SmoothUV2
From Avisynth wiki
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Revision as of 02:44, 24 May 2020
Abstract | |
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Author | dubhater, asd-g |
Version | v2.1.0 |
Download | SmoothUV2-2.1.0.7z |
Category | Spatial Denoisers |
License | GPLv2 |
Discussion |
Contents |
Description
SmoothUV2 is a spatial derainbow filter. This filter performs structure-preserving smoothing (blurring) on the U/V (chrominance or colour) information of the image, leaving Y (luminance) intact. It was created in an attempt to reduce the appearance of "rainbows" (cross-colour artifacts) near lines in some cel animation.
This version is a port of the VapourSynth version, changes to the original SmoothUV:
- Only
SmoothUV()
implemented -
"fields"
parameter renamed to"interlaced"
- Additional colorspace support
- x64 bit version
Requirements
Syntax and Parameters
- SmoothUV (clip, int "radius", int "threshold", bool "interlaced")
- clip =
- A clip to process. It must have constant format and it must be 8 bit YUV.
- clip =
- int radius = 3
- Radius. Must be between 1 and 7.
- Larger values smooth more.
- Default: 3
- int radius = 3
- int threshold = 270
- Threshold. Must be between 0 and 450.
- Larger values smooth more.
- Default: 270
- int threshold = 270
- bool interlaced =
- Determine if the frame is interlaced.
- Default: auto detect based on Is.FiledBased().
- False is for progressive input, true is for interlaced input.
- bool interlaced =
Examples
SmoothUV with default settings:
AviSource("Blah.avi") SmoothUV(radius=3, threshold=270)
Changelog
Version Date Changes
v2.1.0 2020/05/17 - Move project to GitHub - Update to AviSynth+'s v8 interface - Rename files to SmoothUV2
2019/04/02 - Backport SmoothUV from VapourSynth port by Dubhater - Add YV16 and YV24 support - x64 version - Compiled with Microsoft Visual Studio C++ 2019 - Author: Asd
External Links
- GitHub - Source code repository.
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