Filter SDK/avs2pcm
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{| style="height:100px" border="1" cellpadding="4" | {| style="height:100px" border="1" cellpadding="4" | ||
− | !width=25%| | + | !width=25%| function |
− | !width=75%| | + | !width=75%| value |
|- | |- | ||
| BytesPerChannelSample() | | BytesPerChannelSample() | ||
| sizeof(unsigned char) | | sizeof(unsigned char) | ||
− | + | = 8 bits = 1 byte [for 8 bit audio], <br> | |
− | + | = sizeof(signed short) = 16 bits = 2 bytes [for 16 bit audio], <br> | |
− | + | = 3 [for 24 bit audio] = 24 bits = 3 bytes, <br> | |
− | + | = sizeof(signed int) = 32 bits = 4 bytes [for 32 bit audio], <br> | |
− | + | = sizeof(SFLOAT) = 32 bits = 4 bytes [for float audio] | |
|- | |- | ||
| BytesPerAudioSample() | | BytesPerAudioSample() |
Revision as of 21:55, 29 May 2014
avs2pcm reads a script and outputs raw audio (lpcm, that is lineair pcm). The byte order will be little endian, the sign (signed or unsiged) will depend on the bith depth and the channels will be interleaved.
Here's avs2pcm.cpp:
#include <stdio.h> #include <Windows.h> #include "avisynth.h" #define MY_VERSION "Avs2PCM 0.01" const AVS_Linkage *AVS_linkage = 0; int __cdecl main(int argc, const char* argv[]) { const char* infile = NULL; const char* outfile = NULL; FILE* out_fh; if (!strcmp(argv[1], "-h")) { fprintf(stderr, MY_VERSION "\n" "Usage: avs2pcm in.avs out.pcm\n"); return 2; } else { infile = argv[1]; outfile = argv[2]; } try { char* sample_type; typedef IScriptEnvironment* (__stdcall *DLLFUNC)(int); IScriptEnvironment* env; HMODULE avsdll = LoadLibrary("avisynth.dll"); if (!avsdll) { fprintf(stderr, "failed to load avisynth.dll\n"); return 2; } DLLFUNC CreateEnv = (DLLFUNC)GetProcAddress(avsdll, "CreateScriptEnvironment"); if (!CreateEnv) { fprintf(stderr, "failed to load CreateScriptEnvironment()\n"); FreeLibrary(avsdll); return 1; } env = CreateEnv(AVISYNTH_INTERFACE_VERSION); AVS_linkage = env->GetAVSLinkage(); AVSValue arg(infile); AVSValue res = env->Invoke("Import", AVSValue(&arg, 1)); if (!res.IsClip()) { fprintf(stderr, "Error: '%s' didn't return a video clip.\n", infile); FreeLibrary(avsdll); return 1; } PClip clip = res.AsClip(); if (clip->GetVersion() < 5) { fprintf(stderr, "Error: too old version ('%d') of avisynth.dll loaded.\nplease install v2.60 or later.\n", clip->GetVersion()); return 1; } VideoInfo vi = clip->GetVideoInfo(); if (!vi.HasAudio()) { fprintf(stderr, "Error: '%s' video only clip.\n", infile); FreeLibrary(avsdll); return 1; } fprintf(stderr, " %s:\n", infile); fprintf(stderr, " %d Herz,\n", vi.audio_samples_per_second); fprintf(stderr, " %d channels,\n", vi.nchannels); fprintf(stderr, " %I64d audio samples,\n", vi.num_audio_samples); switch(vi.SampleType()) { case SAMPLE_INT8 : sample_type = "8 bit"; break; case SAMPLE_INT16 : sample_type = "16 bit"; break; case SAMPLE_INT24 : sample_type = "24 bit"; break; case SAMPLE_INT32 : case SAMPLE_FLOAT : sample_type = "32 bit"; break; default: sample_type = "unknown sample type"; break; } fprintf(stderr, " %s", sample_type); out_fh = fopen(outfile, "wb"); if (!out_fh) { fprintf(stderr, "fopen(\"%s\") failed", outfile); FreeLibrary(avsdll); return 1; } const __int64 start = 0; const __int64 count = vi.num_audio_samples; const int channels = vi.AudioChannels(); __int64 bytes = vi.BytesFromAudioSamples(count); int BlockAlign = vi.AudioChannels() * vi.BytesPerAudioSample(); unsigned char* samples = new unsigned char[BlockAlign*count]; clip->GetAudio(samples, start, count, env); fwrite(samples, bytes, 1, out_fh); delete[] samples; env->DeleteScriptEnvironment(); FreeLibrary(avsdll); AVS_linkage = 0; } catch(AvisynthError err) { fprintf(stderr, "\nAvisynth error:\n%s\n", err.msg); return 1; } fclose(out_fh); return 0; }
Compile this file into an EXE named avs2pcm.exe. See compiling instructions. Now open the command line and go to the folder where avs2pcm.exe and your script (called example.avs here) are located. Our script:
Tone(length=1, frequency=2, samplerate=48000, channels=1, type="square", level=1.0) # float ConvertAudioTo16Bit()
Type the following on the command line (the name of the output clip can be arbitrary in our application):
avs2pcm.exe example.avs output.pcm
So the output file will contain 48000 samples of 16-bit data (at 48 kHz, one channel). You can import it in AviSynth using the plugin NicAudio:
v = Blankclip(1000) a = RaWavSource("D:\AviSynth\Plugins\avs2pcm\output.pcm", 48000, 16, 1) # little-endian Audiodub(v,a).ConvertAudioTo16Bit().GetChannels(1) # Audiograph doesn't support 24/32bit nor multichannel Audiograph(20)
Line by line breakdown
Here's a line-by-line breakdown of avs2pcm.cpp:
#include <stdio.h> #include <Windows.h> #include "avisynth.h" #define MY_VERSION "Avs2PCM 0.01" const AVS_Linkage *AVS_linkage = 0; int __cdecl main(int argc, const char* argv[]) { const char* infile = NULL; const char* outfile = NULL; FILE* out_fh; if (!strcmp(argv[1], "-h")) { fprintf(stderr, MY_VERSION "\n" "Usage: avs2pcm in.avs out.pcm\n"); return 2; } else { infile = argv[1]; outfile = argv[2]; } try { char* sample_type; typedef IScriptEnvironment* (__stdcall *DLLFUNC)(int); IScriptEnvironment* env; HMODULE avsdll = LoadLibrary("avisynth.dll"); if (!avsdll) { fprintf(stderr, "failed to load avisynth.dll\n"); return 2; } DLLFUNC CreateEnv = (DLLFUNC)GetProcAddress(avsdll, "CreateScriptEnvironment"); if (!CreateEnv) { fprintf(stderr, "failed to load CreateScriptEnvironment()\n"); FreeLibrary(avsdll); return 1; } env = CreateEnv(AVISYNTH_INTERFACE_VERSION); AVS_linkage = env->GetAVSLinkage(); AVSValue arg(infile); AVSValue res = env->Invoke("Import", AVSValue(&arg, 1)); if (!res.IsClip()) { fprintf(stderr, "Error: '%s' didn't return a video clip.\n", infile); FreeLibrary(avsdll); return 1; } PClip clip = res.AsClip(); if (clip->GetVersion() < 5) { fprintf(stderr, "Error: too old version ('%d') of avisynth.dll loaded.\nplease install v2.60 or later.\n", clip->GetVersion()); return 1; } VideoInfo vi = clip->GetVideoInfo();
The lines above are explained in avs2yuv, so won't be repeated here.
if (!vi.HasAudio()) { fprintf(stderr, "Error: '%s' video only clip.\n", infile); FreeLibrary(avsdll); return 1; }
Returns an error if the clip doesn't contain audio (in case it contains only video for example).
fprintf(stderr, " %s:\n", infile); fprintf(stderr, " %d Herz,\n", vi.audio_samples_per_second); fprintf(stderr, " %d channels,\n", vi.nchannels); fprintf(stderr, " %I64d audio samples,\n", vi.num_audio_samples); switch(vi.SampleType()) { case SAMPLE_INT8 : sample_type = "8 bit"; break; case SAMPLE_INT16 : sample_type = "16 bit"; break; case SAMPLE_INT24 : sample_type = "24 bit"; break; case SAMPLE_INT32 : case SAMPLE_FLOAT : sample_type = "32 bit"; break; default: sample_type = "unknown sample type"; break; } fprintf(stderr, " %s", sample_type);
Some information about the clip is written to the console.
out_fh = fopen(outfile, "wb");
Creates an empty binary file and opens it for writing. It returns a file pointer called 'out_fh' here. Nb, 'wb' means write mode and binary.
if (!out_fh) { fprintf(stderr, "fopen(\"%s\") failed", outfile); FreeLibrary(avsdll); return 1; }
When failing (thus when out_fh is NULL) an error is written to the console.
const __int64 start = 0; const __int64 count = vi.num_audio_samples;
This gives the number of audio samples in our stream.
const int channels = vi.AudioChannels();
This gives the number of audio channels of our stream.
__int64 bytes = vi.BytesFromAudioSamples(count);
We will use fwrite to write 'count' audio samples to a file. So we will need to know the corresponding number of bytes which needs to be written. BytesFromAudioSamples gives the number of bytes and it is internally calculated as follows:
function | value |
---|---|
BytesPerChannelSample() | sizeof(unsigned char)
= 8 bits = 1 byte [for 8 bit audio], |
BytesPerAudioSample() | AudioChannels() * BytesPerChannelSample() |
BytesFromAudioSamples() | num_audio_samples * BytesPerAudioSample() |
int BlockAlign = vi.BytesPerAudioSample(); unsigned char* samples = new unsigned char[BlockAlign*count]; clip->GetAudio(samples, start, count, env); fwrite(samples, bytes, 1, out_fh); delete[] samples;
There are a few ways to write audio to a file. The simpliest one is as above. Let's look at what happens with our data:
Tone(length=1, frequency=2, samplerate=48000, channels=1, type="square", level=1.0) # float ConvertAudioTox() // x = 8Bit, 16Bit, 24Bit, 32Bit and Float
The samples are always written as little endian. So this means value = LSB MSB (the least significant byte first followed by the most significant byte).
x type 8 value: samples[0] = 255; samples[x] = 0 16 value: samples[1]*256+samples[0] = 65535; samples[x+1]*256+samples[x] = 0 24 no separate type (samples between 0 and 2^24-1) .. 32 unsigned int (samples between 0 and 2^32-1) FF FF FF FF .. 00 00 00 00 .. float (samples between -1.00000 and 1.000000) 1.000000 = 00 00 80 3F; -1.000000 = 00 00 80 BF
- alternative
x type y1 y2 8 unsigned char (samples between 0 and 255) FF .. 00 .. 16 signed short (samples between -32767 and 32767) 32767 = 0x7FFF [written as 0xFF7F] -32767 = 65535 - 32767 = 32768 = 0x8000 [written as 0x0080] 24 no separate type (samples between 0 and 2^24-1) ... 32 unsigned int (samples between 0 and 2^32-1) FF FF FF FF .. 00 00 00 00 .. float (samples between -1.00000 and 1.000000) 1.000000 = 00 00 80 3F; -1.000000 = 00 00 80 BF
env->DeleteScriptEnvironment(); FreeLibrary(avsdll); AVS_linkage = 0; } catch(AvisynthError err) { fprintf(stderr, "\nAvisynth error:\n%s\n", err.msg); return 1; } fclose(out_fh); return 0; }