AWarpsharp2/aBlur
From Avisynth wiki
(Difference between revisions)
m |
m |
||
Line 1: | Line 1: | ||
− | '''Back to [[aWarpSharp2#Filters|aWarpSharp2]]''' | + | = aWarp = |
+ | '''Back to [[aWarpSharp2#Filters|aWarpSharp2.]]''' | ||
== Description == | == Description == | ||
A blurring filter. | A blurring filter. | ||
Line 27: | Line 28: | ||
::::* 5 : same as 3, but don't process luma | ::::* 5 : same as 3, but don't process luma | ||
::::* 6 : same as 4, but don't process luma | ::::* 6 : same as 4, but don't process luma | ||
+ | == Examples == | ||
+ | [[AviSource]]("Blah.avi") | ||
+ | aBlur() |
Revision as of 13:18, 9 November 2013
Contents |
aWarp
Back to aWarpSharp2.
Description
A blurring filter.
Syntax and Parameters
- aBlur(int "blur", int "type", int "chroma")
- blur int = 2 for type 0, 3 for type 1
- Range: 0 to 100
- Number of blur passes over edge mask.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Number of blur passes over edge mask.
- Range: 0 to 100
- blur int = 2 for type 0, 3 for type 1
- type int = 1
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
- Type of blur:
- type int = 1
- chroma int = 1
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care, default for aSobel and aBlur
- 2 : copy
- 3 : process
- 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):
- chroma int = 1
Examples
AviSource("Blah.avi") aBlur()