AWarpsharp2/aBlur
From Avisynth wiki
(Difference between revisions)
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− | + | == Description == | |
− | + | A blurring filter. | |
− | == | + | |
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<br> | <br> | ||
− | {{ | + | == Syntax and Parameters == |
− | + | :{{Template:FuncDef|aBlur(int "blur", int "type", int "chroma")}} | |
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<br> | <br> | ||
− | {{Par|chroma|int|}} | + | ::{{Par|blur|int|2 for type 0, 3 for type 1}} |
− | ::Processing mode for chroma planes (U and V): | + | :::Range: 0 to 100<br> |
− | ::* 0 : fill with zeroes | + | ::::Number of blur passes over edge mask.<br> |
− | ::* 1 : don't care, default for aSobel and aBlur | + | ::::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br> |
− | ::* 2 : copy | + | ::::You can use values higher than 100, but probably won't see any difference.<br> |
− | ::* 3 : process | + | ::::Chroma is processed with (blur+1)/2 passes.<br> |
− | ::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | + | <br> |
− | ::* 5 : same as 3, but don't process luma | + | ::{{Par|type|int|1}} |
− | ::* 6 : same as 4, but don't process luma | + | ::::Type of blur: |
+ | ::::* 0 : radius 6 blur. | ||
+ | ::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | ||
+ | <br> | ||
+ | ::{{Par|chroma|int|}} | ||
+ | ::::Processing mode for chroma planes (U and V): | ||
+ | ::::* 0 : fill with zeroes | ||
+ | ::::* 1 : don't care, default for aSobel and aBlur | ||
+ | ::::* 2 : copy | ||
+ | ::::* 3 : process | ||
+ | ::::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | ||
+ | ::::* 5 : same as 3, but don't process luma | ||
+ | ::::* 6 : same as 4, but don't process luma |
Revision as of 12:53, 9 November 2013
Description
A blurring filter.
Syntax and Parameters
- aBlur(int "blur", int "type", int "chroma")
- blur int = 2 for type 0, 3 for type 1
- Range: 0 to 100
- Number of blur passes over edge mask.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Number of blur passes over edge mask.
- Range: 0 to 100
- blur int = 2 for type 0, 3 for type 1
- type int = 1
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
- Type of blur:
- type int = 1
- chroma int =
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care, default for aSobel and aBlur
- 2 : copy
- 3 : process
- 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):
- chroma int =