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Float audio range notes
 
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Float (or fully IEEE floating point with single precision) is one of the samples types of AviSynth's audio. For a converter see [http://www.h-schmidt.net/FloatConverter/IEEE754.html here].
''This page is about the ''Float ''audio format.'' <br>
:''For the variable type, see [[Script_variables]].'' <br>
:''For the'' <code>Float()</code> ''function, go to [[Internal_functions#Float]].'' <br>
:''For the {{Deep_color}} format, go to [[Float_(color_format)]]''
 
 
'''Float''' (or fully IEEE floating point with single precision) is one of the [[ConvertAudio|AviSynth audio sample formats]].
 
The samples of this type have normal values between -1.0 (= 0xBF800000) and +1.0 (= 0x3F800000). Values outside this range are usable as long as the audio remains in Float format, but will create audio clipping if [[ConvertAudio|converted]] to an integer format: 8, 16, 24 or 32 integer bits. For safety, you can call [[Normalize]] before converting from Float to Integer.
 
ColorBarsHD ## audio format = Float; range -1.0 - +1.0
Amplify(1000.0) ## range -1000.0 - +1000.0
Amplify(0.001) ## range -1.0 - +1.0
## output: unchanged
 
ColorBarsHD ## audio format = Float; range -1.0 - +1.0
Amplify(1000.0) ## range -1000.0 - +1000.0
ConvertAudioTo16bit ## convert to Integer; severe clipping
Amplify(0.001) ## still clipping


The samples of this type have values between -1.00000 (= 0xBF800000) and 1.000000 (= 0x3F800000).


The value of such a IEEE-754 number is computed as: sign * 2^exponent * 1.mantissa, using the following scheme:
The value of such a IEEE-754 number is computed as: sign * 2^exponent * 1.mantissa, using the following scheme:


[ 1 Sign Bit | 8 Bit Exponent  | 23 Bit Mantissa ]
<code>[ 1 Sign Bit | 8 Bit Exponent  | 23 Bit Mantissa ]</code>


* The sign bit is 1 (negative) or 0 (positive).
* The sign bit is 1 (negative) or 0 (positive).
* The exponent runs from -127 (00000000) to 0 (0111111) to 128 (11111111).  
* The exponent runs from -127 (00000000) to 0 (0111111) to 128 (11111111).  
* The mantissa m1m2m3 ... means m1/2 + m2/4 + m3/8 + ... in decimal. Sometimes people denote "1.m1m2m3..." as the mantissa (like is done in the converter above).
* The mantissa m1m2m3 ... means m1/2 + m2/4 + m3/8 + ... in decimal. Sometimes people denote "1.m1m2m3..." as the mantissa (like is done in the converter below).
 
For an on-line converter between decimal numbers and IEEE 754 floating point, see [http://www.h-schmidt.net/FloatConverter/IEEE754.html here].


Examples:
Examples:
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and
and


0xBF800000 = 10111111100000000000000000000000
0xBF800000 = 10111111100000000000000000000000
   
   
  Sign Bit      Exp      1.Mantissa
  Sign Bit      Exp      1.Mantissa
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  Sign bit is negative, exponent = 0, 1.mantissa = 1, so the number is -1.0
  Sign bit is negative, exponent = 0, 1.mantissa = 1, so the number is -1.0


source: [http://www.opferman.net/Text/ieee.txt]
and
 
0x800000 = 01001011000000000000000000000000
Sign Bit      Exp      1.Mantissa
0          10010110  00000000000000000000000
150 - 127 = 23    1.0 bitshift 23 places
Sign bit is positive, exponent = 23, 1.mantissa = 1, so the number is 8388608
 
source: [https://web.archive.org/web/20120728135435/http://www.opferman.net/Text/ieee.txt opferman.net]


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 22:25, 28 October 2019

This page is about the Float audio format.

For the variable type, see Script_variables.
For the Float() function, go to Internal_functions#Float.
For the Deep Color format, go to Float_(color_format)


Float (or fully IEEE floating point with single precision) is one of the AviSynth audio sample formats.

The samples of this type have normal values between -1.0 (= 0xBF800000) and +1.0 (= 0x3F800000). Values outside this range are usable as long as the audio remains in Float format, but will create audio clipping if converted to an integer format: 8, 16, 24 or 32 integer bits. For safety, you can call Normalize before converting from Float to Integer.

ColorBarsHD ## audio format = Float; range -1.0 - +1.0
Amplify(1000.0) ## range -1000.0 - +1000.0
Amplify(0.001) ## range -1.0 - +1.0
## output: unchanged
ColorBarsHD ## audio format = Float; range -1.0 - +1.0
Amplify(1000.0) ## range -1000.0 - +1000.0
ConvertAudioTo16bit ## convert to Integer; severe clipping
Amplify(0.001) ## still clipping


The value of such a IEEE-754 number is computed as: sign * 2^exponent * 1.mantissa, using the following scheme:

[ 1 Sign Bit | 8 Bit Exponent | 23 Bit Mantissa ]

  • The sign bit is 1 (negative) or 0 (positive).
  • The exponent runs from -127 (00000000) to 0 (0111111) to 128 (11111111).
  • The mantissa m1m2m3 ... means m1/2 + m2/4 + m3/8 + ... in decimal. Sometimes people denote "1.m1m2m3..." as the mantissa (like is done in the converter below).

For an on-line converter between decimal numbers and IEEE 754 floating point, see here.

Examples:

0x3F800000 = 00111111100000000000000000000000 (binary, see [1])

Sign Bit      Exp       1.Mantissa
0          01111111  00000000000000000000000

127 - 127 = 0     1.0 bitshift 0 places

Sign bit is positive, exponent = 0, 1.mantissa = 1, so the number is +1.0

and

0xBF800000 = 10111111100000000000000000000000

Sign Bit      Exp       1.Mantissa
1          01111111  00000000000000000000000

127 - 127 = 0     1.0 bitshift 0 places

Sign bit is negative, exponent = 0, 1.mantissa = 1, so the number is -1.0

and

0x800000 = 01001011000000000000000000000000

Sign Bit      Exp       1.Mantissa
0          10010110  00000000000000000000000

150 - 127 = 23     1.0 bitshift 23 places

Sign bit is positive, exponent = 23, 1.mantissa = 1, so the number is 8388608

source: opferman.net