AWarpsharp2/aBlur

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{{Par|blur|int|2 for type 0, 3 for type 1}}
 
{{Par|blur|int|2 for type 0, 3 for type 1}}
Number of blur passes over edge mask.<br>
+
:range: 0 to 100<br>
Less passes increase sharpening effect,but can produce major artifacts with high depth and thresh.<br>
+
::Number of blur passes over edge mask.<br>
You can use values higher than 100, but probably won't see any difference.<br>
+
::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br>
Chroma is processed with (blur+1)/2 passes.<br>
+
::You can use values higher than 100, but probably won't see any difference.<br>
 +
::Chroma is processed with (blur+1)/2 passes.<br>
 
<br>
 
<br>
 
{{Par|type|int|1}}
 
{{Par|type|int|1}}
Type of blur:
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::Type of blur:
* 0 : radius 6 blur.
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::* 0 : radius 6 blur.
* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
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::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
 
<br>
 
<br>
{{Par|chroma|int|1|}}
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{{Par|chroma|int|}}
Processing mode for chroma planes (U and V):
+
::Processing mode for chroma planes (U and V):
* 0 : fill with zeroes
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::* 0 : fill with zeroes
* 1 : don't care, default for aSobel and aBlur
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::* 1 : don't care, default for aSobel and aBlur
* 2 : copy
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::* 2 : copy
* 3 : process
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::* 3 : process
* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
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::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
* 5 : same as 3, but don't process luma
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::* 5 : same as 3, but don't process luma
* 6 : same as 4, but don't process luma
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::* 6 : same as 4, but don't process luma

Revision as of 20:13, 15 October 2013

aBlur

aBlur(int "blur", int "type", int "chroma")

Parameters

blur int = 2 for type 0, 3 for type 1

range: 0 to 100
Number of blur passes over edge mask.
Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
You can use values higher than 100, but probably won't see any difference.
Chroma is processed with (blur+1)/2 passes.


type int = 1

Type of blur:
  • 0 : radius 6 blur.
  • 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.


chroma int =

Processing mode for chroma planes (U and V):
  • 0 : fill with zeroes
  • 1 : don't care, default for aSobel and aBlur
  • 2 : copy
  • 3 : process
  • 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
  • 5 : same as 3, but don't process luma
  • 6 : same as 4, but don't process luma
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