Spinner

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(Requirements)
(Syntax and Parameters)
 
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Turn function rotates a frame or selected part of it about the specified fulcrum. [http://www.avisynth.nl/users/vcmohan/movePlus/Turn.html Full description]
 
Turn function rotates a frame or selected part of it about the specified fulcrum. [http://www.avisynth.nl/users/vcmohan/movePlus/Turn.html Full description]
<br>
 
  
 +
<br>
 
== Requirements ==
 
== Requirements ==
 
* AviSynth+ r2347 or later  
 
* AviSynth+ r2347 or later  
<br>
 
  
 +
<br>
 
== [[Script variables|Syntax and Parameters]] ==
 
== [[Script variables|Syntax and Parameters]] ==
:{{Template:FuncDef|<!-- function name -->Spinner(''clip'', ''<!-- par 1 type -->int'' "r",''float'' "angle", ''float'' "x", ''float'' "y ",''float''"color",''int'' "q",''bool'' "bg",''clip'' "tclip")}}
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:{{Template:FuncDef| Turn (clip, clip "bg", int "r", float "angle", float "x", float "y", int "q", int "er", float "eangle", float "ex", float "ey", int "lx", int "rx", int "ty", int "by", int "elx", int "rx", int "ety", int"eby", int "p", int "p", bool "norm")}}
 
<br>
 
<br>
 
::{{Par2| |clip| }}
 
::{{Par2| |clip| }}
:::Input clip.
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::: Input clip
 
<br>
 
<br>
::{{Par2|int|r|half of diagnal of frame}}
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::{{Par2| |clip| }}
:::radius of circle for rotation.     
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::: clip to be used as background
 
<br>
 
<br>
::{{Par2|float|angle|90}}
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::{{Par2|r|int|half of diagonal of frame}}
:::angle of rotation .
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::: (Initial) radius of rotating disc
 
+
::::* More than 0
 
<br>
 
<br>
::{{Par2|float|x|frame width / 2}}
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::{{Par2|angle|float|45}}
:::x coord of axis of rotation
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::: (Initial) angle of rotation in degrees
 +
::::* No limit. +ve clockwise
 
<br>
 
<br>
::{{Par2|float|y|frame height/2}}
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::{{Par2|x|float|width/2}}
:::y coordinate of axis of rotation
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::: (Initial) x coordinate of rotation axis
 +
::::* At least part of disc should be in frame
 
<br>
 
<br>
::{{Par2|int|color|0}}
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::{{Par2|y|float|height/2}}
:::color to be used to fill voids.
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::: (Initial) y coordinate of rotation axis
 +
::::* At least part of disc should be in frame
 
<br>
 
<br>
::{{Par2|int|q|5}}
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::{{Par2|q|int|3 (Bicubic)}}
:::Type of interpolation to be used. 0 to 5 .
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::: Interpolation type
 +
::::* 1 = Nearest neighbor
 +
::::* 2 = Bilinear
 +
::::* 3 = Bicubic
 +
::::* 4 = Lanczos 6x6 point
 
<br>
 
<br>
::{{Par2|bool|bg|true}}
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::{{Par2|er|int|r}}
:::Whether un rotated input clip to be used as background(true) or color (false) .
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::: End radius of rotating disc
 +
::::* More than 0
 
<br>
 
<br>
::{{Par2|clip|tclip|none}}
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::{{Par2|eangle|float|angle}}
:::If a separate clip is specified it will be used as bg as in a transition.
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::: End angle of rotation in degrees
 +
::::* No limit. -ve clockwise
 
<br>
 
<br>
 +
::{{Par2|ex|float|x}}
 +
::: End x coordinate of rotation axis
 +
::::* At least part of disc should be in frame
 
<br>
 
<br>
 +
::{{Par2|ey|float|y}}
 +
::: End y coordinate of rotation axis
 +
::::* At least part of disc should be in frame
 +
<br>
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::{{Par2|lx|int|0}}
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::: (Initial) left x coordinate of rectangle to display
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::::* Should be in frame
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<br>
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::{{Par2|rx|int|width - 1}}
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::: (Initial) right x coordinate of rectangle to display
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::::* Should be in frame
 +
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::{{Par2|ty|int|0}}
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::: (Initial) top y coordinate of rectangle to display
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::::* Should be in frame
 +
<br>
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::{{Par2|by|int|height - 1}}
 +
::: (Initial) bottom y coordinate of rectangle to display
 +
::::* Should be in frame
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<br>
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::{{Par2|elx|int|lx}}
 +
::: End left x coordinate of rctangle to display
 +
::::* Should be in frame
 +
<br>
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::{{Par2|rx|int|rx}}
 +
::: End right x coordinate of rectangle to display
 +
::::* Should be in frame
 +
<br>
 +
::{{Par2|ety|int|ty}}
 +
::: End top y coordinate of rctangle to display
 +
::::* Should be in frame
 +
<br>
 +
::{{Par2|eby|int|by}}
 +
::: End bottom y coordinate of rectangle to display
 +
::::* Should be in frame
 +
<br>
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::{{Par2|p|int|50}}
 +
::: Location percentile accuracy
 +
::::* Should be 5 to 100
 +
<br>
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::{{Par2|p|int|4}}
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::: Location precision to be maintained
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::::* 2 to 10
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<br>
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::{{Par2|norm|bool|false}}
 +
::: Location precision to be maintained
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::::* true or false
  
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<br>
  
 
== Examples ==
 
== Examples ==
 
<!-- example code block: 1st char in each line = space -->
 
<!-- example code block: 1st char in each line = space -->
  ## This is some example code to use spinner in a transition.
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  im1 = imagereader(...).ConvertToRGB24()
imagereader("C:\..........jpg", end = 10)
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  r1 = Turn(im1, q = 0, angle = 240, eangle = 4800, lx = 100, rx = 400, ty = 200, by = 250)
a = avisource("C;\..........avi").converttoYV16()
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  r2 = Turn(im1, q = 2, angle = 240, x = 210.4, y = 188.6, r = 140)
  converttoyv16()
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  Spinner( angle = -30, eangle = 130, q=5, tclip = a)
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+
 
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<br>
 
-----------------------------------------------
 
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'''Back to [[External_filters|External Filters]] &larr;'''
 
'''Back to [[External_filters|External Filters]] &larr;'''

Latest revision as of 04:37, 3 July 2018


Abstract
Author V.C.Mohan
Version 9 Apr 2018
Download movePlus.7z
Category External filters
License GPLv2
Discussion Spinner plugin


Contents

[edit] Description

Turn function rotates a frame or selected part of it about the specified fulcrum. Full description


[edit] Requirements

  • AviSynth+ r2347 or later


[edit] Syntax and Parameters

Turn (clip, clip "bg", int "r", float "angle", float "x", float "y", int "q", int "er", float "eangle", float "ex", float "ey", int "lx", int "rx", int "ty", int "by", int "elx", int "rx", int "ety", int"eby", int "p", int "p", bool "norm")


clip   =
Input clip


clip   =
clip to be used as background


int  r = half of diagonal of frame
(Initial) radius of rotating disc
  • More than 0


float  angle = 45
(Initial) angle of rotation in degrees
  • No limit. +ve clockwise


float  x = width/2
(Initial) x coordinate of rotation axis
  • At least part of disc should be in frame


float  y = height/2
(Initial) y coordinate of rotation axis
  • At least part of disc should be in frame


int  q = 3 (Bicubic)
Interpolation type
  • 1 = Nearest neighbor
  • 2 = Bilinear
  • 3 = Bicubic
  • 4 = Lanczos 6x6 point


int  er = r
End radius of rotating disc
  • More than 0


float  eangle = angle
End angle of rotation in degrees
  • No limit. -ve clockwise


float  ex = x
End x coordinate of rotation axis
  • At least part of disc should be in frame


float  ey = y
End y coordinate of rotation axis
  • At least part of disc should be in frame


int  lx = 0
(Initial) left x coordinate of rectangle to display
  • Should be in frame


int  rx = width - 1
(Initial) right x coordinate of rectangle to display
  • Should be in frame


int  ty = 0
(Initial) top y coordinate of rectangle to display
  • Should be in frame


int  by = height - 1
(Initial) bottom y coordinate of rectangle to display
  • Should be in frame


int  elx = lx
End left x coordinate of rctangle to display
  • Should be in frame


int  rx = rx
End right x coordinate of rectangle to display
  • Should be in frame


int  ety = ty
End top y coordinate of rctangle to display
  • Should be in frame


int  eby = by
End bottom y coordinate of rectangle to display
  • Should be in frame


int  p = 50
Location percentile accuracy
  • Should be 5 to 100


int  p = 4
Location precision to be maintained
  • 2 to 10


bool  norm = false
Location precision to be maintained
  • true or false


[edit] Examples

im1 = imagereader(...).ConvertToRGB24()
r1 = Turn(im1, q = 0, angle = 240, eangle = 4800, lx = 100, rx = 400, ty = 200, by = 250)
r2 = Turn(im1, q = 2, angle = 240, x = 210.4, y = 188.6, r = 140)



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