AWarpsharp2/aBlur

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m (Syntax and Parameters)
m (Syntax and Parameters)
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:::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
 
:::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
 
<br>
 
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::{{Par|chroma|int|}}
+
::{{Par|chroma|int|2}}
 
::::Processing mode for chroma planes (U and V):
 
::::Processing mode for chroma planes (U and V):
 
:::::* 0 : fill with zeroes
 
:::::* 0 : fill with zeroes

Revision as of 12:55, 9 November 2013

Description

A blurring filter.

Syntax and Parameters

aBlur(int "blur", int "type", int "chroma")


blur int = 2 for type 0, 3 for type 1
Range: 0 to 100
Number of blur passes over edge mask.
Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
You can use values higher than 100, but probably won't see any difference.
Chroma is processed with (blur+1)/2 passes.


type int = 1
Type of blur:
  • 0 : radius 6 blur.
  • 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.


chroma int = 2
Processing mode for chroma planes (U and V):
  • 0 : fill with zeroes
  • 1 : don't care, default for aSobel and aBlur
  • 2 : copy
  • 3 : process
  • 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
  • 5 : same as 3, but don't process luma
  • 6 : same as 4, but don't process luma
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