Float

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  Sign bit is negative, exponent = 0, 1.mantissa = 1, so the number is -1.0
 
  Sign bit is negative, exponent = 0, 1.mantissa = 1, so the number is -1.0
  
source: [http://www.opferman.net/Text/ieee.txt opferman.net]
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source: [https://web.archive.org/web/20120728135435/http://www.opferman.net/Text/ieee.txt opferman.net]
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 17:05, 1 January 2016

This page is about the Float audio format. For the variable type, see Script_variables. For the Float() function, go to Internal_functions#Float


Float (or fully IEEE floating point with single precision) is one of the AviSynth audio sample formats.

The samples of this type have values between -1.00000 (= 0xBF800000) and 1.000000 (= 0x3F800000).

The value of such a IEEE-754 number is computed as: sign * 2^exponent * 1.mantissa, using the following scheme:

[ 1 Sign Bit | 8 Bit Exponent | 23 Bit Mantissa ]

  • The sign bit is 1 (negative) or 0 (positive).
  • The exponent runs from -127 (00000000) to 0 (0111111) to 128 (11111111).
  • The mantissa m1m2m3 ... means m1/2 + m2/4 + m3/8 + ... in decimal. Sometimes people denote "1.m1m2m3..." as the mantissa (like is done in the converter above).

For an on-line converter between decimal numbers and IEEE 754 floating point, see here.

Examples:

0x3F800000 = 00111111100000000000000000000000 (binary, see [1])

Sign Bit      Exp       1.Mantissa
0          01111111  00000000000000000000000

127 - 127 = 0     1.0 bitshift 0 places

Sign bit is positive, exponent = 0, 1.mantissa = 1, so the number is +1.0

and

0xBF800000 = 10111111100000000000000000000000

Sign Bit      Exp       1.Mantissa
1          01111111  00000000000000000000000

127 - 127 = 0     1.0 bitshift 0 places

Sign bit is negative, exponent = 0, 1.mantissa = 1, so the number is -1.0

source: opferman.net

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