AWarpsharp2/aBlur
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| − | '''Back to [[aWarpSharp2#Filters|aWarpSharp2 | + | '''Back to [[aWarpSharp2#Filters|aWarpSharp2]] ←''' |
| + | -------------------------------------------------- | ||
| + | <br> | ||
| + | <br> | ||
== Description == | == Description == | ||
| − | :A blurring filter | + | :A blurring filter that is used to blur the edge mask (the ouput of [[AWarpsharp2/aSobel|aSobel]]). |
| − | + | ||
| − | + | ||
<br> | <br> | ||
| − | ::{{ | + | == [[Script variables|Syntax and Parameters]] == |
| + | :{{Template:FuncDef|aBlur (''clip'', ''int'' "blur", ''int'' "type", ''int'' "chroma")}} | ||
| + | <br> | ||
| + | ::{{Par2|blur|int|3}} | ||
:::Range: 0 to 100<br> | :::Range: 0 to 100<br> | ||
| − | ::::Number of blur passes over edge mask. | + | ::::Number of blur passes over edge mask. Higher values increase blurring strength. |
| − | ::::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh. | + | ::::Less passes increase sharpening effect, but can produce major artifacts with high {{Template:FuncDef|depth}} and {{Template:FuncDef|thresh}}. |
| − | ::::You can use values higher than 100, but probably won't see any difference. | + | ::::You can use values higher than 100, but probably won't see any difference. |
::::Chroma is processed with (blur+1)/2 passes.<br> | ::::Chroma is processed with (blur+1)/2 passes.<br> | ||
| + | |||
| + | :::<span style="color:red">'''Note:'''</span> Unless {{Template:FuncDef|blur}} is specifically set, it will default to 2 if {{Template:FuncDef|type}}=0. | ||
<br> | <br> | ||
| − | ::{{ | + | ::{{Par2|type|int|1}} |
| − | :::Type of blur: | + | ::::Type of blur: |
| − | ::::* 0 : radius 6 blur. | + | :::::* 0 : radius 6 blur. |
| − | ::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | + | :::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. |
| + | <br> | ||
| + | ::{{Par2|chroma|int|1}} | ||
| + | ::::Processing mode for chroma planes (U and V): | ||
| + | :::::* 0 : fill with zeroes | ||
| + | :::::* 1 : don't care, (default) | ||
| + | :::::* 2 : copy | ||
| + | :::::* 3 : process | ||
| + | :::::* 4 : guide by luma | ||
| + | :::::* 5 : same as 3, but don't process luma | ||
| + | :::::* 6 : same as 4, but don't process luma | ||
<br> | <br> | ||
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== Examples == | == Examples == | ||
| + | aBlur with default settings: | ||
[[AviSource]]("Blah.avi") | [[AviSource]]("Blah.avi") | ||
| − | aBlur() | + | aBlur(blur=3, type=1, chroma=1) |
| + | <br> | ||
| + | <br> | ||
| + | -------------------------------------------------------- | ||
| + | '''Back to [[aWarpSharp2#Filters|aWarpSharp2]] ←''' | ||
Revision as of 16:02, 2 March 2014
Back to aWarpSharp2 ←
Description
- A blurring filter that is used to blur the edge mask (the ouput of aSobel).
Syntax and Parameters
- aBlur (clip, int "blur", int "type", int "chroma")
- int blur = 3
- Range: 0 to 100
- Number of blur passes over edge mask. Higher values increase blurring strength.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Range: 0 to 100
- int blur = 3
- Note: Unless blur is specifically set, it will default to 2 if type=0.
- int type = 1
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
- Type of blur:
- int type = 1
- int chroma = 1
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care, (default)
- 2 : copy
- 3 : process
- 4 : guide by luma
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):
- int chroma = 1
Examples
aBlur with default settings:
AviSource("Blah.avi") aBlur(blur=3, type=1, chroma=1)
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