AWarpsharp2/aBlur
From Avisynth wiki
(Difference between revisions)
m |
(small documentation update) |
||
(5 intermediate revisions by one user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{FilterCat4|External_filters|Plugin_functions|Adjustment_filters|Blurring}} | |
− | + | A blurring filter that is usually used to blur the edge mask (the output of [[AWarpsharp2/aSobel|aSobel]]). | |
− | + | ||
<br> | <br> | ||
− | |||
− | |||
<br> | <br> | ||
− | ::{{ | + | == [[Script variables|Syntax and Parameters]] == |
+ | :{{Template:FuncDef|aBlur (''clip'', ''int'' "blur", ''int'' "type", ''int'' "chroma")}} | ||
+ | <br> | ||
+ | ::{{Par2| |clip| }} | ||
+ | :::Input clip. | ||
+ | <br> | ||
+ | ::{{Par2|blur|int|3}} | ||
+ | |||
:::Range: 0 to 100<br> | :::Range: 0 to 100<br> | ||
− | + | ||
− | + | :::Number of blur passes over edge mask. Higher values increase blurring strength. Less passes increase sharpening effect, but can produce major artifacts with high {{Template:FuncDef3|depth}} and {{Template:FuncDef3|thresh}}. | |
− | + | :::You can use values higher than 100, but probably won't see any difference. Chroma is processed with <code>({{Template:FuncDef|blur}}+1)/2</code> passes.<br> | |
− | + | ||
+ | :::<span style="color:red">'''Note:'''</span> Unless {{Template:FuncDef3|blur}} is specifically set, it will default to 2 if <code>{{Template:FuncDef3|type}}=0</code>. | ||
<br> | <br> | ||
− | ::{{ | + | ::{{Par2|type|int|1}} |
:::Type of blur: | :::Type of blur: | ||
− | + | :::* 0 : radius 6 blur (some kind of 13x13 average). | |
− | + | :::* 1 : radius 2 blur (some kind of 5x5 average), requires around 8x more passes than <code>{{Template:FuncDef3|type}}=0</code> for the same effect (will be 2.5x slower), but will produce better quality. | |
+ | <br> | ||
+ | ::{{Par2|chroma|int|1}} | ||
+ | :::Processing mode for the chroma channels (U and V): | ||
+ | :::* 0 : fill with 0x80(128), output is grayscale. | ||
+ | :::* 1 : don't care - chroma will be trashed. | ||
+ | :::* 2 : copy chroma planes from the input clip. | ||
+ | :::* 3 : process chroma. | ||
+ | :::* 4 : process chroma. | ||
+ | :::* 5 : process chroma but copy the luma plane from the input clip. | ||
+ | :::* 6 : process chroma but copy the luma plane from the input clip. | ||
+ | :::Luma plane (Y) is always processed, except for mode 5 and 6. | ||
<br> | <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Examples == | == Examples == | ||
+ | aBlur with default settings: | ||
[[AviSource]]("Blah.avi") | [[AviSource]]("Blah.avi") | ||
− | aBlur() | + | aBlur(blur=3, type=1, chroma=1) |
+ | <br> | ||
+ | -------------------------------------------------------- | ||
+ | '''Back to [[aWarpSharp2#Filters|aWarpSharp2]] ←''' |
Latest revision as of 23:55, 5 December 2015
A blurring filter that is usually used to blur the edge mask (the output of aSobel).
[edit] Syntax and Parameters
- aBlur (clip, int "blur", int "type", int "chroma")
- clip =
- Input clip.
- clip =
- int blur = 3
- int blur = 3
- Range: 0 to 100
- Range: 0 to 100
- Number of blur passes over edge mask. Higher values increase blurring strength. Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference. Chroma is processed with
(blur+1)/2
passes.
- Note: Unless blur is specifically set, it will default to 2 if
type=0
.
- Note: Unless blur is specifically set, it will default to 2 if
- int type = 1
- Type of blur:
- 0 : radius 6 blur (some kind of 13x13 average).
- 1 : radius 2 blur (some kind of 5x5 average), requires around 8x more passes than
type=0
for the same effect (will be 2.5x slower), but will produce better quality.
- Type of blur:
- int type = 1
- int chroma = 1
- Processing mode for the chroma channels (U and V):
- 0 : fill with 0x80(128), output is grayscale.
- 1 : don't care - chroma will be trashed.
- 2 : copy chroma planes from the input clip.
- 3 : process chroma.
- 4 : process chroma.
- 5 : process chroma but copy the luma plane from the input clip.
- 6 : process chroma but copy the luma plane from the input clip.
- Luma plane (Y) is always processed, except for mode 5 and 6.
- Processing mode for the chroma channels (U and V):
- int chroma = 1
[edit] Examples
aBlur with default settings:
AviSource("Blah.avi") aBlur(blur=3, type=1, chroma=1)
Back to aWarpSharp2 ←