProgSADMask <= 0.0) ? (!yuy2 ? edi1.MergeChroma( innerClip ) : edi1.MergeChroma( innerClip ).Interleaved2Planar()) : \ (!yuy2 ? mt_merge( innerClip, edi1, inputTypeBlend, U=2,V=2 ) : \ mt_merge( innerClip.Interleaved2Planar(), edi1.Interleaved2Planar(), inputTypeBlend, U=2,V=2 )) # Get the max/min value for each pixel over neighboring motion-compensated frames - used for temporal sharpness limiting ediSuper = (TR1 > 0 || temporalSL) ? edi.MSuper( pel=SubPel, sharp=SubPelInterp, levels=1, hpad=hpad, vpad=vpad, planar=true ) : NOP() bComp1 = (temporalSL) ? edi.MCompensate( ediSuper, bVec1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() fComp1 = (temporalSL) ? edi.MCompensate( ediSuper, fVec1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() tMax = (temporalSL) ? edi.mt_logic( fComp1, "max", U=3,V=3 ).mt_logic( bComp1, "max", U=3,V=3 ) : NOP() tMin = (temporalSL) ? edi.mt_logic( fComp1, "min", U=3,V=3 ).mt_logic( bComp1, "min", U=3,V=3 ) : NOP() bComp3 = (SLRad > 1 && temporalSL) ? edi.MCompensate( ediSuper, bVec3, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() fComp3 = (SLRad > 1 && temporalSL) ? edi.MCompensate( ediSuper, fVec3, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() tMax = (SLRad > 1 && temporalSL) ? tMax.mt_logic( fComp3, "max", U=3,V=3 ).mt_logic( bComp3, "max", U=3,V=3 ) : tMax tMin = (SLRad > 1 && temporalSL) ? tMin.mt_logic( fComp3, "min", U=3,V=3 ).mt_logic( bComp3, "min", U=3,V=3 ) : tMin #--------------------------------------- # Create basic output # Use motion vectors to blur interpolated image (edi) with motion-compensated previous and next frames. As above, this is done to remove shimmer from # alternate frames so the same binomial kernels are used. However, by using motion-compensated smoothing this time we avoid motion blur. The use of # MDegrain1 (motion compensated) rather than TemporalSmooth makes the weightings *look* different, but they evaluate to the same values # Create linear weightings of neighbors first -2 -1 0 1 2 degrain1 = (TR1 > 0) ? edi.MDegrain1( ediSuper, bVec1,fVec1, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() # 0.00 0.33 0.33 0.33 0.00 degrain2 = (TR1 > 1) ? edi.MDegrain1( ediSuper, bVec2,fVec2, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() # 0.33 0.00 0.33 0.00 0.33 # Combine linear weightings to give binomial weightings - TR1=0: (1), TR1=1: (1:2:1), TR1=2: (1:4:6:4:1) binomial1 = (TR1 == 0) ? edi : \ (TR1 == 1) ? degrain1.Merge( edi, 0.25 ) : \ degrain1.Merge( degrain2, 0.2 ).Merge( edi, 0.0625 ) # Remove areas of difference between smoothed image and interpolated image that are not bob-shimmer fixes: repairs residual motion blur from temporal smooth repair1 = (Rep1 == 0) ? binomial1 : binomial1.QTGMC_KeepOnlyBobShimmerFixes( edi, Rep1, RepChroma ) # Apply source match - use difference between output and source to succesively refine output [extracted to function to clarify main code path] match = (SourceMatch == 0) ? repair1 : \ repair1.QTGMC_ApplySourceMatch( InputType, ediInput, bVec1,fVec1, bVec2,fVec2, SubPel, SubPelInterp, hpad, vpad, \ ThSAD1, ThSCD1, ThSCD2, SourceMatch, MatchTR1, MatchEdi, MatchNNSize, MatchNNeurons, \ MatchEdiQual, MatchEdiMaxD, MatchTR2, MatchEdi2, MatchNNSize2, MatchNNeurons2, MatchEdiQual2, \ MatchEdiMaxD2, MatchEnhance, EdiThreads ) # Lossless=2 - after preparing an interpolated, de-shimmered clip, restore the original source fields into it and clean up any artefacts. # This mode will not give a true lossless result because the resharpening and final temporal smooth are still to come, but it will add further detail. # However, it can introduce minor combing. This setting is best used together with source-match (it's effectively the final source-match stage). lossed1 = (Lossless == 2) ? QTGMC_MakeLossless( match, innerClip, InputType ) : match #--------------------------------------- # Resharpen / retouch output # Resharpen to counteract temporal blurs. Little sharpening needed for source-match mode since it has already recovered sharpness from source vresharp1 = (SMode == 2) ? Merge( lossed1.mt_expand( mode="vertical", U=3,V=3 ), lossed1.mt_inpand( mode="vertical", U=3,V=3 ) ) : NOP() vresharp = (Precise && SMode == 2) ? vresharp1.mt_lutxy( lossed1, "x y < x 1 + x y > x 1 - x ? ?", U=3,V=3 ) : vresharp1 # Precise mode: reduce tiny overshoot resharp = (SMode == 0) ? lossed1 : \ (SMode == 1) ? lossed1.mt_lutxy( lossed1.RemoveGrain( rgBlur, planar=true ), "x x y - "+ string(sharpAdj) + " * +", U=3,V=3 ) : \ lossed1.mt_lutxy( vresharp.RemoveGrain( rgBlur, planar=true ), "x x y - "+ string(sharpAdj) + " * +", U=3,V=3 ) # Slightly thin down 1-pixel high horizontal edges that have been widened into neigboring field lines by the interpolator SVThinSc = SVThin * 6.0 vertMedD = (SVthin > 0.0) ? mt_lutxy( lossed1, lossed1.VerticalCleaner( mode=1, modeU=-1, modeV=-1, planar=true ), "y x - " + string(SVThinSc) + " * 128 +", U=1,V=1 ) : NOP() vertMedD = (SVthin > 0.0) ? (!yuy2 ? vertMedD.Blur( 1,0 ) : vertMedD.Planar2Interleaved().Blur( 1,0 ).Interleaved2Planar()) : NOP() neighborD = (SVthin > 0.0) ? mt_lutxy( vertMedD, vertMedD.RemoveGrain( rgBlur,-1, planar=true ), "y 128 - abs x 128 - abs > y 128 ?" ) : NOP() thin = (SVthin > 0.0) ? resharp.mt_adddiff( neighborD, U=2,V=2 ) : resharp # Back blend the blurred difference between sharpened & unsharpened clip, before (1st) sharpness limiting (Sbb == 1,3). A small fidelity improvement backBlend1 = (Sbb != 1 && Sbb != 3) ? thin : \ !yuy2 ? thin.mt_makediff( mt_makediff( thin, lossed1, U=1,V=1 ).RemoveGrain( 12, -1, planar=true ) \ .GaussResize( w,h, 0,0, w+epsilon,h+epsilon, p=5 ), U=2,V=2 ) : \ thin.mt_makediff( mt_makediff( thin, lossed1, U=1,V=1 ).RemoveGrain( 12, -1, planar=true ) \ .Planar2Interleaved().GaussResize( w,h, 0,0, w+epsilon,h+epsilon, p=5 ).Interleaved2Planar(), U=2,V=2 ) # Limit over-sharpening by clamping to neighboring (spatial or temporal) min/max values in original # Occurs here (before final temporal smooth) if SLMode == 1,2. This location will restrict sharpness more, but any artefacts introduced will be smoothed sharpLimit1 = (SLMode == 1) ? backBlend1.Repair( ((SLrad <= 1) ? edi : backBlend1.Repair( edi, 12, planar=true )), 1, planar=true ) : \ (SLMode == 2) ? backBlend1.mt_clamp( tMax,tMin, Sovs,Sovs, U=3,V=3 ) : \ backBlend1 # Back blend the blurred difference between sharpened & unsharpened clip, after (1st) sharpness limiting (Sbb == 2,3). A small fidelity improvement backBlend2 = (Sbb < 2) ? sharpLimit1 : \ !yuy2 ? sharpLimit1.mt_makediff( mt_makediff( sharpLimit1, lossed1, U=1,V=1 ).RemoveGrain( 12, -1, planar=true ) \ .GaussResize( w,h, 0,0, w+epsilon,h+epsilon, p=5 ), U=2,V=2 ) : \ sharpLimit1.mt_makediff( mt_makediff( sharpLimit1, lossed1, U=1,V=1 ).RemoveGrain( 12, -1, planar=true ) \ .Planar2Interleaved().GaussResize( w,h, 0,0, w+epsilon,h+epsilon, p=5 ).Interleaved2Planar(), U=2,V=2 ) # Add back any extracted noise, prior to final temporal smooth - this will restore detail that was removed as "noise" without restoring the noise itself # Average luma of FFT3DFilter extracted noise is 128.5, so deal with that too addNoise1 = (GrainRestore <= 0.0) ? backBlend2 : \ backBlend2.mt_adddiff( finalNoise.mt_lut( "x " + noiseCentre + " - " + string(GrainRestore) + " * 128 +", U=CNmt1,V=CNmt1 ), U=CNmt2,V=CNmt2 ) # Final light linear temporal smooth for denoising stableSuper = (TR2 > 0) ? addNoise1.MSuper( pel=SubPel, sharp=SubPelInterp, levels=1, hpad=hpad, vpad=vpad, planar=true ) : NOP() stable = (TR2 == 0) ? addNoise1 : \ (TR2 == 1) ? addNoise1.MDegrain1( stableSuper, bVec1,fVec1, thSAD=ThSAD2, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : \ (TR2 == 2) ? addNoise1.MDegrain2( stableSuper, bVec1,fVec1, bVec2,fVec2, thSAD=ThSAD2, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : \ addNoise1.MDegrain3( stableSuper, bVec1,fVec1, bVec2,fVec2, bVec3,fVec3, thSAD=ThSAD2, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) # Remove areas of difference between final output & basic interpolated image that are not bob-shimmer fixes: repairs motion blur caused by temporal smooth repair2 = (Rep2 == 0) ? stable : stable.QTGMC_KeepOnlyBobShimmerFixes( edi, Rep2, RepChroma ) # Limit over-sharpening by clamping to neighboring (spatial or temporal) min/max values in original # Occurs here (after final temporal smooth) if SLMode == 3,4. Allows more sharpening here, but more prone to introducing minor artefacts sharpLimit2 = (SLMode == 3) ? repair2.Repair( ((SLrad <= 1) ? edi : repair2.Repair( edi, 12, planar=true )), 1, planar=true ) : \ (SLMode == 4) ? repair2.mt_clamp( tMax,tMin, Sovs,Sovs, U=3,V=3 ) : \ repair2 # Lossless=1 - inject source fields into result and clean up inevitable artefacts. Provided NoiseRestore=0, this mode will make the script result properly # lossless, but it will strongly retain source artefacts lossed2 = (Lossless == 1) ? QTGMC_MakeLossless( sharpLimit2, innerClip, InputType ) : sharpLimit2 # Add back any extracted noise, after final temporal smooth. This will appear as noise/grain in the output # Average luma of FFT3DFilter extracted noise is 128.5, so deal with that too addNoise2 = (NoiseRestore <= 0.0) ? lossed2 : \ lossed2.mt_adddiff( finalNoise.mt_lut( "x " + noiseCentre + " - " + string(NoiseRestore) + " * 128 +", U=CNmt1,V=CNmt1 ), U=CNmt2,V=CNmt2 ) #--------------------------------------- # Post-Processing # Shutter motion blur - get level of blur depending on output framerate and blur already in source blurLevel = (ShutterAngleOut * FPSDivisor - ShutterAngleSrc) * 100.0 / 360.0 Assert( blurLevel >= 0, "Cannot reduce motion blur already in source: increase ShutterAngleOut or FPSDivisor" ) Assert( blurLevel <= 200, "Exceeded maximum motion blur level: decrease ShutterAngleOut or FPSDivisor" ) # ShutterBlur mode 2,3 - get finer resolution motion vectors to reduce blur "bleeding" into static areas rBlockDivide = Select( ShutterBlur, 1, 1, 2, 4 ) rBlockSize = BlockSize / rBlockDivide rOverlap = Overlap / rBlockDivide rBlockSize = (rBlockSize < 4) ? 4 : rBlockSize rOverlap = (rOverlap < 2) ? 2 : rOverlap rBlockDivide = BlockSize / rBlockSize rLambda = Lambda / (rBlockDivide * rBlockDivide) sbBVec1 = (ShutterBlur > 1) ? srchSuper.MRecalculate( bVec1, thSAD=ThSAD1, blksize=rBlockSize, overlap=rOverlap, search=Search, searchparam=SearchParam, \ truemotion=TrueMotion, lambda=Lambda, pnew=PNew, DCT=DCT, chroma=ChromaMotion ) : bVec1 sbFVec1 = (ShutterBlur > 1) ? srchSuper.MRecalculate( fVec1, thSAD=ThSAD1, blksize=rBlockSize, overlap=rOverlap, search=Search, searchparam=SearchParam, \ truemotion=TrueMotion, lambda=Lambda, pnew=PNew, DCT=DCT, chroma=ChromaMotion ) : fVec1 # Shutter motion blur - use MFlowBlur to blur along motion vectors sblurSuper = (ShutterBlur > 0) ? addNoise2.MSuper( pel=SubPel, sharp=SubPelInterp, levels=1, hpad=hpad, vpad=vpad, planar=true ) : NOP() sblur = (ShutterBlur > 0) ? addNoise2.MFlowBlur( sblurSuper, sbBVec1, sbFVec1, blur=blurLevel, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() # Shutter motion blur - use motion mask to reduce blurring in areas of low motion - also helps reduce blur "bleeding" into static areas, then select blur type sbMotionMask = (ShutterBlur > 0 && SBlurLimit > 0) ? MMask( srchClip, bVec1, kind=0, ml=SBlurLimit, planar=true ) : NOP() sblurred = (ShutterBlur == 0) ? addNoise2 : \ (SBlurLimit == 0) ? sblur : \ mt_merge( addNoise2, sblur, sbMotionMask, U=3,V=3 ) # Reduce frame rate decimated = (FPSDivisor != 1) ? sblurred.SelectEvery( FPSDivisor, 0 ) : sblurred # Crop off temporary vertical padding cropped = Border ? decimated.Crop( 0, 4, -0, -4 ) : decimated h = Border ? h-8 : h # Show output of choice + settings # >>>> Restore YUY2 to interleaved output = (ShowNoise == 0.0) ? cropped : finalNoise.mt_lut( "x 128 - " + string(ShowNoise) + " * 128 +", U=CNmt128,V=CNmt128 ) output = yuy2 ? output.Planar2Interleaved() : output return (ShowSettings == false) ? output : \ output.Subtitle( "TR0=" + string(TR0) + " | TR1=" + string(TR1) + " | TR2=" + string(TR2) + " | Rep0=" + string(Rep0) + " | Rep1=" + string(Rep1) + \ " | Rep2=" + string(Rep2) + " | RepChroma=" + string(RepChroma) + "\nEdiMode='" + EdiMode + "' | NNSize=" + string(NNSize) + " | NNeurons=" + \ string(NNeurons) + " | EdiQual=" + string(EdiQual) + " | EdiMaxD=" + string(EdiMaxD) + " | ChromaEdi='" + ChromaEdi + "' | EdiThreads=" + \ string(EdiThreads) + "\nSharpness=" + string(Sharpness, "%.2f") + " | SMode=" + string(SMode) + " | SLMode=" + string(SLMode) + " | SLRad=" + \ string(SLRad) + " | SOvs=" + string(SOvs) + " | SVThin=" + string(SVThin, "%.2f") + " | Sbb=" + string(Sbb) + "\nSrchClipPP=" + string(SrchClipPP) + \ " | SubPel=" + string(SubPel) + " | SubPelInterp=" + string(SubPelInterp) + " | BlockSize=" + string(BlockSize) + " | Overlap=" + string(Overlap) + \ "\nSearch=" + string(Search) + " | SearchParam=" + string(SearchParam) + " | PelSearch=" + string(PelSearch) + " | ChromaMotion=" + \ string(ChromaMotion) + " | TrueMotion=" + string(TrueMotion) + "\nLambda=" + string(Lambda) + " | LSAD=" + string(LSAD) + " | PNew=" + string(PNew) + \ " | PLevel=" + string(PLevel) + " | GlobalMotion=" + string(GlobalMotion) + " | DCT=" + string(DCT) + "\nThSAD1=" + string(ThSAD1) + " | ThSAD2=" + \ string(ThSAD2) + " | ThSCD1=" + string(ThSCD1) + " | ThSCD2=" + string(ThSCD2) + "\nSourceMatch=" + string(SourceMatch) + " | MatchPreset='" + \ MatchPreset + "' | MatchEdi='" + MatchEdi + "'\nMatchPreset2='" + MatchPreset2 + "' | MatchEdi2='" + MatchEdi2 + "' | MatchTR2=" + string(MatchTR2) + \ " | MatchEnhance=" + string(MatchEnhance, "%.2f") + " | Lossless=" + string(Lossless) + "\nNoiseProcess=" + string(NoiseProcess) + " | Denoiser='" + \ Denoiser + "' | DftThreads=" + string(DftThreads) + " | DenoiseMC=" + string(DenoiseMC) + " | NoiseTR=" + string(NoiseTR) + " | Sigma=" + \ string(Sigma, "%.2f") + "\nChromaNoise=" + string(ChromaNoise) + " | ShowNoise=" + string(ShowNoise, "%.2f") + " | GrainRestore=" + \ string(GrainRestore, "%.2f") + " | NoiseRestore=" + string(NoiseRestore, "%.2f") + "\nNoiseDeint='" + NoiseDeint + "' | StabilizeNoise=" + \ string(StabilizeNoise) + " | InputType=" + string(InputType) + " | ProgSADMask=" + string(ProgSADMask, "%.2f") + "\nFPSDivisor=" + \ string(FPSDivisor) + " | ShutterBlur=" + string(ShutterBlur) + " | ShutterAngleSrc=" + string(ShutterAngleSrc, "%.2f") + " | ShutterAngleOut=" + \ string(ShutterAngleOut, "%.2f") + " | SBlurLimit=" + string(SBlurLimit) + "\nBorder=" + string(Border) + " | Precise=" + string(Precise) + \ "\nPreset='" + Preset + "' | Tuning='" + Tuning + "' | GlobalNames='" + GlobalNames + "' | PrevGlobals='" + PrevGlobals + "' | ForceTR=" + \ string(ForceTR), font="Lucida Console", size=11, lsp=12 ) } #--------------------------------------- # Helpers # Interpolate input clip using method given in EdiMode. Use Fallback clip as result if mode is not in list. If ChromaEdi string if set then interpolate chroma # separately with that method (only really useful for EEDIx). The function is used as main algorithm starting point and for first two source-match stages function QTGMC_Interpolate( clip Input, int InputType, string EdiMode, int NNSize, int NNeurons, int EdiQual, int EdiMaxD, int EdiThreads, clip "Fallback", \ string "ChromaEdi" ) { # >>>> YUY2 is interleaved here ChromaEdi = default( ChromaEdi, "" ) CEed = (ChromaEdi == "") interp = (InputType == 1) ? Input : \ (EdiMode == "NNEDI3") ? Input.NNEDI3( field=-2, nsize=NNSize, nns=NNeurons, qual=EdiQual, threads=EdiThreads, U=CEed,V=CEed ) : \ (EdiMode == "NNEDI2") ? Input.NNEDI2( field=-2, nsize=NNeurons, qual=EdiQual, threads=EdiThreads, U=CEed,V=CEed ) : \ (EdiMode == "NNEDI") ? Input.NNEDI( field=-2, U=CEed,V=CEed ) : \ (EdiMode == "EEDI3+NNEDI3") ? Input.EEDI3( field=-2, mdis=EdiMaxD, threads=EdiThreads, U=CEed,V=CEed, \ sclip=Input.NNEDI3( field=-2, nsize=NNSize, nns=NNeurons, qual=EdiQual, threads=EdiThreads, U=CEed,V=CEed ) ) : \ (EdiMode == "EEDI3") ? Input.EEDI3( field=-2, mdis=EdiMaxD, threads=EdiThreads, U=CEed,V=CEed ) : \ (EdiMode == "EEDI2") ? Input.SeparateFields().EEDI2( field=-2, maxd=EdiMaxD ) : \ (EdiMode == "Yadif") ? Input.Yadif( mode=3 ) : \ (EdiMode == "TDeint") ? Input.TDeInt( mode=1 ) : \ (EdiMode == "RepYadif") ? Repair( Input.Yadif( mode=3 ), default( Fallback, Input.Bob( 0,0.5 ) ), 2, 0 ) : \ default( Fallback, Input.Bob( 0,0.5 ) ) interpuv = (InputType == 1) ? NOP() : \ (ChromaEdi == "NNEDI3") ? Input.NNEDI3( field=-2, nsize=4, nns=0, qual=1, threads=EdiThreads, Y=false ) : \ (ChromaEdi == "Yadif") ? Input.Yadif( mode=3 ) : \ (ChromaEdi == "Bob") ? Input.Bob( 0,0.5 ) : \ NOP() return (!IsClip(interpuv)) ? interp : interp.MergeChroma( interpuv ) } # Functions (from original TGMC) used instead of mt_xxflate with similar operation but a somewhat stronger result. Originally added for speed, they are # no longer faster due to improvements in masktools. Difference (visual and speed) is small so may be reverted in a later version. function QTGMC_inflate( clip c, int "Y", int "U", int "V" ) { # >>>> YUY2 is planar here mtY =default( Y, 3 ) mtU =default( U, 1 ) mtV =default( V, 1 ) rgY = (mtY == 3) ? 20 : -1 rgU = (mtU == 3) ? 20 : -1 rgV = (mtV == 3) ? 20 : -1 mt_logic( c, c.RemoveGrain( rgY, rgU, rgV, planar=true ), "max", Y=mtY,U=mtU,V=mtV ) } function QTGMC_deflate( clip c, int "Y", int "U", int "V" ) { # >>>> YUY2 is planar here mtY =default( Y, 3 ) mtU =default( U, 1 ) mtV =default( V, 1 ) rgY = (mtY == 3) ? 20 : -1 rgU = (mtU == 3) ? 20 : -1 rgV = (mtV == 3) ? 20 : -1 mt_logic( c, c.RemoveGrain( rgY, rgU, rgV, planar=true ), "min", Y=mtY,U=mtU,V=mtV ) } # Helper function: Compare processed clip with reference clip: only allow thin, horizontal areas of difference, i.e. bob shimmer fixes # Rough algorithm: Get difference, deflate vertically by a couple of pixels or so, then inflate again. Thin regions will be removed # by this process. Restore remaining areas of difference back to as they were in reference clip. function QTGMC_KeepOnlyBobShimmerFixes( clip Input, clip Ref, int Rep, bool Chroma ) { # >>>> YUY2 is planar here # ed is the erosion distance - how much to deflate then reflate to remove thin areas of interest: 0 = minimum to 5 = maximum # od is over-dilation level - extra inflation to ensure areas to restore back are fully caught: 0 = none to 3 = one full pixel # If Rep < 10, then ed = Rep and od = 0, otherwise ed = 10s digit and od = 1s digit (nasty method, but kept for compatibility with original TGMC) Rep = default( Rep, 1 ) Chroma = default( Chroma, true ) ed = (Rep < 10) ? Rep : Rep / 10 od = (Rep < 10) ? 0 : Rep % 10 RCrg = Chroma ? 3 : 1 RCrgo = Chroma ? 3 : 2 diff = mt_makediff( Ref, Input, U=3,V=3 ) # Areas of positive difference # ed = 0 1 2 3 4 5 choke1 = diff. mt_inpand( mode="vertical", U=RCrg,V=RCrg ) # x x x x x x 1 pixel \ choke1 = (ed > 2) ? choke1.mt_inpand( mode="vertical", U=RCrg,V=RCrg ) : choke1 # . . . x x x 1 pixel | Deflate to remove thin areas choke1 = (ed != 0 && ed != 3) ? choke1.QTGMC_deflate( U=RCrg,V=RCrg ) : choke1 # . x x . x x a bit more | choke1 = (ed == 2 || ed == 5) ? choke1.RemoveGrain( 4, planar=true ) : choke1 # . . x . . x & more(?) / [median - may actually inflate??] choke1 = choke1.mt_expand( mode="vertical", U=RCrg,V=RCrg ) # x x x x x x 1 pixel \ choke1 = (ed > 1) ? choke1.mt_expand( mode="vertical", U=RCrg,V=RCrg ) : choke1 # . . x x x x 1 pixel | Reflate again choke1 = (ed > 4) ? choke1.mt_expand( mode="vertical", U=RCrg,V=RCrg ) : choke1 # . . . . . x 1 pixel / # Over-dilation - extra reflation up to 1 pixel choke1 = (od == 0) ? choke1 : \ (od == 1) ? choke1.QTGMC_inflate( U=RCrg,V=RCrg ) : \ (od == 2) ? choke1.QTGMC_inflate( U=RCrg,V=RCrg ).QTGMC_inflate( U=RCrg,V=RCrg ) : \ choke1.mt_expand( U=RCrg,V=RCrg ) # Areas of negative difference (similar to above) choke2 = diff. mt_expand( mode="vertical", U=RCrg,V=RCrg ) choke2 = (ed > 2) ? choke2.mt_expand( mode="vertical", U=RCrg,V=RCrg ) : choke2 choke2 = (ed != 0 && ed != 3) ? choke2.QTGMC_inflate( U=RCrg,V=RCrg ) : choke2 choke2 = (ed == 2 || ed == 5) ? choke2.RemoveGrain( 4, planar=true ) : choke2 choke2 = choke2.mt_inpand( mode="vertical", U=RCrg,V=RCrg ) choke2 = (ed > 1) ? choke2.mt_inpand( mode="vertical", U=RCrg,V=RCrg ) : choke2 choke2 = (ed > 4) ? choke2.mt_inpand( mode="vertical", U=RCrg,V=RCrg ) : choke2 choke2 = (od == 0) ? choke2 : \ (od == 1) ? choke2.QTGMC_deflate( U=RCrg,V=RCrg ) : \ (od == 2) ? choke2.QTGMC_deflate( U=RCrg,V=RCrg ).QTGMC_deflate( U=RCrg,V=RCrg ) : \ choke2.mt_inpand( U=RCrg,V=RCrg ) # Combine above areas to find those areas of difference to restore restore = diff.mt_lutxy( choke1, "x 129 < x y 128 < 128 y ? ?", U=RCrg,V=RCrg ).mt_lutxy( choke2, "x 127 > x y 128 > 128 y ? ?", U=RCrg,V=RCrg ) return Input.mt_adddiff( restore, U=RCrgo,V=RCrgo ) } # Given noise extracted from an interlaced source (i.e. the noise is interlaced), generate "progressive" noise with a new "field" of noise injected. The new # noise is centered on a weighted local average and uses the difference between local min & max as an estimate of local variance # YUY2 clip input is planar, but must pass interleaved version of clip to setup noise function QTGMC_Generate2ndFieldNoise( clip Input, clip InterleavedClip, bool "ChromaNoise" ) { # >>>> YUY2 is planar here. Noise is generated (AddGrainC) interleaved, but immediately made planar ChromaNoise = default( ChromaNoise, false ) CNmt1 = ChromaNoise ? 3 : 1 origNoise = Input.SeparateFields() noiseMax = origNoise.mt_expand( mode="square", U=CNmt1,V=CNmt1 ).mt_expand( mode="horizontal", U=CNmt1,V=CNmt1 ) noiseMin = origNoise.mt_inpand( mode="square", U=CNmt1,V=CNmt1 ).mt_inpand( mode="horizontal", U=CNmt1,V=CNmt1 ) random1 = BlankClip( InterleavedClip.SeparateFields(), color_yuv=$808080 ).AddGrainC( var=256, uvar=ChromaNoise ? 256 : 0 ) random = InterleavedClip.IsYUY2() ? random1.Interleaved2Planar() : random1 varRandom = mt_makediff( noiseMax, noiseMin, U=CNmt1,V=CNmt1 ).mt_lutxy( random, "x 128 - y 128 - * 128 / 128 +", U=CNmt1,V=CNmt1) newNoise = origNoise.RemoveGrain( 12, planar=true ).mt_adddiff( varRandom, U=CNmt1,V=CNmt1 ) return Interleave( origNoise, newNoise ).Weave() } # Insert the source lines into the result to create a true lossless output. However, the other lines in the result have had considerable processing and won't # exactly match source lines. There will be some slight residual combing. Use vertical medians to clean a little of this away function QTGMC_MakeLossless( clip Input, clip Source, int InputType ) { Assert( InputType != 1, "Lossless modes are incompatible with InputType=1" ) # >>>> YUY2: 'Input' is planar, 'Source' is interleaved (changed to planar here for processing) - returns planar result # Weave the source fields and the "new" fields that have generated in the input srcFields1 = (InputType == 0) ? Source.SeparateFields() : Source.SeparateFields().SelectEvery( 4, 0,3 ) srcFields = Source.IsYUY2() ? srcFields1.Interleaved2Planar() : srcFields1 newFields = Input.SeparateFields().SelectEvery( 4, 1,2 ) processed = Interleave( srcFields, newFields ).SelectEvery(4, 0,1,3,2 ).Weave() # Clean some of the artefacts caused by the above - creating a second version of the "new" fields vertMedian = processed.VerticalCleaner( mode=1, planar=true ) vertMedDiff = mt_makediff( processed, vertMedian, U=3,V=3 ) vmNewDiff1 = vertMedDiff.SeparateFields().SelectEvery( 4, 1,2 ) vmNewDiff2 = vmNewDiff1.VerticalCleaner( mode=1, planar=true ).mt_lutxy( vmNewDiff1, "x 128 - y 128 - * 0 < 128 x 128 - abs y 128 - abs < x y ? ?", U=3,V=3 ) vmNewDiff3 = vmNewDiff2.Repair( vmNewDiff2.RemoveGrain( 2, planar=true ), 1, planar=true ) # Reweave final result return Interleave( srcFields, newFields.mt_makediff( vmNewDiff3, U=3,V=3 )).SelectEvery( 4, 0,1,3,2 ).Weave() } # Source-match, a three stage process that takes the difference between deinterlaced input and the original interlaced source, to shift the input more towards # the source without introducing shimmer. All other arguments defined in main script function QTGMC_ApplySourceMatch( clip Deinterlace, int InputType, val Source, val bVec1, val fVec1, val bVec2, val fVec2, \ int SubPel, int SubPelInterp, int hpad, int vpad, int ThSAD1, int ThSCD1, int ThSCD2, int SourceMatch, \ int MatchTR1, string MatchEdi, int MatchNNSize, int MatchNNeurons, int MatchEdiQual, int MatchEdiMaxD,\ int MatchTR2, string MatchEdi2, int MatchNNSize2, int MatchNNeurons2, int MatchEdiQual2, int MatchEdiMaxD2, \ float MatchEnhance, int EdiThreads ) { # >>>> YUY2: 'Deinterlace' is planar, 'Source' is interleaved (changed to planar here for all processing except interpolation) - returns planar result yuy2 = Source.IsYUY2() Source = yuy2 ? Source.Interleaved2Planar() : Source # Basic source-match. Find difference between source clip & equivalent fields in interpolated/smoothed clip (called the "error" in formula below). Ideally # there should be no difference, we want the fields in the output to be as close as possible to the source whilst remaining shimmer-free. So adjust the # *source* in such a way that smoothing it will give a result closer to the unadjusted source. Then rerun the interpolation (edi) and binomial smooth with # this new source. Result will still be shimmer-free and closer to the original source. # Formula used for correction is P0' = P0 + (P0-P1)/(k+S(1-k)), where P0 is original image, P1 is the 1st attempt at interpolation/smoothing , P0' is the # revised image to use as new source for interpolation/smoothing, k is the weighting given to the current frame in the smooth, and S is a factor indicating # "temporal similarity" of the error from frame to frame, i.e. S = average over all pixels of [neighbor frame error = S * current frame error] . Decreasing # S will make the result sharper, sensible range is about -0.25 to 1.0. Empirically, S=0.5 is effective [will do deeper analysis later] errorTemporalSimilarity = 0.5 # S in formula described above errorAdjust1 = Select( MatchTR1, 1.0, 2.0 / (1.0 + errorTemporalSimilarity), 8.0 / (3.0 + 5.0 * errorTemporalSimilarity) ) match1Clip = (SourceMatch < 1 || InputType == 1) ? Deinterlace : Deinterlace.SeparateFields().SelectEvery( 4, 0,3 ).Weave() match1Update = (SourceMatch < 1 || MatchTR1 == 0) \ ? Source : mt_lutxy( Source, match1Clip, "x " + string(errorAdjust1 + 1) + " * y " + string(errorAdjust1) + " * -", U=3,V=3 ) match1Edi = (SourceMatch == 0) ? NOP() : \ !yuy2 ? match1Update.QTGMC_Interpolate( InputType, MatchEdi, MatchNNSize, MatchNNeurons, MatchEdiQual, MatchEdiMaxD, EdiThreads ) : \ match1Update.Planar2Interleaved() \ .QTGMC_Interpolate( InputType, MatchEdi, MatchNNSize, MatchNNeurons, MatchEdiQual, MatchEdiMaxD, EdiThreads ) \ .Interleaved2Planar() match1Super = (SourceMatch > 0 && MatchTR1 > 0) ? match1Edi.MSuper( pel=SubPel, sharp=SubPelInterp, levels=1, hpad=hpad, vpad=vpad, planar=true ) : NOP() match1Degrain1 = (SourceMatch > 0 && MatchTR1 > 0) ? match1Edi.MDegrain1( match1Super, bVec1,fVec1, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() match1Degrain2 = (SourceMatch > 0 && MatchTR1 > 1) ? match1Edi.MDegrain1( match1Super, bVec2,fVec2, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() match1 = (SourceMatch < 1) ? Deinterlace : \ (MatchTR1 == 0) ? match1Edi : \ (MatchTR1 == 1) ? match1Degrain1.Merge( match1Edi, 0.25 ) : \ match1Degrain1.Merge( match1Degrain2, 0.2 ).Merge( match1Edi, 0.0625 ) # Enhance effect of source-match stages 2 & 3 by sharpening clip prior to refinement (source-match tends to underestimate so this will leave result sharper) match1Shp = (SourceMatch > 1 && MatchEnhance > 0.0) ? match1.mt_lutxy( match1.RemoveGrain( 12, planar=true ), "x x y - "+ string(MatchEnhance) + " * +", U=3,V=3 ) : match1 # Source-match refinement. Find difference between source clip & equivalent fields in (updated) interpolated/smoothed clip. Interpolate & binomially smooth # this difference then add it back to output. Helps restore differences that the basic match missed. However, as this pass works on a difference rather than # the source image it can be prone to occasional artefacts (difference images are not ideal for interpolation). In fact a lower quality interpolation such # as a simple bob often performs nearly as well as advanced, slower methods (e.g. NNEDI3) match2Clip = (SourceMatch < 2 || InputType == 1) ? match1Shp : match1Shp.SeparateFields().SelectEvery( 4, 0,3 ).Weave() match2Diff = (SourceMatch > 1) ? mt_makediff( Source, match2Clip, U=3,V=3 ) : NOP() match2Edi = (SourceMatch <= 1) ? NOP() : \ !yuy2 ? match2Diff.QTGMC_Interpolate( InputType, MatchEdi2, MatchNNSize2, MatchNNeurons2, MatchEdiQual2, MatchEdiMaxD2, EdiThreads ) : \ match2Diff.Planar2Interleaved() \ .QTGMC_Interpolate( InputType, MatchEdi2, MatchNNSize2, MatchNNeurons2, MatchEdiQual2, MatchEdiMaxD2, EdiThreads ) \ .Interleaved2Planar() match2Super = (SourceMatch > 1 && MatchTR2 > 0) ? match2Edi.MSuper( pel=SubPel, sharp=SubPelInterp, levels=1, hpad=hpad, vpad=vpad, planar=true ) : NOP() match2Degrain1 = (SourceMatch > 1 && MatchTR2 > 0) ? match2Edi.MDegrain1( match2Super, bVec1,fVec1, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() match2Degrain2 = (SourceMatch > 1 && MatchTR2 > 1) ? match2Edi.MDegrain1( match2Super, bVec2,fVec2, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() match2 = (SourceMatch < 2) ? match1 : \ (MatchTR2 == 0) ? match2Edi : \ (MatchTR2 == 1) ? match2Degrain1.Merge( match2Edi, 0.25 ) : \ match2Degrain1.Merge( match2Degrain2, 0.2 ).Merge( match2Edi, 0.0625 ) # Source-match second refinement - correct error introduced in the refined difference by temporal smoothing. Similar to error correction from basic step errorAdjust2 = Select( MatchTR2, 1.0, 2.0 / (1.0 + errorTemporalSimilarity), 8.0 / (3.0 + 5.0 * errorTemporalSimilarity) ) match3Update = (SourceMatch < 3 || MatchTR2 == 0) \ ? match2Edi : mt_lutxy( match2Edi, match2, "x " + string(errorAdjust2 + 1) + " * y " + string(errorAdjust2) + " * -", U=3,V=3 ) match3Super = (SourceMatch > 2 && MatchTR2 > 0) ? match3Update.MSuper( pel=SubPel, sharp=SubPelInterp, levels=1, hpad=hpad, vpad=vpad, planar=true ) : NOP() match3Degrain1 = (SourceMatch > 2 && MatchTR2 > 0) ? match3Update.MDegrain1( match3Super, bVec1,fVec1, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() match3Degrain2 = (SourceMatch > 2 && MatchTR2 > 1) ? match3Update.MDegrain1( match3Super, bVec2,fVec2, thSAD=ThSAD1, thSCD1=ThSCD1,thSCD2=ThSCD2, planar=true ) : NOP() match3 = (SourceMatch < 3) ? match2 : \ (MatchTR2 == 0) ? match3Update : \ (MatchTR2 == 1) ? match3Degrain1.Merge( match3Update, 0.25 ) : \ match3Degrain1.Merge( match3Degrain2, 0.2 ).Merge( match3Update, 0.0625 ) # Apply difference calculated in source-match refinement return (SourceMatch < 2) ? match1 : match1Shp.mt_adddiff( match3, U=3,V=3 ) } # Set global variable called "Prefix_Name" to "Value". Throws exception if global already exists unless Replace=true, in which case the global is overwritten function QTGMC_SetUserGlobal( string Prefix, string Name, val Value, bool "Replace" ) { Replace = default( Replace, false ) globalName = Prefix + "_" + Name # Tricky logic to check global: enter catch block if Replace=true *or* globalName doesn't exist (i.e. need to set the global), the exception is not rethrown # Not entering catch block means that Replace=false and global exists - so it throws an exception back to AviSynth try { Assert( !Replace && defined(Eval(globalName)) ) } catch (e) { Eval( "global " + globalName + " = Value" ) Replace = true } Assert( Replace, """Multiple calls to QTGMC, set PrevGlobals="Replace" or read documentation on 'Multiple QTGMC Calls'""" ) } # Return value of global variable called "Prefix_Name". Returns NOP() if it doesn't exist or Reuse is false function QTGMC_GetUserGlobal( string Prefix, string Name, bool "Reuse" ) { Reuse = default( Reuse, false ) globalName = Prefix + "_" + Name try { ret = Reuse ? Eval( globalName ) : NOP() } catch (e) { ret = NOP() } return ret }